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Game Build Update Doctrine Skill tree and more - 0.7.128.14 (All builds)

Letter from the Producer #2

https://store.steampowered.com/news/app/979640/view/2952660987409207609

Work on the Civilian Management System has officially started more updates on our progress next week stay tuned!

[h2]Game Build Update - 0.7.128.14 (All builds)[/h2]
  • New UI added for top right "Resources" section (More additions to come to finalize over the next few days)
  • New UI added for top left "Management" section (More additions to come to finalize over the next few days)
  • Doctrine tree system expanded to be a "skill" tree so you can mix and match doctrines going forward Poll Results
  • Blood Splatter and various VFX improved and memory management for them made for efficient
  • Fixed up bridge loading bug that prevented repair
  • Fixed Shawnee's animation blueprint not properly receiving turret reference(turret wasn't moving)
  • Shawnee's effective range doubled
  • Implemented a speculative crash fix for 'rehide unit' (per a crash report from Elias)
  • Fixed Barbed wire being hard to select.
  • Cleaned up Shawnee 30mm effects.
  • Updated Horde map water.
  • Fixed roads not being affected by rain.
  • Changed up the cubes used for constructing on the Treasure Island Power Plant island(Building should now be possible)
  • Improved path finding between bridges/Islands
  • Garbage Collection rates increased to every 10 seconds
  • Fixed roads not being affected by rain.
  • Lowered the Infected's blood decal durations (10 seconds except for XL, which is now 20 seconds - previously they were 20-60 seconds long)
  • Updated the GroundTrace blood decal to have a cooldown timer (five seconds)
  • Updated the 'back trace' blood decal to add 180 to Pitch (hopefully will fix inversion issue blood appearing warped/broken)
  • Added a 'self blood decal' cooldown to units
  • Improved blood decals.
  • Minor adjustments to JLTV suspension and Stryker cannon FX.
  • Various bug fixes see Discord backlog of Announcements here Discord Announcement Backlog


Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology/