Zelos(CP Truck) Now live - 0.7.116
[h2]Zelos(CP Truck) Now live - 0.7.116[/h2]
Please note the following going forward (Restart your game/steam to get the update if needed
- CP truck replaced with HUMVEE mesh new animations added
- Resolved an error with the intra-zone travel system erroneously overwriting the final move command target with the movement proxy value when units cross between zones
- Updated the Presidio bridges to use two move proxies each, instead of one, with each landmass only referencing the far move proxy
(this smooths out some move orders and helps confusion or backtracking) - New Capture Truck UI
- Vehicle nav levels updated to reflect feedback given to dev team
- Fixed the civilians being tagged to spawn move endpoints
- Adjusted Angel Island move proxies (include bridge move proxies) to resolve some reported move issues (needs more testing but hopefully should help)
- Fixed the civilians being tagged to spawn move endpoints
- Fixed a crash caused by loaded units attempting to play a montage before their AnimInstance is initialized
- Also implemented a fix so Capture Trucks will retry playing a montage if they end up calling this too early due to being loaded
- Remade missing naval base area marker
- Improved landmass manager pathfinding logic to better account for the user's nav query
- Move proxies are now no longer automatically disqualified if no direct path can be found to them (instead, the direction vector towards them has its length multiplied by five, then used in the relative length calculations for determining which path would be best)
- More considerations are added regarding utilizing intra-zone vs. inter-zone move proxies (so situations like crossing the river between Treasure Island and Angel Island result in still choosing a proxy to assist movement, rather than choosing no proxy and staring across the water)
- Move proxies between North and South Treasure Island 'split' into two, like with the bridges
- Intra-zone move proxies marked with the zones they 'link together', for certain move query results
- Result: Several 'difficult' move issues either been heavily mitigated or resolved (see this post for an example:https://discord.com/channels/469412014427602944/705202412562022400/864928049777606657 ). Still some outlier issues (some refinement needed for Treasure Island North->South movement and vice-versa), but overall movement should be superior to the way it was before this work session
Please note the following going forward (Restart your game/steam to get the update if needed