Patch Notes - 0.7.82 Enhanced Weather FX and Graphics Settings
Operation Hammer Down continues... and we need your Help!
It should be noted the next few patches will also focus on nerfing some of the units like the Apache as they are greatly overpowered. This will include further refinements with the health/damage tables being further adjusted for other units as well. Stay tuned!
Starting Friday night we have pushed out the started inklings of Operation Hammer Down. Our first major patch which targets adding more replayability and simulating a larger world to fight in. We want to hear what you folks have to say about how it plays so we can properly focus the aspects that need the most attention. After we feel they are in a good place overall we will shortly afterwards put up a factions public beta.
- Finalized Open World Map
- Doctrines
- Juggernaut
- Little Guy enemies
- Leviathan
- Revised Power Generation System
[h2]Patch Notes - 0.7.82 Enhanced Weather FX and Graphics Settings[/h2]

Old saves can be safety resumed from the pre-beta-version available on the betas tab should you want to finish up an old game session before you fully convert to the new setup of Treasure Island

[h2]Patch notes from this patch[/h2]
- Ammo boxes in saved games not working anymore fixed
- Motor pool not allowing you to manually refill ammo fixed
- Updated to the Latest 4.26 Engine version
- Main Menu water VFX revised
- New Rain System added
- New Post Process and lighting effects
- Fog System added
- Rain will now gather on player units making them seem "wet"
- Rain will gather in the levels and dynamically change the materials they touch
- New Video Options added under advanced for Volumetric cloud simulation features of the engine(Will be expanded upon in the next few updates)
- New disclaimers added to the New Game screen
- Safeties added to ensure Chelsey always spawns in the legacy Treasure Island map
- Chelseys Emissive fixed to make her face glow more
- Screen Space quality added to Advanced Video Options
- Power pylons will no longer display Built Undefined when construction completes
- Fixed the Ammo drop not properly showing its ammobar if units were within its radius during the load
- Landscape textures improved
- New grass mesh added
- Flashlights provide better line of sight at night reducing the penalty applied to units at night
[h2]Patch notes from public beta period[/h2]
Here is a patch list compiled for your convenience so you can understand all that has been changed/adjusted in the public beta.
https://steamcommunity.com/games/979640/announcements/detail/3028077442854098574
https://steamcommunity.com/games/979640/announcements/detail/5196558685239608610
https://steamcommunity.com/games/979640/announcements/detail/4492868685540062205
https://steamcommunity.com/games/979640/announcements/detail/2892963558047527966
https://steamcommunity.com/games/979640/announcements/detail/2892962924328296977
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization
Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!
It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal
Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel