Patch Notes - May 18
[h2]May 18, 2020 Patch Notes[/h2]
[h3]Mission Based Tutorial[/h3]
Thank you to everyone that has been sharing feedback and suggestions with us! We hear you and one of the biggest things we saw is that the learning curve can be a little steep for some, which is why we're working on a mission based tutorial internally and will be testing it out soon for release.
[h3]New HUD[/h3]

Let us know what you think about the new HUD!
[h3]Patch Notes[/h3]
-Pier in Grid 04 moved to HI to stop units falling through the map.
-Control Points can no longer be taken by infected unless they destroy your upgraded buildings on the point itself first.
-Trucks that are not purchased by the player won't have to be destroyed by the infected.
-If the infected destroy a truck without capturing the post, the player can repurchase the truck.
-Externalized the weapon market widget.
1)Redesigned it to be wider and taller, to let the player see the entire inventory w/o scrolling.
2)Removed the individual weapon market widgets from each unit's team panel.
-Added data collection disclaimer when first opening of game (previously this lived in the Game menu).
-Marina area is being worked on and optimized (players will see untextured blocks for now).
-Imported new assets for the new HUD.
-Fixed an issue when loading a game with barbed wire: the barbed wire had the wrong 'mesh' set, causing it to appear as sandbags when the game is loaded.
-Turned off shadows on grass and flowers, switched all the foliage from movable to stationary lighting.
-Attenuation adjusted for grenades.
-Cleaned up some sound functionality.
-Made selecting a unit through the team panel also play the selection noise.
-Made selecting a team through the select all button/keybind play the selection noise.
-Health logic added to medical truck when it's purchased.
-Re-enabled health bar logic for command post click truck.
-Streamlined some weather logic in the GameState.
-Slowed down the fog update rate.
-Increased fog tile size.
-Quick change to Game Instance values (for later, when we re-add FOW slider logic).
-Cleaned out several unused components for optimizations.
-Trimmed out a bit more from Infected Pods/Gas Towers.
-Adjusted several UI widgets to have less rapid update rates.
-Unit health bar and interaction widget now will respect global timescale, so they will update at the same rate in slomo too.
-Trying new camera angles, more muzzle flashes, gunfire light flashes, sounds. Scientist calls on assistance during spitter attack.
-Trello link added to main menu as a shortcut.
-Added small top right tutorial into game options save system to allow disabling from game options.
-Adjusted last slide to make text readable.
-Pause rebinded from F12 to Num . manual dev key.
-Topology and UV mapping changes to grid 3 pier mesh.
-Adjustment to drawbridge collisions.
-Hooked up the hide/show logic and assets for the call ins.
-Changes to grid 3 layout.
-Updated the mission display widget to new version (w/ text color changes, etc.).
-Unused Mat and Texture deleted.
-Removed a lot of deprecated buttons (and related functionality) from the HUD and PC.
-Updated the unit health bar in-world widget to have green for health.
-Updated all the vehicles to reduce texture loading sizes.
-Hooked up new left/right buttons on the team panel.
-Hooked up bottom-left canvas updates:
1)Mini-map background updated.
2)Thermal vision, ROE, pause, mini-map legend, and zone marker toggle buttons moved to bottom left and updated with new images.
-Hooked up new middle canvas updates:
1)Away and Defense team buttons, Select All, Horde Countdown, DNA, and Money tracker style changed.
2)Updated the DNA/Money added text animations to match (and added + and - icons to the indicators).
-Created a 'shrunken mode' for the Team Panel that omits the background and soldier button and 'squishes' the rest together.
-Ensured selection button, group button, and team drop down still work when shrunken.
-Hooked up the Zone Manager income text.
-New animation that plays when Zone Manager Income is added, as opposed to regular income.
-Updated horde countdown to keep the 'Horde Activity' text there while horde is currently active.
-Removed the Riot Shield from the Assault class.
-Upped Chelsey's combat timeout time.
-Added logic to Chelsey's AI to allow her to attack command post trucks.
[h3]Mission Based Tutorial[/h3]
Thank you to everyone that has been sharing feedback and suggestions with us! We hear you and one of the biggest things we saw is that the learning curve can be a little steep for some, which is why we're working on a mission based tutorial internally and will be testing it out soon for release.
[h3]New HUD[/h3]

Let us know what you think about the new HUD!
[h3]Patch Notes[/h3]
-Pier in Grid 04 moved to HI to stop units falling through the map.
-Control Points can no longer be taken by infected unless they destroy your upgraded buildings on the point itself first.
-Trucks that are not purchased by the player won't have to be destroyed by the infected.
-If the infected destroy a truck without capturing the post, the player can repurchase the truck.
-Externalized the weapon market widget.
1)Redesigned it to be wider and taller, to let the player see the entire inventory w/o scrolling.
2)Removed the individual weapon market widgets from each unit's team panel.
-Added data collection disclaimer when first opening of game (previously this lived in the Game menu).
-Marina area is being worked on and optimized (players will see untextured blocks for now).
-Imported new assets for the new HUD.
-Fixed an issue when loading a game with barbed wire: the barbed wire had the wrong 'mesh' set, causing it to appear as sandbags when the game is loaded.
-Turned off shadows on grass and flowers, switched all the foliage from movable to stationary lighting.
-Attenuation adjusted for grenades.
-Cleaned up some sound functionality.
-Made selecting a unit through the team panel also play the selection noise.
-Made selecting a team through the select all button/keybind play the selection noise.
-Health logic added to medical truck when it's purchased.
-Re-enabled health bar logic for command post click truck.
-Streamlined some weather logic in the GameState.
-Slowed down the fog update rate.
-Increased fog tile size.
-Quick change to Game Instance values (for later, when we re-add FOW slider logic).
-Cleaned out several unused components for optimizations.
-Trimmed out a bit more from Infected Pods/Gas Towers.
-Adjusted several UI widgets to have less rapid update rates.
-Unit health bar and interaction widget now will respect global timescale, so they will update at the same rate in slomo too.
-Trying new camera angles, more muzzle flashes, gunfire light flashes, sounds. Scientist calls on assistance during spitter attack.
-Trello link added to main menu as a shortcut.
-Added small top right tutorial into game options save system to allow disabling from game options.
-Adjusted last slide to make text readable.
-Pause rebinded from F12 to Num . manual dev key.
-Topology and UV mapping changes to grid 3 pier mesh.
-Adjustment to drawbridge collisions.
-Hooked up the hide/show logic and assets for the call ins.
-Changes to grid 3 layout.
-Updated the mission display widget to new version (w/ text color changes, etc.).
-Unused Mat and Texture deleted.
-Removed a lot of deprecated buttons (and related functionality) from the HUD and PC.
-Updated the unit health bar in-world widget to have green for health.
-Updated all the vehicles to reduce texture loading sizes.
-Hooked up new left/right buttons on the team panel.
-Hooked up bottom-left canvas updates:
1)Mini-map background updated.
2)Thermal vision, ROE, pause, mini-map legend, and zone marker toggle buttons moved to bottom left and updated with new images.
-Hooked up new middle canvas updates:
1)Away and Defense team buttons, Select All, Horde Countdown, DNA, and Money tracker style changed.
2)Updated the DNA/Money added text animations to match (and added + and - icons to the indicators).
-Created a 'shrunken mode' for the Team Panel that omits the background and soldier button and 'squishes' the rest together.
-Ensured selection button, group button, and team drop down still work when shrunken.
-Hooked up the Zone Manager income text.
-New animation that plays when Zone Manager Income is added, as opposed to regular income.
-Updated horde countdown to keep the 'Horde Activity' text there while horde is currently active.
-Removed the Riot Shield from the Assault class.
-Upped Chelsey's combat timeout time.
-Added logic to Chelsey's AI to allow her to attack command post trucks.