Patch - 1.2.1 Preview (Experimental branch)
[h3]Cepheus Protocol Dev Update 12[/h3]
https://youtu.be/Ro74RDr85cQ
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[h3]New Versioning Number system[/h3]
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We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
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[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
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https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
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https://youtu.be/Ro74RDr85cQ
Patch Notes
(Click Show details for a full breakdown of the changes)[expand]
- Fix to Custom Sign logic to try to stop civvies from being 'interrupted' from evac/building movement if they run into a sign on the way there
- Fix to sr-25_Skeleton not having an AimSource socket
- Update to special-infected spawn likelihood - Not very common on day 1, Very common at night, increasingly so as time goes on. As days progress, commonality during day increases, too
- Fixed an issue that could cause civilian population numbers to ballon beyond our built in safety limits
- Adjusted a building instance in PI_G03 which had a door which dropped civvies onto a planter
- Updated nav in the master after updating a certain planter type to no longer affect nav
- Updated hovertip logic for the Helipad 'toggle to evac mode' to list the number of Helipads you have that are in Evac, as well as the limit
- Updated Evac Chopper garrison size to 128 (from 32)
- Added a 'SimpleGarrisonDisplay' mode that just shows numeric display instead of images (due to the Evac Chopper supporting up to 128 units now)
- Improved helicopter move safeties a bit to stop them from crashing into buildings
- Made the Evac Merlin have a higher flight-height (to make it fly more safely)
- Added some more 'update calls' to the InfectionZoneWidget's civilian population tracker to resolve instances where population numbers would fail to update
- Fixed Cleanse not counting the cleansed civvies in the Dead Tracker
Result: Population tracking should be a bit more accurate, though there's likely still a few issues left with the new system setup - Some buildings have their overall population reduced
- Speculative crashfix for https://discord.com/channels/469412014427602944/1050116654891278477/1050116654891278477
- Infected hp increased from 150 - 300 based on the new CERC responiveness levels
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Known Bugs
(Click Show details for a full breakdown of the changes)[expand]
- Some Evac helicopters can get stuck on tall buildings we are working on fixes to helicopter pathing for next patch within 24-48 hours
[/expand]
[h3]New Versioning Number system[/h3]
[expand]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
[expand]
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
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