1. Cepheus Protocol
  2. News
  3. Patch - 1.2.6.1 (Experimental Only)

Patch - 1.2.6.1 (Experimental Only)

[h3]Cepheus Protocol Dev Update 14[/h3]
https://youtu.be/LOdVk1yiuak

[h3]Cepheus Protocol Dev Update 13[/h3]
https://www.youtube.com/watch?v=9hdefIw4O7g

How to opt into Experimental

To opt into experimental install "Cepheus Protocol Experimental" in your steam library.
It is no longer a beta opt in but an entirely new game granted when you purchase the base game.


Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
  • Nvidia 4000 series card crash resolved with Birds
  • Added the Ability for the TUGS to detect Levi and Tunnel networks passively
  • Fixed to Levi tunneling to make them not choose "stupid" locations to place them (We will be revising this into the next few days to improve it further into next week)
  • Increased health of birds by double
  • Increased Birds resistance to bullets
  • Small fix to targeting issue with tunnel entrances
  • Fixed 'unit clearing due to reasons other than death' not properly clearing their Population count (which seems related to at least one source of 'extra pop cost when loading saves')
  • Added more safeties to hopefully stop Leviathans from tunneling 'above ground' as much
  • Added a new tag-check to the Guard Tower to prevent non-Tower Guards from manning them (if the tower's current guard should die without the tower itself falling)
  • Updated Gates to have 'CanCharacterStepUpOn' to be no for the various subcomponents on it that had this set to 'yes' (hopefully stops Juggernaut gate climbing)
  • Updated Grenade throw trace to also ignore enemy units (the mouse will still 'hit' them but the grenade itself will go through)
  • Bunker Buster weapon added in early-state to the Charon
  • Removes unit carry capacity (aside from the pilot)
  • Adds a tunnel-scanner (with scanner widget toggle on the Charon in the world)
  • Bunker Buster can be fired via Command Window (bottom right of screen) for $2500 (30 sec cooldown)
  • Bunker Buster deals no damage unless target is below ground!
  • Destroys tunnels that 'connect' tunnel entrances that Leviathans build
  • If you hit a Leviathan that's underground with this, it'll take a good chunk out of his health
  • Fixed the SPAS-12 not having an AimSource socket
  • BunkerBusterMissile minimum damage adjusted
  • Progress commit on making Cooldown visible for command widget
  • Updated Charon bunker buster to 'aim' the ability when the button is pressed, akin to the Fast Rope aim circle
  • Improvements to Weapon Market display
  • Shows 'APS' (attacks/actions per second') instead of 'RPS' for melee weapons
  • Stats display is hidden if weapon is not conventional (i.e. Scientist Scanner, Charon Bunker Buster)
  • Added description to Scientist Scanner and Riot Shields
  • Improved overhead ammo display widget for units to not be shown for weapons that do not use ammo (such as Scanner, Bunker Buster, etc.)
  • Fixed the Charon 'ground scanner widget' not getting cleared if you unequip the Bunker Buster from it
  • Added Raven options to the difficulty adjuster. Active, Start Day, Health Multiplier
  • Improved save/load for World Buildings to report duplicate World Building BuildingDevNames (which mess with save/load)
  • Fixed a bug that causes civilians to be removed improperly from a zone (which was causing the population to increase over time if you evacuated civilians between zones)
  • Crit multiplier set to x2 max for all guns
  • Speed standards set on all classes to be the same
  • Added a placeholder 'BunkerBuster' variant of the Charon class icon
Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]

Known Bugs
(Click Show details for a full breakdown of the changes)
[expand]
  • AMD FSR requires an engine restart sometimes to start

[/expand]
[h3]New Versioning Number system[/h3]
[expand]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
[expand]
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

[h3]Swag Store [/h3]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile: Link here
[expand]

[/expand]