Patch - 1.2.7.15
Basic Steam Deck Support is now added
[Playable] Status
[Playable] Status
We will slowly work to add more support over time to make it fully supported. Stay tuned!

Our old patch is archived on 1.2.5.1 for those wishing to continue their old games. Check the beta tab.
Start a new game with this update!
Experimental is closed for the next 2 weeks while we work to polish this on the public realm. Saves will carry over but be careful about using old saves!
Patch Notes
(Click Show details for a full breakdown of the changes)[expand]
- Added filter level that protects CERC before their infection level is damaged , widget support added
- Added countdown clock for filter remaining time
- Adding weapon icons for Flamethrower and Light Shield
- Engineer should now only be buildable from CERC and Barracks (no longer from capture truck)
- Fixed duplicate weapon in recruited militant civvie weapon market
- LODS readjusted for Characters
- crashfix for virtual combat
- Fixed Spitters not having increased mesh+movement tickrate when hidden in FOW
- Set up Evac chopper to no longer leave invisible civilians 'attached' to itself, so its movement when evacuating back to the carrier is cheaper (by about half, saving some .2ms per filled evac chopper that's in motion)
- Set up garrisoned units to not react to TUGS ping (so the above thing won't show a bunch of floating civvies near an evac pad. :P )
- Made civilian walls spawn much more quickly (usually should be all at once)
- Fixed an error with Civilian Clutter complaining about ownership being incorrect
- Logic fix to prevent characters from being able to save if they're not alive
- Spitters now do DOT Acid damage
- a-16a4 nerf to base damage to be closer to the m4
- All crow mounts spread values change to be more realistic to a 50 cal
- Crows buff!
- Tpose Pilot - fixed
- Updated to Unreal Engine 5.2
- Ammo and med tent no longer 'autobuild'
- Medical facilities now support rally points (since they are now used for the recruitment of medics)
- Fixed the new hint text anchor blocking clicks on recruit popup (and potentially other things)
- Vehicles now clear their weapons OnDestroyed
- Removed a SetSkinnedAssetAndUpdate from VehicleTurretBP, which was causing turrets to 'balloon' in size
- Updated loading logic to try to make sure field turrets that weren't finished constructing don't just 'disappear' on load
- Fixed up 'vanishing HESCO construction orders' (not the same as HESCOs disappearing from load)
- Fix for HESCO walls 'disappearing' when loading certain saves (their z scale was being set to 0 on load due to uninitialized var which normally shouldn't be accessed, but some saves apparently did so anyway)
- Disabled the Operator menu on the Main Menu for now (since Operator system's changed so much and this menu hasn't updated to match) We will revise this soon
- Improved logic for when repair actors can spawn (including bypassing some health checks for Rubble Mode, so destroyed walls should be more reliable in allowing repair)
- Fixed up several character classes who were missing the 'DRIVER' tag. CERC training now includes driver's ed (this may not fix characters who are already missing the tag in a loaded save made before this patch, but new recruits after should be fine)
- Rebuilt proxy collision+nav in the master (fixes up some new landscaping objects being 'unbuildable' due to having had leftover proxy collision at that time)
- Minigunner updated to current systems
- Juggernut now takes more damage from high cal and ap rnds
- Friendly Fire for Strikers, Javelins, SMAW's , are now removed including minimum fire safeties
- Added juggernaut health bar
[h2]This patch merges our experimental to normal[/h2]
These patches are bundled in as well. We apologize about the sheer size but steam does have a character limit for news post else we would just combine it all into one thread.
https://steamcommunity.com/games/979640/announcements/detail/3678911452798913244
https://steamcommunity.com/games/979640/announcements/detail/3678913989599495906
https://steamcommunity.com/games/979640/announcements/detail/3678914623049233146
https://steamcommunity.com/games/979640/announcements/detail/3660900859067869029
https://steamcommunity.com/games/979640/announcements/detail/3716073126078463344
https://steamcommunity.com/games/979640/announcements/detail/3716073126082292117
https://steamcommunity.com/games/979640/announcements/detail/3716073126085248034
https://steamcommunity.com/games/979640/announcements/detail/3718325557379795668
https://steamcommunity.com/games/979640/announcements/detail/3718325557383296295
https://steamcommunity.com/games/979640/announcements/detail/3718325557387132242
https://steamcommunity.com/games/979640/announcements/detail/3718325557388584225
https://steamcommunity.com/games/979640/announcements/detail/3718326191609896942
https://steamcommunity.com/games/979640/announcements/detail/6438500527885090273
https://steamcommunity.com/games/979640/announcements/detail/6438500527893699367
https://steamcommunity.com/games/979640/announcements/detail/3704816660868640008
https://steamcommunity.com/games/979640/announcements/detail/3704816660871750505
https://steamcommunity.com/games/979640/announcements/detail/3704817293684237585
https://steamcommunity.com/games/979640/announcements/detail/3704817293691978806
https://steamcommunity.com/games/979640/announcements/detail/3704817927642569118
https://steamcommunity.com/games/979640/announcements/detail/6248225912162637560
https://steamcommunity.com/games/2116560/announcements/detail/3702566762278190220
https://steamcommunity.com/games/2116560/announcements/detail/3702566762280892419
Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
General Development Updates
[expand]
https://youtu.be/GV3YOssGEfs
https://youtu.be/LOdVk1yiuak
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
Ways to Support Development
[expand]
Everything goes towards expanding the team and building a better game!
[h3]Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]