1. Cepheus Protocol
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  3. Patch - 1.3.2.5.2

Patch - 1.3.2.5.2

If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.

Patch Notes
(Click Show details for a full breakdown of the changes)
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  • Updated camera zoom: Zoom is faster, so it takes less scrolling to zoom fully in or out
  • Zoom again operates on deltatime, so it should no longer slow down if your framerate is lower
  • Civilian intake Updated civilians to move to intake in mobs, rather than only one-by-one-by-one. Fixed evac 'breaking' if units were already mobbed up
  • Large boost to minimum camera movement speed
  • Large boost to minimum camera movement speed, and made it configurable (MinimumCameraSpeed in Pawn_PlayerCamera)
  • Added multiplier to zoom out speed 'ZoomOutMultiplier', set it to 4.5 so player can zoom most/all the way out with one mouse wheel spin
  • Fixed div/0 issues in PurchaseReload for Mortars and Turrets
  • Resolved camera speed issue that occurs if you adjust camera speed from the Keyboard widget
  • Moved the camera move speed slider to GameOptions instead of the disabled Keyboard options widget
  • Updated the camera move speed slider to a newer widget format that supports more features. And used this to set the camera move speed range to 0.5-1.5 (instead of 0-1)
  • Updated Game User Settings now, instead of the 'ControlOptions' .sav type. Camera Speed no longer Public in the camera: uses setter, getter, and 'percent setter' for sliders
  • Various Tick group adjustments for AmbientCivvieSplineWalkers & NightDay system
  • Shut off tick for Grenade meshes (they likely should be static meshes anyway)
  • Quick spelling error fix (Black Angles to Black Angels)
  • Fixed Infected Turrets registering to the same turret registry as regular turrets, which caused the game to erroneously block turret construction due to infected turrets 'taking up the slots'
  • Added a fix for parachutes not detaching from vehicles
  • Fixed the 'doctrine skill point amount text' blocking mouse clicks on the doctrines button
    -CERC 'warning helicopters'
  • CERC 'warning helicopters' Fixed them not spawning
  • CERC 'warning helicopters' Fixed them failing to load mesh/sounds
  • CERC 'warning helicopters' Adjusted some of the air patrol splines to no longer clip into buildings
  • Added GrenadeVFX spawn check. If explosion location is NOT in camera view frustum and NOT within 4 times the explosion radius of the explosive itself, then VFX will not spawn.Saves a good amount of performance in explosive-heavy saves (such as with mortars, etc.)
  • Fixed Unarmed Ajax not applying Camo correctly.


Please note the following going forward (Restart your game/steam to get the update if needed
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General Development Updates

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https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
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Ways to Support Development

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Everything goes towards expanding the team and building a better game!
[h3] Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
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