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  3. Patch Notes - 0.7.68 Population System adjustments and Increased Horde sizes

Patch Notes - 0.7.68 Population System adjustments and Increased Horde sizes

New Doctrines update coming by the 30th!



Infected Spawn counts have been increased with this update


Dont forget about our Official AmA on Halloween check it out here
https://steamcommunity.com/games/979640/announcements/detail/2867062153648512410

[h2]Patch Notes - 0.7.68 Population System adjustments and Increased Horde sizes [/h2]
  • New starting population is 6 (Keep reading)
  • Each CP post will increase population by 2x to a maximum of 42 (This will be expanded with the open world update to 80)
  • Started on improving unit card tech for dynamically querying size, for drag-resizing to use a bit later (just need to fix the actual wrapbox to recognize the size difference now)
  • Engineer VO adjusted and new dialogue added
  • Fixed up some more logic to make the cards able to 'dynamically expand' for a garrison display widget while still calculating size correctly for wrapbox size queries as well as spacing between themselves within a wrapbox
  • Re-added click and drag for the group card widget: it now will detect how 'wide' the drag is and 'snap' to that number of columns (up to a maximum of 20 columns for a single group, for now)
  • Updated unit cards to be 'gold' if the unit is max level
  • Replaced the command widget
  • Moved the pause button and area marker button down to the bottom left (and did a little cleanup in GIMP on them)
  • Updated the ROE and minimap legend buttons at the top left to be the new top left button style, too
  • Fixed a bug with newly-purchased units 'breaking' the column-setup for the group window widgets (until you 'moved' the window or interacted with it in a similar way again)
  • Added a 'stopgap' fix to a 'column issue' in the Master when an array is 're-assigned' to the unit window (via new person being added, or CTRL+key pressed to set group)
  • Started on improving the ROE widget to be font-scalable
  • Set up font scaling for mouse following widgets, tutorial widget, ROE widget, and the top-right population display
  • Added an extra set of checks to spawning a tower:
  • No go if the potential node is in distress mode (i.e. has been spawning units for awhile due to player intrusion), no go
  • No go if the potential node has hurt pods (i.e. player has recently been there and damaged one of them. This doesn't mean pods 'without max health,' but recently injured and the player hasn't left that area yet).
  • Added a 'Group Switch' window to the Unit Group Widget:
  • Right click the group number to open it.
    Select another number to 'trade' groups (and widgets, and hotkeys) with that number.
    It auto-closes after a few seconds of not being hovered.
    Has a hovertip that lists out the hotkey (if it has a hotkey)
  • Fixed some widgets having 'focusable' buttons (which messes up keyboard controls)
  • Added logic to boost infected health the later the game goes (i.e. more days, more infected health!)
  • Boosted spawn rates (both horde+defense spawning):
  • GameState's spawn limits boosted to allow this
  • Boosted the 'lerp distance' logic for units coming out of spawn pods, to reduce 'chokepoint' results from so many infected spawning now
  • Added unit capacity max alteration:
  • A little animation will play at the top right when your capacity shifts
    Improved group card window 'mouse resizing'
  • Window will now stick with the desired width, even if it doesn't have enough cards to fill it
  • Window will now stick with the desired height, but expand the height if more cards come in that require more height to fit
  • If you use the 'column' buttons at the top right of a window, it will go back to the old behavior of 'snapping' to minimize empty space
  • Added an externalized 'refill ammo' button (Hotkey N)


[h2]Cepheus Protocol AMA/Showcase[/h2]

Work on our other maps have started officially in the last week and we hope to have more to share in the coming weeks! Keep in mind a LOT of our week this week into the Little bird and doctrine updates so make sure to check out our dev-update channel on discord to see the daily updates we do!

If you missed our AmA you can watch it here!

https://www.youtube.com/watch?v=ZznhKn8hPU4

Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization

Cepheus Protocol Novelization is also available on our website! Buy it here!

Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!

It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal

Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel

[h2]Stage 2 Chelsey WIP[/h2]


Animation Revamp


Ever since we heard some feedback regarding the stiffness of our units/animations we have been hard at work finding a solution. We are now working on implementing a better RIG and Animation Blueprint to give us even more control including starting to utilize a Mocap suit to really make these animations shine as we work towards 1.0. Here's a quick preview of what we have in store for you folks in the coming weeks via a total animation revamp.

https://www.youtube.com/watch?v=uqpNGvAZJ8k&feature=youtu.be

Until next time, good luck in Treasure Island!