1. Cepheus Protocol
  2. News

Cepheus Protocol News

Patch Notes - June 8 (version 0.7.28) Engineer Refinements!

[h2]June 8 Patch Notes (version 0.7.28)[/h2]


Note: Windows 7 support is still broken while we wait for remedy from Epic Games. For now use the few days old branch named Windows 7 on the beta tab to hop in and play!

-Updated the buildings to say 'finished construction' instead of 'has landed,' if they're helicopter-type.
-Swapped Ensure function in the Building_Base to get the GameStateRef from the PC (instead of saving individual pointers per building: to save memory)
--Added several bits of logic to smooth out mouse-cursor and right-click-to-issue-construction-order logic for walls (and also to not issue a superfluous move order on top of said right-click-to-construct-order)
(Short version: mouse cursor should be much more accurate when hovering over not-fully-completed walls when engineers are selected)
-Fixed little bird,Blackhawk and Skycrane anim rate so recordings/live streams can see movement (Framerate)
-Grid3 Area markers updated.
-Repair logic added to the engineer for them to better maintain structures (All types)
-Repair wall removed from Wall Command Window (Engineers repair them manually now)
-Ripped out the old ad-hoc healthbar logic on the Command Post Click Truck and replaced it with Full Damage Character logic (for easier application of the repair logic, later)
-Also added logic to be able to change the healthbar position of the Full Damage Character, in order to align it better with the truck
-Engineers when repairing,building or call in structures now have special animations for all actions
-Dead Body optimizations and build size reductions
-Massive Optimizations to VRAM consumption, RAM and CPU spike times we are still doing more to bring this even lower. But on ultra it should peak at 3 GB RAM now and 3-5 GB of VRAM. GPU Render thread should also be a lot lower and not max out anymore
- HLODS regenerated for new dead body placements (Load times and overall performance should be better)
-Minimap enlarge bug fix that would cause it to malfunction and permanently break



ICYMI:

-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!

Patch Notes - June 5 (version 0.7.27) Ultra Wide Screen Support and more!

[h2]June 4 Patch Notes (version 0.7.27) [Critical Hot Fix][/h2]

-HUD Scaling options added for UHD resolutions! Give it a try tell us your thoughts here or on Discord!
-Flattened out two 'problem hills' that were bothering navigation in Grid 9/10
-Fixed the freelook issue on the wallbuilder: middle mouse/Left ALT to free look while wallbuilding now works again!

ICYMI:

-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!

Patch Notes - June 4 (version 0.7.26.3) [Critical Hot Fix]

[h2]June 4 Patch Notes (version 0.7.26.3) [Critical Hot Fix][/h2]

-Chelsey AI bug fix that was causing her to malfunction.
-Fixed weapons not saving and resetting when players loaded a saved game.
-Fixed Away and Defense teams disappearing when players loaded a saved game.

Tonight we'll be having a team meeting and we'll be discussing units disappearing into buildings when players are looking away. Potential fix will be out Friday!


ICYMI:

-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!

Patch Notes - June 4 (version 0.7.26.2)

[h2]June 4 Patch Notes (version 0.7.26.2)[/h2]

Some quick hot fixes going out on Jr. Friday!

-Increased combination radius range for DNA to 1500 (from 640), to reduce the amount of DNA widgets in the scene.
-Added a 'scale up' logic to the DNA based on its stack size (so a single pickup that contains multiple will appear bigger). Also extended this to affect their widget, too!
-Made pickups have a 'pickup root' scene component, to prevent collision scaling based on pickup size.
-Improved the construction manager 'combination' logic to ignore attempting to get managers that the engine has marked for deletion (this was causing some construction orders to 'stall').
-Imported newer Engineer icons (more zoomed in).
-Imported new Medic portraits (more zoomed in).
-Fixed the field turrets being constructible when there's not enough cash to place.
-Updated the diagnose disabled logic to properly show their price if you don't have enough to build one.
-Fixed a 'moonlight null' access issue in the NightDay BP.
-Fixed an 'owner null' issue in the DNA widget.
-Cleaned out SafeDestroy calls in the Pickup_Base (to stop widget malfunctions from DNA drops).
-Cleaned out a SafeDestroyPointer call that was messing up widgets not disappearing.
-Low level checks to fix crashes relating to the Thermal.

ICYMI:

-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!

Patch Notes - June 3 (version 0.7.26.1)

[h2]June 3 Patch Notes (version 0.7.26.1)[/h2]

-Spotlights now have a light that turns on dynamically at night.
-Fixed the infected "hatchlings" running at player still in pods.
-Adjust spawn point at CERC building for Engineers to be near the front metal door.
-Hooked up new outlined class icons for better visibility including a new outlined infected icons.
-Improved the loading system to fix Chelsey not becoming Shredder vulnerable when the game loads if shredder rounds were unlocked - no more invincible Chelsey!
-Day-Night lighting system progress (not yet in build but making great progress).
-Added a fix for mouse cursor failing to hide when freelooking.
-Hooked up Engineer portraits (and new engineer call in button).
-Hooked up the Engineer recruit button.
-Fixed unit name text in the recruitment popup getting 'cut off' at the bottom.
-Reduced DNA widget update rate (to 2, from .1), made it respect global time dilation, and made it to no longer update scale (instead, made it default to .5 size). This will greatly help with player builds having FPS drops when there are numerous DNA samples on the floor.
-Hooked up new TUGS buttons.
-Hooked up new TUGS models (and animation).
-Made no build zones get spawned in by the field construction preview.
-Moved the soldier spawn further out from the barracks+CERC buildings to avoid bug where they were getting stuck. Soldier spawning should be safer and more reliable now.
-Cut out old BuildingPlot requirement for no build zones (so no build zones can spawn again on buildings).
-Fixed the field construction logic not showing no build zones.
-Increased no build zone size for CERC.
-Boosted the 'construction radius' for field+building construction by 10%.
-Boosted the 'no build overlap radius' for building construction by 10%.
-Removed 'update pause' on sandbag/wallbuilder traces to prevent units from being able to 'walk into' the building before it's set down.
-Moved InfectionZone actors to groundheight for the zones they're in, to make them more accurate to compare against when checking build heights.
-Added logic to make the sandbag builder and wallbuilder grab the zheight from their overlapping zone, and prevent their own construction if their zheight is outside their current zone's zheight range.
-Tweaked the zheight of the Grid10 zone due to the uphill road on the right side of the right island.
-These construction changes should be a bit safer, and construction 'on top of' or 'below' regular areas is now prevented.
- Fixed Infected spawning at 'weird heights' - seems to have been heavily reduced.

ICYMI:

-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!