Patch Notes - May 16
Before we dive into today's patch notes, we wanted to thank everyone who has purchased the game and has visited Treasure Island!
We're committed to patching the game in a timely manner and implementing different suggestions and feedback you are providing.
If you want to stay up to date on what we're working on, visit our "What we're working on" thread on Steam discussions and our public Trello:
[h2]May 16, 2020 Patch Notes[/h2]
-Lowered volume on frag grenades.
-Added new difficulty mode:
1)Easy will use Easy versions for Breaks (after command post capture or completed DPS flee) and fortify duration.
2)Easy will use different initial and regular horde countdown durations.
3)Reduced defense spawn numbers by 75%, reduces special spawn chance by 75% (same number of rolls, but the rolls are only 25% as likely to succeed).
4)Respawn time for infected when in Respawn Mode (i.e. after all spawns are exhausted, or defense mode is triggered by player incursion).
5)Added a Difficulty display to the save slot popup.
-Updated Sandbags construction time to 3 seconds (if only one builder)
-Updated Barbed Wire construction time to 7 seconds (if only one builder)
-Finalized the Camera Move speed configuration in keyboard options.
-Added backup systems in Player camera to grab values if a save file exists as it was falling back on default values.
-Fixed hovertips for sprint and two formations (they had lost their hovertip binding).
-Added a 'selection border' to the currently-active formation button in the formations window.
-Fixed hovertip for Phase 3 saying that Medical Facility was used for dropping off DNA.
-Updated the selection border animation (which was used for mortar) to update based on global timescale, so it won't slow down/speed up based on game speed.
-Speculative fix to prevent infected from spawning under the dock in the Master (spawn nodes will now check the Z-height of the spawned, and attempt to correct if it's far different than the spawn node's own height).
-Added more AI safeties to resolve crashes.
-Checked for building refunds: they exist, but wall refunds do not yet.
-Updated respawn/defense spawning logic to prevent multiple defense responses, which would always result in minimum respawn time.
-Fixed a minor error when quitting game from main menu.
-Fixed several menu buttons being focusable.
-Updated bounty amounts:
1)Regular bounty: 2K
2)Special bounty: 5K
3)Type-06 Special infected bounty: 8K
-Updated cursors to be hardware rather than software.
1)Always 'show mouse cursor' whenever they get changed.
2)Re-hooked up left-alt to freelook.
-Chelsey green screen adjustments.
-New tutorial slide for weapon market.
-Fixed a crash introduced by nav fix for buildings.
-Updated ammoboxes to allow the player to remove them (click->destroy ammobox, at bottom right).
-Reduced default height for showing icons over enemy heads (also updated widget to default the text properly).
-Fixed weapons not saving/loading their WeaponType (for ammo cost) properly.
-Fixed ammo boxes not respawning their 'no build zone' when loaded.
-Loading Screen text adjusted, graphic removed.
-Car SFX mappings for fast travel.
-Fixes to gate nav collision issues.
-Fixes to building and wall navigation loading.
-Changes to VO dialogue so they are mapped correctly.
-Updated sandbag/barbed wire construction to play the different sound cues (and turrets to not play any yet).
-Cleaned up some Assault lines.
-Re-hooked up some missing sounds.
-Implemented basic sandbags line fix.
-Sound Manager fixed so music fades in and out properly.
-Adjustment to lanes leading up to villa.
We're committed to patching the game in a timely manner and implementing different suggestions and feedback you are providing.
If you want to stay up to date on what we're working on, visit our "What we're working on" thread on Steam discussions and our public Trello:
- https://steamcommunity.com/app/979640/discussions/0/4224884861035789921/
- https://trello.com/b/b5DFiVyv/cepheus-protocol-development
[h2]May 16, 2020 Patch Notes[/h2]
-Lowered volume on frag grenades.
-Added new difficulty mode:
1)Easy will use Easy versions for Breaks (after command post capture or completed DPS flee) and fortify duration.
2)Easy will use different initial and regular horde countdown durations.
3)Reduced defense spawn numbers by 75%, reduces special spawn chance by 75% (same number of rolls, but the rolls are only 25% as likely to succeed).
4)Respawn time for infected when in Respawn Mode (i.e. after all spawns are exhausted, or defense mode is triggered by player incursion).
5)Added a Difficulty display to the save slot popup.
-Updated Sandbags construction time to 3 seconds (if only one builder)
-Updated Barbed Wire construction time to 7 seconds (if only one builder)
-Finalized the Camera Move speed configuration in keyboard options.
-Added backup systems in Player camera to grab values if a save file exists as it was falling back on default values.
-Fixed hovertips for sprint and two formations (they had lost their hovertip binding).
-Added a 'selection border' to the currently-active formation button in the formations window.
-Fixed hovertip for Phase 3 saying that Medical Facility was used for dropping off DNA.
-Updated the selection border animation (which was used for mortar) to update based on global timescale, so it won't slow down/speed up based on game speed.
-Speculative fix to prevent infected from spawning under the dock in the Master (spawn nodes will now check the Z-height of the spawned, and attempt to correct if it's far different than the spawn node's own height).
-Added more AI safeties to resolve crashes.
-Checked for building refunds: they exist, but wall refunds do not yet.
-Updated respawn/defense spawning logic to prevent multiple defense responses, which would always result in minimum respawn time.
-Fixed a minor error when quitting game from main menu.
-Fixed several menu buttons being focusable.
-Updated bounty amounts:
1)Regular bounty: 2K
2)Special bounty: 5K
3)Type-06 Special infected bounty: 8K
-Updated cursors to be hardware rather than software.
1)Always 'show mouse cursor' whenever they get changed.
2)Re-hooked up left-alt to freelook.
-Chelsey green screen adjustments.
-New tutorial slide for weapon market.
-Fixed a crash introduced by nav fix for buildings.
-Updated ammoboxes to allow the player to remove them (click->destroy ammobox, at bottom right).
-Reduced default height for showing icons over enemy heads (also updated widget to default the text properly).
-Fixed weapons not saving/loading their WeaponType (for ammo cost) properly.
-Fixed ammo boxes not respawning their 'no build zone' when loaded.
-Loading Screen text adjusted, graphic removed.
-Car SFX mappings for fast travel.
-Fixes to gate nav collision issues.
-Fixes to building and wall navigation loading.
-Changes to VO dialogue so they are mapped correctly.
-Updated sandbag/barbed wire construction to play the different sound cues (and turrets to not play any yet).
-Cleaned up some Assault lines.
-Re-hooked up some missing sounds.
-Implemented basic sandbags line fix.
-Sound Manager fixed so music fades in and out properly.
-Adjustment to lanes leading up to villa.