1. Cepheus Protocol
  2. News

Cepheus Protocol News

Patch Notes - June 4 (version 0.7.26.2)

[h2]June 4 Patch Notes (version 0.7.26.2)[/h2]

Some quick hot fixes going out on Jr. Friday!

-Increased combination radius range for DNA to 1500 (from 640), to reduce the amount of DNA widgets in the scene.
-Added a 'scale up' logic to the DNA based on its stack size (so a single pickup that contains multiple will appear bigger). Also extended this to affect their widget, too!
-Made pickups have a 'pickup root' scene component, to prevent collision scaling based on pickup size.
-Improved the construction manager 'combination' logic to ignore attempting to get managers that the engine has marked for deletion (this was causing some construction orders to 'stall').
-Imported newer Engineer icons (more zoomed in).
-Imported new Medic portraits (more zoomed in).
-Fixed the field turrets being constructible when there's not enough cash to place.
-Updated the diagnose disabled logic to properly show their price if you don't have enough to build one.
-Fixed a 'moonlight null' access issue in the NightDay BP.
-Fixed an 'owner null' issue in the DNA widget.
-Cleaned out SafeDestroy calls in the Pickup_Base (to stop widget malfunctions from DNA drops).
-Cleaned out a SafeDestroyPointer call that was messing up widgets not disappearing.
-Low level checks to fix crashes relating to the Thermal.

ICYMI:

-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!

Patch Notes - June 3 (version 0.7.26.1)

[h2]June 3 Patch Notes (version 0.7.26.1)[/h2]

-Spotlights now have a light that turns on dynamically at night.
-Fixed the infected "hatchlings" running at player still in pods.
-Adjust spawn point at CERC building for Engineers to be near the front metal door.
-Hooked up new outlined class icons for better visibility including a new outlined infected icons.
-Improved the loading system to fix Chelsey not becoming Shredder vulnerable when the game loads if shredder rounds were unlocked - no more invincible Chelsey!
-Day-Night lighting system progress (not yet in build but making great progress).
-Added a fix for mouse cursor failing to hide when freelooking.
-Hooked up Engineer portraits (and new engineer call in button).
-Hooked up the Engineer recruit button.
-Fixed unit name text in the recruitment popup getting 'cut off' at the bottom.
-Reduced DNA widget update rate (to 2, from .1), made it respect global time dilation, and made it to no longer update scale (instead, made it default to .5 size). This will greatly help with player builds having FPS drops when there are numerous DNA samples on the floor.
-Hooked up new TUGS buttons.
-Hooked up new TUGS models (and animation).
-Made no build zones get spawned in by the field construction preview.
-Moved the soldier spawn further out from the barracks+CERC buildings to avoid bug where they were getting stuck. Soldier spawning should be safer and more reliable now.
-Cut out old BuildingPlot requirement for no build zones (so no build zones can spawn again on buildings).
-Fixed the field construction logic not showing no build zones.
-Increased no build zone size for CERC.
-Boosted the 'construction radius' for field+building construction by 10%.
-Boosted the 'no build overlap radius' for building construction by 10%.
-Removed 'update pause' on sandbag/wallbuilder traces to prevent units from being able to 'walk into' the building before it's set down.
-Moved InfectionZone actors to groundheight for the zones they're in, to make them more accurate to compare against when checking build heights.
-Added logic to make the sandbag builder and wallbuilder grab the zheight from their overlapping zone, and prevent their own construction if their zheight is outside their current zone's zheight range.
-Tweaked the zheight of the Grid10 zone due to the uphill road on the right side of the right island.
-These construction changes should be a bit safer, and construction 'on top of' or 'below' regular areas is now prevented.
- Fixed Infected spawning at 'weird heights' - seems to have been heavily reduced.

ICYMI:

-In the next day or so, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!

Patch Notes - June 2 (version 0.7.25)

[h2]June 2, 2020 Patch Notes ( version 0.7.25)[/h2]

-Geforce Now Streaming is now allowed once you link your Steam account to their Service
-Fix where Chelsey dying would not cause the end game screen to appear.
-Aspect Ratio configuration options added for Ultra Wide screen monitors
-Rebuilding HLODs, meaning more optimizations for objects that are further away.
-Fast travel dock station near Hotel has been fixed as some units were unable to use the stairs.


The Defense teams being merged into Away teams will be in the next day or so
Hers the new layout and some teasers for Vehicles were are coming soon as well. New UI to show the Alpha, Beta, Gamma, Delta teams. Please make sure to read the info below as some major changes are coming - this includes having to reset save files for the Faction system.





ICYMI:

-In the next 2 or so days, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!

Patch Notes - June 1st (version 0.7.24.1)

[h2]June 1st, 2020 Patch Notes ( version 0.7.24)[/h2]

Hello CERC Recruits,

We have some major news and updates to report today:

-In the next 3 or so days, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol


- Morning, Midday and Night have been tweaked to look better visually with improved visuals in lighting
- Loading a save during night time will no longer break the Sun and cause you to plunge into eternal darkness
- Spitter Texture tweaked to look better in certain lighting conditions
- Winters hair adjusted further as with some face textures
- More safeguards added for Gamma to ensure new installs dont get bugged settings that reduce it to 0
- Crash Fix for following Camera
- Spawn Fix for infected spawning inside blocked out assets in Grid 03
- Fog of war tweaked to visually depict where you can see and cannot
- Juggernauts temporally disabled while we tweak their AI internally (replaced with packs of Spitters)
- Optimization Pass for Flashlights and View Distance settings tweaked
- A Patch of land near the draw bridges navigation was resolved near the ambulance mesh
- Mouse Pan delay added so loading a new game wont send you flying in a direction
- Grenade Costs corrected to tool-tip

We are also working on a larger TUGS sensor for the next update in a few days stay tuned!



Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!

Patch Notes - May 31 (version 0.7.24)

[h2]May 30, 2020 Patch Notes ( version 0.7.24)[/h2]

Hello CERC Recruits,

We have some major news and updates to report today:

-In the next 3 or so days, we will be getting rid of the Defense teams. We heard you and we know you wanted to have more soldiers and more control! We will be separating your teams into 4 squads: Alpha, Beta, Gamma, Delta. All of these teams will be considered "Away" teams in that they can go anywhere on the map even if you don't own the areas.
-Engineer Unit: The Engineer is now added in and will now allow you to build Barracks, Walls, CERC building, etc. anywhere on the map as long as you own the zone! Before, you were only able to do this at your base but we know this was a feature many of you had asked for!
1)Since the Engineer unit is brand new, you might run into more bugs than usual. Please ensure you're reporting these on our Discord here: https://discord.gg/cepheus-protocol

2)We are aware that you can currently build on top of other buildings and are already working on a fix!
3)The Engineer can be bought from the CERC centre. It currently will say Assault but a fix is coming.
-Little Bird to the rescue: In the off chance your whole team has been wiped (except for Cpt Winter of course), and all of your buildings have been destroyed, you will now be able to call in an Engineer anywhere on the map for no cost so that you can rebuild your team. It's not game over till its over!
-Base defense turrets have been taken out but will be back soon!
-Slomo will no longer affect certain UI commands. All UI based systems have been corrected to ignore Slomo, Selecting Unit Groups including the drag selection arrows and call ins.
-We recently streamed on our Steam store page and realized some of the infected were getting stuck in alleys in the city. This has now been fixed and they shouldn't get stuck anymore.
-Adjusted materials on characters so they don't look metallic.
-We will be implementing energy consumption to different items including all turrets. Every generator will have a meter and it'll turn off until you remove one if its over capacity.
-Major optimizations in place that see load times 70-80% improved.
-Crash for infection system is now resolved.
-Horde map: QA will be testing the horde maps this week going into next. We're working away on the Year 1 Roadmap and are excited to show off this new game mode!
-Fixed bug with achievements so should be functioning again. We're still implementing the remaining achievements and should be in soon.
-Collision changes to draw bridge so players will be less likely to fall through.
-Buildings will no longer look pitch black in the shadows.

Important message about your saves: In preparation of the Factions system, you'll start seeing the (currently) untextured area of the map slowly get updated. We will have to wipe save files around June 12-19 in order to implement the new system (which will add a new dynamic angle to the game). We'll have confirmation closer to the date so you have enough time to finish your current games.

Until next time, good luck in Treasure Island!