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Cepheus Protocol News

Further Main Menu Fixes and Misc Bug fixes - 0.7.129.4

Happy Halloween


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management in the next 2 weeks

The new resized Treasure Island will be coming in early next week Monday-Tuesday as an additional map anyone can "playtest" and give feedback it will be targeted to completely replace the vanilla open world map within a month.




UI Changes W.I.P's
(Being worked on for the 2 week polish period amongst path finding and other Misc bugs)

Read the post below for more details
https://steamcommunity.com/games/979640/announcements/detail/4893716326539063684

Launcher will be slimed down in the future to only help launching the game in other graphics mode TBA

[h2]Old save files will work with this new build[/h2]

[h3]Change list[/h3]
  • New Operator Weapon Customization UI in (Will be finalized on Monday with icons)
  • Hooked up logic to stop the BG music when opening a video browser in the main menu
  • Added hover tip to Framerate on Video Options to illustrate which options can increase GPU utilization because of how expensive it is
  • Updated VSync to default FPS limit to 60fps when turned on for new installs
  • Updated the weapon customization widget to lock out attachments that are higher level than the gun
  • Added 4K loading screens + intro screen more work needed to fix clipping in some cases
  • Updated Advanced options to categorize the most expensive options at the bottom
  • Fixed the VSync option on the Main Menu not applying live
  • Disabled Framerate limit when Vsync is on
  • Fixed the FPS Limiter option in the new Video Options widget to properly update rather than requiring restart
  • 'Magazine Switch' reload animation no longer will re-call the 'look at gun' animation if you exit weapon customization before the reload finishes
  • 'Stop Looking at Gun' animation will no longer interrupt reload animation if you stop customizing while reloading after magazine switch
  • Input mode properly switched when entering Customization mode, so you no longer need to click the mouse an extra time
  • Added logic to prevent entering Customization mode while reloading
  • Sizebox for operator name on greeting of main menu to stop large names from breaking the menu
  • Locked 'filming mode' keybinds in the Open World Master (and Z variant) behind the Filming Mode bool (Num pad keys shouldn't jump the camera around anymore)
  • Added a slider to the Scaling Widget for scaling the top left (updates when releasing mouse, instead of immediately on drag)
  • Intro video will be moved to a new section for when you start a new game starting Monday for our "Seasons" of content to highlight new things we are working on similar to call of duty seasons.
  • Increased Weapon Range when in Operator mode to stop bullets from despawning when firing long distances
  • Fixed the spawn pod Elias reported (in G2 Construction)
  • Made move endpoints double-size if in Operator mode
  • Main Menu Options Bugfix for options not being applied properly (Only posted on Discord Announcements)
  • Main Menu text and borders adjusted to make them more visible in lower graphics configurations (Only posted on Discord Announcements)


Things not live yet for Operator
  1. Operator Customization for his/her look will come in a latter patch (Pending when all CERC units are revised)
  2. Select Abilities builder (During the 2 week period)
  3. Weapon Leveling System (During the 2 week period, right now all weapons are power leveled to max level so that the operator can use to access all attachments)
  4. Hybrid Scope and M203 are disabled while we work to fully implement them (During the 2 week period)
  5. Firing from Helicopters/Controlling the Operator while being a passenger on a vehicle in general (During the 2 week period)
  6. Swimming ( No ETA Yet)
  7. More Weapon Support (At least 4-6 weapons are planned with more coming over development.)



Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://youtu.be/i-00D66OxN8

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! ːWinterSmileː

https://halcyon-winds-store.creator-spring.com/

Operator Beta Now Live UI/Further Bug Fixes - 0.7.129.3

Happy Halloween


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management in the next 2 weeks

The new resized Treasure Island will be coming in early next week Monday-Tuesday as an additional map anyone can "playtest" and give feedback it will be targeted to completely replace the vanilla open world map within a month.




UI Changes W.I.P's
(Being worked on for the 2 week polish period amongst path finding and other Misc bugs)

Read the post below for more details
https://steamcommunity.com/games/979640/announcements/detail/4893716326539063684

Launcher will be slimed down in the future to only help launching the game in other graphics mode TBA

[h2]Old save files will work with this new build[/h2]

[h3]Change list[/h3]
  • Persistent Operator Hero added
  • Fixes to various spawn locations for pods making them hard to see
  • New main menu added
  • Speakers audio/music now have a separate channel to control volume
  • Entire tooltip system redesigned from the ground up
  • Footsteps added for FPS/improvements to RTS
  • New Improved VFX/Impact Decals bullet impacts
  • Recoil Refactored for GC32 Shooter and RTS
  • New Weapon added for Operator G19
  • Operator Initial customization screen added more will be coming in the next 1-2 weeks
  • Operator Weapon Customization added by pressing X in FPS mode
  • New game icon
  • New Options Saving/Loading system
  • Robotic auto reload removed from Operator when in FPS mode
  • New Barracks recruitment menu (Will be finalized next week)
  • Speaker Music can now be controlled globally (Regionally is coming)
  • New Intro video added that plays while the main menu is loaded(Can be skipped once the menu is loaded fully)
  • Manual control of Vehicle turrets added while driving as the operator
  • Vehicle handling improved while driving them as the operator
  • New civilian hold mesh
  • Public Beta and Civilian management beta branches are now closed and can be toggled in the core game at any time. See new pandemic mode settings when starting a new game(Much easier for all users to jump in and try out different ways to play!)
  • Custom game settings revamped
  • New Game settings revamped to plan for more content
  • Load game revamped to allow "save scrubbing" so you can have multiple save files per game session
  • Added Operator FPS UI (F1 Toggle when playing as the Operator in FPS)


Things not live yet for Operator
  1. Operator Customization for his/her look will come in a latter patch (Pending when all CERC units are revised)
  2. Select Abilities builder (During the 2 week period)
  3. Weapon Leveling System (During the 2 week period, right now all weapons are power leveled to max level so that the operator can use to access all attachments)
  4. Hybrid Scope and M203 are disabled while we work to fully implement them (During the 2 week period)
  5. Firing from Helicopters/Controlling the Operator while being a passenger on a vehicle in general (During the 2 week period)
  6. Swimming ( No ETA Yet)
  7. More Weapon Support (At least 4-6 weapons are planned with more coming over development.)



Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://youtu.be/i-00D66OxN8

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:

https://halcyon-winds-store.creator-spring.com/

New Bi-Weekly Podcast on Twitch (Topic : RTS Game Inspiration | General Update)

Based on the last poll on discord its clear you folks want us to do a bi-weekly podcast.

This Friday at 5 PM PST, we'll be live on twitch and testing it out with the following hosts. Talking about RTS games in general and which really mattered to us as a team plus how the last few weeks went in terms of development and some casual banter. We will also take the time to answer some questions from chat! Hope to see you all there

We will be also using our fancy new stream room!



Robert - Game Director
Christopher - Game Designer & Writer
Justin - Animation Director
Scott - Concept Artist
Efrain - Lead Level Designer
Ashley - Concept Art Lead

Follow us on Twitch/Watch the stream here
https://www.twitch.tv/halcyonwinds

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Check out the first 3 chapters of CPA Season 1 on Youtube here!
https://youtu.be/6eWbDibGMrU

Don't forget to wishlist!
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology/

Game Build Update Doctrine Skill tree and more - 0.7.128.14 (All builds)

Letter from the Producer #2

https://store.steampowered.com/news/app/979640/view/2952660987409207609

Work on the Civilian Management System has officially started more updates on our progress next week stay tuned!

[h2]Game Build Update - 0.7.128.14 (All builds)[/h2]
  • New UI added for top right "Resources" section (More additions to come to finalize over the next few days)
  • New UI added for top left "Management" section (More additions to come to finalize over the next few days)
  • Doctrine tree system expanded to be a "skill" tree so you can mix and match doctrines going forward Poll Results
  • Blood Splatter and various VFX improved and memory management for them made for efficient
  • Fixed up bridge loading bug that prevented repair
  • Fixed Shawnee's animation blueprint not properly receiving turret reference(turret wasn't moving)
  • Shawnee's effective range doubled
  • Implemented a speculative crash fix for 'rehide unit' (per a crash report from Elias)
  • Fixed Barbed wire being hard to select.
  • Cleaned up Shawnee 30mm effects.
  • Updated Horde map water.
  • Fixed roads not being affected by rain.
  • Changed up the cubes used for constructing on the Treasure Island Power Plant island(Building should now be possible)
  • Improved path finding between bridges/Islands
  • Garbage Collection rates increased to every 10 seconds
  • Fixed roads not being affected by rain.
  • Lowered the Infected's blood decal durations (10 seconds except for XL, which is now 20 seconds - previously they were 20-60 seconds long)
  • Updated the GroundTrace blood decal to have a cooldown timer (five seconds)
  • Updated the 'back trace' blood decal to add 180 to Pitch (hopefully will fix inversion issue blood appearing warped/broken)
  • Added a 'self blood decal' cooldown to units
  • Improved blood decals.
  • Minor adjustments to JLTV suspension and Stryker cannon FX.
  • Various bug fixes see Discord backlog of Announcements here Discord Announcement Backlog


Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology/

Production Dilemma for our team

So our team faces a dilemma in terms of polishing older systems, but you folks voted for Factions and the Civilian management system and currently we don't have the resources to do both as we've have been noticing on social media lately a lot of people having issues with the "new" user experience.

We also feel the initial user experience is not what it needs to be. The list below is well what we feel needs polish before we move onto factions.

Civilian Management will be ready though before Halloween regardless at this rate. But the factions dev time could be used to improve the game across the board a bit more...

BUT we want to give you our loyal fan base again the voice to address your concerns and ensure your voice is heard. Vote in the poll below and talk about it in general-chat

Short list of some issues:

Intro Slides(Removed/Revamped)
Intro Videos
HUD's
Main Menu
Options
Unit Selection Improvements
Bug Fixes
Early-Mid game cleanup in terms of balance tweaking

https://strawpoll.com/19x1x4xs7