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Haxity News

Haxity... Afterlife!

Afterlife! All good things do not always come to an end. This is now true for Haxity. We found a way to keep on having the PvP portion of the game alive. We simply felt bad about turning off the (expensive) live servers for Haxity, as that would have meant the end of the game, and the unique PvP experience. After all, fighting with other players is what the game is all about, and this is also what the game excels at.

So then, for you and any future players who love the game, we decided to invest some weeks of coding. Why? How?

Well, we’re really glad to say that PvP will still be on. We have swapped out the codebase, making it into a Peer to Peer system (P2P) through Steam. Auto matchmaking will no longer be possible, but PvP gameplay will be, but then through the Steam friend invites. Out of all the solutions we could have made, we felt this was the best we could do for the players. And our own developer honor.

We believe this solution will ensure that everyone can keep on enjoying the game, together, and for free. We are now putting this version of the game on experimental, and in a weeks’ time, or so, we will make this branch the main branch of the game.

We are incredibly proud of the work we did with Haxity, and we keep on believing we made a very strong and unique deck-builder. It will always be the worlds’ first digital PVP deck-builder.

Sadly we did not find commercial success with the game, so we are now putting our minds into our next game (Rob Riches, coming to Steam in October). But, Haxity will then at least get an Afterlife.


Best regards,

Team Haxity

The Single Player Campaign strikes back!

What do you know! After demands from players we just re-enabled the single player campaign in Haxity. So, the game is now fully playable in single-player again. Enjoy!

If you still haven't added the game,. download it for free now.

Instructions to play the single player campaign:

  1. Right click Haxity in your Steam Library and select "Properties"
  2. Go to Betas tab and choose campaign in the droopdown.


Keep in mind that this is an old version of the game, so there could be changes in the cards compared with the current live build.

If you have questions or want to find opponents join our Discord community.

Haxity goes FREE Now!

One month ago, we announced that this was going to happen and finally, Haxity opens its doors to everyone to join the fight and experience its unique deck-builder card battler set in a cyberpunk city where only the strongest can survive!

The game is NOW available for free with all its contents and without any cost or in-game microtransactions.

[previewyoutube][/previewyoutube]

After nine months since its Early Access release, Haxity has been tweaked and improved to offer the best competitive PvP experience in a deck-builder game. In that time, Haxity has built a loyal and core community of players that have helped to improve it. Now, with going completely free we expect that more players will join the brawl and add to the community.

So, what are you waiting for? Grab your gear, join our Discord and become a Haxity citizen now.

'Keep on Hacking in the Free World' Update

As we prep the completely free ‘Haxity’ experience from the 15th of February, we have just launched our latest update to the game. It is now available on the Live servers.

You can expect a range of tweaks, fixes and gameplay improvements. We believe it is the best ‘Haxity’ experience to date, and the game is now fully ready for the free era.

For a full list of changes, please review the patch notes. Beyond that, enjoy!

Team Haxity

Patchnotes 0.8.33


[h2]Gameplay
[/h2]
  • Maximum hack hand size is now 6.


[h2]User Interface[/h2]

  • The shop should show the correct timer.
  • Fixed UI issue where the client was stuck after disconnecting from a game.
  • Death animations now play after being defeated with an Expend card.
  • The correct versus opponent should now be shown in the UI.
  • Added popup for opponent draw and discard piles.
  • Mod cards are now displayed when their effects are triggered.
  • Temporary and created cards are no longer shown as revealed cards.
  • Fixed an issue where hacks you saw were not always marked as revealed.
  • Manual has been updated.

Haxity goes 100% Free on February 15th

This is a big thing! We are making ‘Haxity” entirely FREE, taking effect from February 15th.

While we have received lots of positive feedback on the game, with a range of voices calling it the best deck-builder they have ever played, we have sadly not succeeded in making ‘Haxity’ a commercial success. At least not yet.

Being an indie game developer is inherently about managing risks. It is difficult to make a commercially successful game, while penetrating the “jungle of attention”. We knew we were taking risks when we decided to make a new type of PvP card game. The deck-builder genre hadn’t even had its major breakthrough when we started developing Haxity. That kind of risk. We also knew we were taking a risk when we made the game a fair “premium” game, vs. making it all free. That our final year of development and hype stretch ended up in the middle of a global pandemic was an added ‘bonus’ to those risks.
Sadly, all these risks have reached their conclusion, for now. And it did not end up the way we have worked so hard for.



We have thus reached the conclusion that we can no longer support having a development team on the game. The patch we are launching this week is then likely the last update for a long while.
However, by making it entirely free, we are removing all barriers on entering the game, and new players can pick it up for no cost whatsoever. We will keep the servers up and running, and will observe the game and the community from the side. Crossing our fingers for new players joining the brawl, the community growing and the game maybe picking up the virality it needs to thrive.

We know fans have played the game for hundreds and hundreds of hours and put in tons of effort to help us with detailed feedback, testing and with building our community. Your effort has been priceless to us, and we can't thank you enough for the journey we have been on together. You have all been amazing, and we are very grateful for our amazing community! Together we made a great game, a game we are very proud of.

We know this wasn't the announcement you were waiting for, and that you would have wished for us to keep on developing and improving the game. Hopefully, by making ‘Haxity’ free it will make it easier to find new players to challenge.

Beyond that, we are creative people. We know that this journey in the games industry is a rollercoaster. You will surely hear from us again, with other games on the same quality level as ‘Haxity’.

Team Haxity