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Quaver v1.6.0 Update Patch Notes - Clans Beta, New Gameplay Features, & More!



Quaver v1.6.0 Update Patch Notes


A new Quaver client update has been released!

This update contains a ton of new features, improvements, and bug fixes!

Please read below for all information regarding this update.

[h2]Clans Private Beta[/h2]



After first being teased in 2022, clans are finally arriving to Quaver!

Clans is an interactive game mode where players work together to achieve the highest scores on maps.

We are currently releasing it in private beta which is exclusive to donators while we work on ironing the game mode out.

If you want to participate in the private beta, you can grab a 7-day free trial of donator here.

[h3]Here's How It Works[/h3]

The clan ranking system is fairly simple, so here's how to get started.

  1. Make sure you and all of your clan members are donators, as only donators will be able to participate submit clan scores during the private beta.

  2. Create your clan on our new website here.

  3. Invite members to your clan.

  4. Every day, one map per game mode will be ranked. These are the maps your clan needs to play. You will receive a notification on the new website, in-game, and on Discord when this happens.

  5. The top 10 scores from your clan will be combined into one clan score which will be used for scoreboards and your clan's overall rating.
[h3]Tips[/h3]

Here are some tips to help your clan have the advantage.

  • Make sure you have at least 10 active members in your clan.

  • Make sure the members of your clan are diverse when it comes to their skillset. If you have players who excel at one particular skillset but not others, you are at a disadvantage.

  • Log in every day to keep up to date with the newly ranked maps.

[h3]Clan Customizables[/h3]



If you would like to customize your clan's profile, any member of your clan can purchase customizables for $9.99.

The clan leader can customize any of the following:
  • Clan Name
  • Clan Tag
  • Avatar
  • Banner
  • About Me
  • Accent Color

[h2]Timing Groups[/h2]

https://www.youtube.com/watch?v=MXOhdH6hBgo

Timing groups are a brand new mechanic that pushes the limit of the visual effects of maps.

This allows different sets of notes to adhere to completely isolated visual effects. It is now possible to make maps where some notes are bouncing and some are going backwards — all at the same time.

As a scroll velocity player, this means that you may now see much fancier maps coming out in the future.



As a mapper, this means that you could now assign different scroll velocities to different sets of notes by using the new Timing Group Editor.

You can also find that in the scroll velocity editor, you can now make separate SV effects for different timing groups.

[h2]Scroll Speed Factor[/h2]

https://youtu.be/QWOYMk2HoWY

In addition to scroll velocity, which changes the velocity of notes, you can now directly manipulate the spacing between the notes.

With Scroll Speed Factor (SSF), you can scale the spacing between notes. This has the same effect as directly multiplying your scroll speed by a factor, hence the name 'Scroll Speed Factor'.

As a mapper, you can now find the editor for SSFs under `Tools`. It has the exact same view and behavior as the scroll velocity editor. The SSF will smoothen between adjacent SSF points, so you can easily create effects with a few points (e.g. parallax effect).

[h2]Editor Keybind System Rework[/h2]



The editor input system has been reworked, so that you could now customize your own keybinds for most of the actions in the editor. You can check this out via the `Keybind Editor`, located under the new `Keybinds` menu:



The default keybinds have undergone a massive change. You could find all of the existing keybinds in the screenshot above.

Furthermore, you can also share your keybindings to others using the `Show Keybind File` button. All they have to do is drag the file into the editor window so they could use your keymap.

[h2]Hit Bubbles[/h2]



Hit Bubbles are a new skinnable element which displays an ordered version of the previous judgements that were achieved during gameplay.

You can learn how to skin the Hit Bubbles on our wiki.

[h2]New Additions[/h2]

  • Added & improved sorting options in the map download screen.

  • Added cancel & retry buttons to the mapset download notifications.

  • Added an experimental option to smoothen the audio to reduce lag at the beginning of maps.

  • The layout of the panels in the editor now preserve its location.

  • Improved song select mapset searching. You can view more info here.

  • Updated audio engine libraries.

  • The window title now displays the game's build revision.

  • Improved the speed of mapset importing by retrieving online information asynchronously.

  • Added the option to disable Discord Rich Presence.

  • Migrated network usage to API 2.0.

  • Updated ImGUI to the latest version.

  • Various editor plugin API improvements.

  • Various performance improvements

[h2]Bug Fixes[/h2]

  • Fixed an issue with judgement burst & combo bump.

  • Fixed longer replays not loading.

  • Fixed an issue where the map background would not update when changing difficulties in the editor.

  • Fixed various issues when playing converted maps from other games.

  • Fixed an AutoMod issue with feat., ft., etc metadata.

[h2]Contributors[/h2]

The following people were involved in making this update happen. If you would like to contribute to the game, you can do so on GitHub.

AiAe, Emik, Swan, Warp, WilliamQiufeng, & more!

If you enjoyed this update, consider donating in order to support the game and its development!

Thanks for reading!
- The Quaver Team 💙

Everything SV Tournament 2024 — Registrations Open!



[h2]Everything SV Tournament 2024 — Registrations Open![/h2]

[previewyoutube][/previewyoutube]

ESV EBE, ESV Zeph and ESV Sweetplum are hosting their 2024 edition of the Everything SV Tournament.

Join them for a 6 week, double elimination, scroll velocity focused tournament — the second of its kind to touch Quaver!

If you are interested in playing in the tournament, you can register here!

Note: This is a community-run tournament and not officially sponsored. All logistics regarding scheduling, tournament details, and prizes are at the responsibility of the organizers.

[h2]Tournament Details[/h2]

  • Format: Double Elimination Solo
  • Rank: Open rank
  • Registration Phase: September 22 - October 12
  • Tournament Phase: October 13 - November 30

[h2]Prize Pool[/h2]

  • 🥇 1st Place - $250 USD, 1 year of Donator and a Profile Badge
  • 🥈 2nd Place - $150 USD, 6 months of Donator and a Profile Badge
  • 🥉 3rd Place - $70 USD, 4 months Donator and a Profile Badge
  • 🏅 4th Place - $30 USD and 2 months of Donator

[h2]Schedule[/h2]

Phase
Date
Player Registration
September 22 - October 12
Qualifiers
October 13 - 19
Week 1
October 20 - 26
Week 2
October 27 - November 2
Week 3
November 3 - 9
Week 4
November 10 - 16
Week 5
November 17 - 23
Week 6
November 24 - 30


[h2]Categories[/h2]

Since this is an SV tournament, we do not use the normal "Rice" and "Long Notes" categories. Instead, our categories are as follows:

  • Reading - Focused on the reading element of SV
  • Memory - Has elements of memorization (stacked notes, chunking, etc.)
  • Hybrid - Has elements of both aforementioned categories, usually more focused on reading than memory
  • Reverse - Main focus of the map is reverse scroll (upscroll if you read downscroll and vice versa)
  • Splitscroll - Focused on reading multiple scroll directions at once
  • Wildcard - Qualifier exclusive, contains elements of all types

This is a more basic version of the rules and information for this tournament, but you can check them in depth here, where you can also register for the tournament.

Good luck all, and have fun!
- ESV EBE

Quaver v1.5.0 Update Patch Notes - Ranking Queue, Editor, & Skinning Updates



Quaver v1.5.0 Update Patch Notes


A new Quaver client update has been released!

This update contains a ton of new features, improvements, and bug fixes!

Please read below for all information regarding this update.

[h2]Official Quaver 4K Tournament 2024 Winners[/h2]



The fourth official Quaver tournament has concluded! Congratulations to the following players who won the tournament and took home a $300+ prize pool:


Thank you to everyone who participated, and we hope to see you in the next tournament!

[h2]Ranking Queue Reset & Updates[/h2]



In an effort to improve the process of ranking mapsets, we have made several changes to our ranking queue.

These changes are meant to reduce the amount of mapsets in the queue and improve the quality of the ranked section going forward.

[h3]Notable Updates[/h3]

  • The entire ranking queue has been reset. You will need to submit your mapset(s) to the ranking queue again if you are still eligible.

  • In order to submit a mapset to the ranking queue, you need to have uploaded 10 mapsets to the game.

  • Mapsets now require two denials instead of one to be marked as denied.

[h2]New Additions[/h2]

  • Updated mapset & ranking queue submission to API 2.0.

  • Donators can now upload 20 mapsets per month with a 100MB file size limit.

  • Added an option to not automatically delete files when importing them.

  • Added the ability to place long notes while using the number keys in the editor.

  • Added skinning for the judgement and combo bump animations.

  • Added skinning to override map backgrounds with custom images.

  • Added an option to display receptors over the lane cover.

  • An alert is now shown in the editor when exporting a mapset with unsaved changes.

  • The editor now always uses unlimited FPS.

[h2]Bug Fixes[/h2]

  • Audio visualizers in the menus now use less memory.

[h2]Contributors[/h2]

The following people were involved in making this update happen. If you would like to contribute to the game, you can do so on GitHub.

AiAe, Emik, Swan, Warp, and WilliamQiufeng.

If you enjoyed this update, consider donating in order to support the game and its development!

Thanks for reading!
- The Quaver Team 💙

Quaver v1.4.0 Update Patch Notes & Tournament Supporter Badges



Quaver v1.4 Update Patch Notes


A new Quaver client update has been released!

This update contains a ton of new features, improvements, and bug fixes!

Please read below for all information regarding this update.

[h2]Quaver Official Tournament 2024 Supporter Badges[/h2]



The official Quaver 2024 tournament is now underway! If you would like to financially support the cost of running this tournament and future ones, an option has been added to the donate page of the website.

You will receive one of four badges on your profile depending on the amount of months you choose to purchase.

We plan to use this money to continue running tournaments and improving the player and viewer experience with each one.

If you do decide to donate, as always, we appreciate your generosity!

[h2]New Additions[/h2]

  • Uploading skins to the Steam workshop now works on Mac and Linux.

  • Skins will now automatically reload during replays when updating any of its files.

  • Improved server connection. This should result in less frequent disconnects.

  • Added an option in the editor to reimplement legacy long note rendering.

  • Multiplayer modifiers now update when pressing the Mirror keybind.

  • Deleting maps will now go to the recycle bin instead of deleting permanently.

  • The editor now automatically creates backups of your map every 5 minutes.

  • Allow custom divisions to be chosen when resnapping notes in the editor.

  • Improved .sm file importing.

  • Added various performance improvements.

[h2]Bug Fixes[/h2]

  • Fixed issues when audio seeking in the gameplay preview.

  • Fixed the beat snap lines not showing in the editor when using 1/48 snap.

  • Fixed a crash caused by an invalid skin.ini file.

  • Fixed various tournament related issues.

  • Fixed render issues for the map background and difficulty bar in song select.

  • Fixed incorrect results displaying after playing.

  • Fixed tooltips going off-screen.

[h2]Contributors[/h2]

The following people were involved in making this update happen. If you would like to contribute to the game, you can do so on GitHub.

AiAe, Emik, faluhub, Warp, and WilliamQiufeng.

If you enjoyed this update, consider donating in order to support the game and its development!

Thanks for reading!
- The Quaver Team 💙

Quaver Official 4K Tournament 2024 - Registrations Open!



[h2]Register For The 4th Quaver Official 4K Tournament![/h2]

After a much anticipated wait, the 2024 edition of the Quaver Official 4K Tournament is now open for registrations!

For those unaware, this is a 10-week long competition where players battle it out in a series of individual duels fighting to be crowned the Quaver 4K Champion.

Basic information will be found below, but it is highly recommended to check out the full tournament details on the Quaver Tournaments website. It is also where players will register for the event.

[h3]Tournament Details[/h3]
  • Format: 1v1 Solo
  • Rank: Open to everyone
  • Registration Phase: April 27th - May 18th
  • Tournament Phase: May 18th - July 28th

[h3]Prize Pool[/h3]
  • 🥇 1st Place - $150 USD, 3 Months Donator, & Profile Badge
  • 🥈 2nd Place - $100 USD, 2 Months Donator, & Profile Badge
  • 🥉 3rd Place - $50 USD, 1 Month Donator, & Profile Badge

[h3]Register Now[/h3]

If you are interested in participating, you can register for the tournament here!

We hope to see you all there as we kickoff the biggest event of the year. Good luck!
- Beat43210 💙