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Quaver v1.3.0 Update Patch Notes - Editor Spectrogram, Jukebox Returns, & More!



Quaver v1.3 Update Patch Notes


A new Quaver client update has been released!

This update contains a ton of new features, improvements, and bug fixes!

Please read below for all information regarding this update.

[h2]New Additions[/h2]



  • The jukebox screen has been added back to the game.

  • You can now block players and prevent them from communicating with you.

  • Added a button for changing Custom FPS.

  • Added an option to invert the scrolling direction in the menus — similar to Mac OS.

  • Added an option to continue playing after failing without the use of No Fail.

[h2]Editor Updates[/h2]



  • Added the option to scale ImGui elements.

  • Added a spectrogram to the editor. You can now choose between this and the waveform while mapping.

  • Added the ability to set a range when adding new custom beat snaps.

  • Added the option to switch difficulties directly in the editor.

  • Added the ability to swap lanes for hit objects.

  • You can now add bookmarks to your map via editor plugins.

  • You can now set the offset to use when live mapping in the editor.

[h2]Skinning Updates[/h2]


  • Added RGBA Support to skin.ini.

  • Added skinning for the main menu logo background.

  • Added skinning for the "Various" status in song select.

  • Added skinning for the footer menu.

  • Added skinning for the song select search filter panel.

You can find out more on the Quaver Wiki.

[h2]Other Additions[/h2]


  • Added a "/server" chat command to switch to a different multiplayer server.

  • Added an option to play hitsounds when releasing a long note.

  • Added an option to toggle the Mirror modifier with a keybind.

  • Added an option to toggle the Autoplay modifier with a keybind.

  • Added an option to hide the unranked alert when pausing during gameplay.

  • Added an option to unlock the Windows key during gameplay.

  • Cleaned up the options menu by adding a new "Advanced" section.

  • Improved performance in the editor for maps with a large amount of timing lines.

[h2]Bug Fixes[/h2]


  • Fixed an issue where the audio would overlap in the download screen.

  • Fixed a bug with infinite scrolling in the download screen.

  • Fixed the editor not scrolling properly due to rounding errors.

  • Fixed a crash when using certain metadata in .qua files.

  • Fixed the Autoplay toggle being active while dialogs are shown.

  • Fixed an issue with Discord Rich Presence.

  • Fixed the multiplayer results screen displaying incorrect scoring values.

  • Fixed an issue with .sm and .mcz file importing.

  • Fixed the waveform initializing even while not being displayed (reduces memory usage).

  • The difficulty name in the tournament overlay no longer ignores max width.

  • The difficulty name in the tournament overlay now uses the correct color.

  • The difficulty rating in the tournament overlay now uses the correct value when mods are applied.

[h2]Fallback Version[/h2]



A new beta version named "fallback" with version 1.2 has been created. If you encounter any issues with the latest update, you can revert to the previous version.

[h3]Contributors[/h3]

The following people were involved in making this update happen. If you would like to contribute to the game, you can do so on GitHub.

AiAe, Emik, GrimMaple, Swan, Warp, and WilliamQiufeng.

If you enjoyed this update, consider donating in order to support the game and its development!

Thanks for reading!
- The Quaver Team šŸ’™

Quaver Official 4K Tournament - Staff Applications & Schedule



We are pleased to announce that later this year we will be having the return of the Quaver Official 4K Tournament.

As we gear up for the months ahead, we are looking for staff to help organize the tournament. In addition, we have also provided a tournament schedule down below to give everyone a chance to plan accordingly.

[h2]Tournament Staff Registrations[/h2]

If you are interested in helping out with the tournament, staff applications are now open for the following roles:
  • Live Streamer
  • Commentator
  • Referee
  • Mapper
  • Map Pool Selector
  • Play Tester
  • Graphic Designer
  • Composer
Note: Players who register as composers, play testers, mappers and map pool selectors cannot play in this year's tournament.

If you would like to get involved in any of these roles you can fill out the form here.

[h2]Tournament Schedule[/h2]

For players interested in participating in the tournament this year, here is the estimated timeline.



Phase

Date



Registration

April 27th - May 18th @ 19:00 UTC+0



Qualifiers Map Pool Showcase

May 18th @ 20:00 UTC +0



Qualifiers

May 19th - May 26th



Swiss Week #1

May 27th - June 2nd



Swiss Week #2

June 3rd - June 9th



Swiss Week #3

June 10th - June 16th



Swiss Week #4

June 17th - June 23rd



Swiss Week #5

June 24th - June 30th



Swiss Week #6

July 1st - July 7th



Knockout Finals Week #1

July 8th - July 14th



Knockout Finals Week #2

July 15th - July 21st



Knockout Finals Week #3

July 22nd - July 28th



We look forward to an exciting tournament this year full of competitive showdowns and hidden surprises.

Thanks for reading!
- Beat43210 šŸ’™

Quaver v1.2 Update Patch Notes - Editor Bookmarks, Server Rewrite & More!



Quaver v1.2 Update Patch Notes


A new Quaver client update has been released!

This update contains a ton of new features, improvements, and bug fixes!

Please read below for all information regarding this update.

[h2]Official Quaver 4K Tournament 2023 Winners[/h2]



The third official Quaver tournament has concluded! Congratulations to the following players who won the tournament and took home a $300+ prize pool:


Thank you to everyone who participated, and we hope to see you in the next tournament!

[h2]New Additions[/h2]

[h3]Editor Bookmarks[/h3]



You can now add bookmarks to your maps in the editor. This was a feature request that spanned back about three years. Bookmarks are another useful tool to keep track of what you're doing while creating maps in the editor.

  • To create a bookmark, simply click the "+ Add Bookmark" button at the bottom of the editor, or press CTRL+B.

  • To edit a bookmark, you can left click one of the yellow ticks in the timeline.

  • To delete a bookmark, you can right click one of the yellow ticks in the timeline.

[h3]Multiplayer Server Rewrite[/h3]


Over the past few months, we've been working on rewriting our original multiplayer server, so that we can provide a better experience for everyone. The original server was buggy, had frequent disconnection issues, and was becoming increasingly more difficult to add new features. With this rewrite, things should be more stable and also open the door for us to experiment with new realtime multiplayer features.

However, we made the conscious decision to remove/change some of the features the old server had:

  • Auto Host is now an option that can be applied to any multiplayer game instead of having their own dedicated lobbies. This should remove the clutter in the multiplayer lobby, as well as give the host more control over when the matches start.

  • Team mode in multiplayer is no longer available.

  • The jukebox screen is no longer available.

  • The #announcements channel in-game has been removed, and will be replaced with a #first-places channel soon.

  • The #offtopic chat channel in-game has been removed.

If you experience any bugs with the new server, please report them on GitHub, so we can put out a fix ASAP.

[h3]Other Additions[/h3]

  • In the miscellaneous section of the options menu, there are now settings to prioritize the game mode and difficulty rating that is automatically highlighted when you choose a map in song select.

  • Increased performance during gameplay — notably during intense scroll velocity sections.

  • Increased performance while scrolling through a lot of maps in song select.

  • The grade in the results screen is now skinnable.

  • Added the skin.ini option to change the y position of the song progress bar.

  • Added a setting in the options menu to to enable "Tap to restart" during gameplay. This makes it so instead of holding the restart button for a brief period of time, simply tapping it will trigger a restart.

  • Increased the range of the audio and visual offset settings to -500 to 500.

  • The experimental theater screen has been removed.

[h2]Bug Fixes[/h2]

  • Fixed the sound effect volume not being consistent with the master volume.

  • Fixed the "Player Profile" button in the leaderboard directing to the incorrect user.

  • Fixed a crash in the editor when placing an object without a timing point.

  • Fixed an issue that does not render objects in scroll containers.

  • Fixed time signatures and timing lines not being copied when copying timing points in the editor.

  • Fixed duplicate scroll velocity and timing point selections while shift clicking in the editor.

  • Fixed an issue with replays failing when missing long notes.

  • Fixed an issue where the the 7K+1 scratch lane was not ignored when using the Inverse, Full Long Notes, Randomize, and Mirror modifiers.

  • Fixed an issue where the game would not launch with some controllers plugged in.

  • Fixed a crash when changing modifiers in multiplayer while being host and not having the selected map.

  • Fixed duplicate ghost users in multiplayer.

  • Fixed disbanded multiplayer games showing up in the lobby.


If you enjoyed this update, consider donating in order to support the game and its development!

Thanks for reading!
- The Quaver Team šŸ’™

Quaver Official 4K Tournament #3 - Registrations Now Open!



[h2]Register For The 3rd Quaver Official 4K Tournament![/h2]

If you are a player looking to show off your skills, compete with other players, and win cool prizes, and wasn't here last year? Well, we have news for you. The third edition of our 4K tournament is now live!

This tournament is for players of all skill levels. If you are new to the game or an experienced player, be sure to sign up and participate!

Please visit the tournament page for more information on rules, dates, prizes, how to sign up, and more!

[h2]Quick Links[/h2]
Prize Pool
  • šŸ„‡ 1st Place - $150 USD, 3 Months Donator, & Profile Badge
  • 🄈 2nd Place - $100 USD, 2 Months Donator, & Profile Badge
  • šŸ„‰ 3rd Place - $50 USD, 1 Month Donator, & Profile Badge
  • 4th Place - 1 Month Donator

[h2]Tournament Schedule[/h2]

Below is a table of the tournament schedule for each round. Please read below, and make sure you will be able to attend to play your matches if you are participating.



Date

Round



April 1st -> April 15th

Registration Phase



April 16th

Qualifers Mappool Showcase



April 17th -> April 23rd

Qualifiers



April 24th -> June 25th

Tournament



[h2]General rules[/h2]

  • THE FULL RULESET CAN BE FOUND HERE. It is assumed players and staff have read the full ruleset in its entirety. We will assume you did in the case any disputes occur. The following is a short summary of the basics.
  • This tournament will be played as a 1v1 format on Quaver. There is no player cap to the number of registered players.
  • It will be divided into 3 stages. Qualifier, the Elimination Swiss and the Knockout Finals.
  • It's an open rank tournament. Keep in mind, we reserve the right to refuse a players entry if they have a past history of putting the tournament into serious disrepute.
  • All participants must keep a proper attitude and act in good faith when it comes to sportsmanship.
  • Most communication will occur on the Official Quaver discord server. Any rule changes or unexpected occurrences will be announced in the Discord server. Any player unable and/or unwilling to use discord must notify host by any means before the registration period closes.


[h2]Qualifiers Instructions[/h2]

  • The Qualifier mappool will consist of 8 maps featuring 1 SV, 4 Rice, 2 LN and 1 Hybrid.
  • A registered player will have two attempts to set a qualifying score on each map.
  • There will be no warmups in any of the qualifying lobbies.
  • All players who officially submit 1 attempt of each map will have completed their Qualifying run.
  • Once all runs have been submitted and calculated, the bottom 33% of players are eliminated. If more than 300 players complete Qualifiers, the top 200 will advance into the Swiss Stage.


[h2]Swiss Instructions[/h2]
  • Seeding for the Swiss Stage will be generated based on the performances made during Qualifiers.
  • Once the initial seedings are generated. Players will play one match a week.
  • Each swiss stage mappool will consist of 13 maps featuring 1 SV, 6 Rice, 4 LN and 2 Hybrid.
  • Matches are Bo10.
  • In order for players to advance from the Swiss Stage into the Knockout Stage, a player must receive at least 5.5 Swiss Points in 6 weeks. Players will receive an uneven start of Swiss Points based on Qualifier results. Players unable to theoretically reach 5.5 Swiss Points at any week WILL BE REMOVED FROM THE TOURNAMENT AND ELIMINATED.
  • If a player reaches 5.5 Swiss Points+ early, they will advance and skip all remaining Swiss Stages.
  • At the end of Swiss Week 6, all surviving players will advance into the Knockout Stage.


[h2]Knockout Instructions [/h2]
  • Following the end of the Swiss Stage, a bracket will be generated. Depending on the number of surviving players, Byes may be given.
  • Bracket stage will last 3 weeks. It will be a single elimination bracket.
  • Each Knockout Stage Mappool will consist of 16 maps featuring 1 SV, 7 Rice, 5 LN, 2 Hybrid and 1 Tiebreaker.
  • Matches are Bo13.
  • No player will play more than 2 matches a week regardless of how the Knockout Stage is structured.


[h2]Staff Registrations[/h2]

We are looking for extra people to help out on our tournament's staff team! If you are interested in any of the following roles, please sign up here!
Prior experience is not mandatory, but it is a plus.
If you are interested in commentating, please make sure your microphone is clear.

  • Referee - You oversee each match and tally up the scores - confirming a winner in the end.
  • Streamer - You livestream the match for others to view on Twitch. It is important to create a fun viewing experience for others.
  • Commentator - You speak on the stream for the match - providing an entertaining and informative experience. Streamers can also be commentators.


Apply here

[h2]Want To Participate? Register Here![/h2]

You can sign up for the tournament here! If you choose to sign up for the tournament, please make sure you are able to make it to every match. If you are not able to make a match, either reschedule, or let us know ahead of time!

Quaver v1.1 Update Patch Notes - General Improvements & Bug Fixes



Quaver v1.1 Update Patch Notes


A new Quaver client update has been released!

āš ļø THIS UPDATE IS REQUIRED IN ORDER TO LOG INTO THE GAME SERVER!

Please restart your Steam client to automatically install the latest version.

This update contains a ton of new features, improvements, and bug fixes!

Please read below for all information regarding this update.

[h2]New Additions[/h2]

  • āœ… Removed Steam Early Access. Quaver is now fully released and no longer in beta.

  • Added Judgement Counter Skinning.

  • Added the ability to edit time signatures in the editor.

  • Added more search tags ("keybind", "keyboard", "keys") to the options menu.

  • Added an editor action to reverse the order of HitObjects.

  • Added a close button to the top right of the AutoMod panel in the editor.

  • Disabled updating ranked statuses when offline.

  • Disabled the beta splash screen when loading the game.

  • Updated the editor's AutoMod to the new ranking criteria.

[h2]Bug Fixes[/h2]

  • ā— Fixed the game not starting on Linux/Mac. You should no longer need the Steam Linux Runtime/Proton/Etc in order to run the game.

  • Fixed various connection issues on Linux.

  • Fixed donator-shared mapsets not downloading in multiplayer.

  • Fixed a crash when right clicking QuaverBot in the online user list.

  • Fixed an issue with AutoMod always giving issues for "vs." metadata.

  • Fixed the editor not loading for some Other Game maps.

If you enjoyed this update, consider donating in order to support the game and its development!

Thanks for reading!
- The Quaver Team šŸ’™