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Quaver News

Quaver v.0.19.2 Update + Patch Notes

A new Quaver client version has been released!

0.19.2


[h2]Bug Fixes[/h2]
  • Fixed an issue where users could not register with numbers in their usernames.
  • Fixed a crash when opening the game while disconnected from the internet.


0.19.1


[h2]Bug Fixes[/h2]
  • Fixed a visual bug where long notes would slide below the receptors.
  • Fixed a bug on Windows where alt+tabbing while in fullscreen doesn't minimize the game.
0.19.0


[h2]Additions[/h2]
  • Half rates above 1.0x can now be played for ranked scores and in multiplayer,
  • Health at lower levels now scales based on map density (actions per second). The game should now be more beginner-friendly.
  • DrawLongNoteEnd is now defaulted to True for the default bar skin.
  • Added "HyuN - Disorder" as a default/bundled song.
  • A notification with useful information now appears when failing to upload a skin to the workshop.

[h2]Bug Fixes[/h2]
  • Fixed the editor causing a black screen when creating/uploading maps.
  • Fixed a crash when unable to load custom skin textures.
  • Fixed a crash while playing multiplayer matches.
  • Fixed judgement burst texture animations not working.
  • Fixed an issue where the game may lock up a user's session on Linux.


We hope you enjoy the update! 💙
- The Quaver Team

Quaver Open Beta Release Date & Huge Alpha Tester Update



[h2]Quaver Open Beta Release Date![/h2]

Mark your calendars, it's almost time!

We are very excited to announce that the Quaver Open βeta will be releasing on Friday, July 10th, 2020!

This past year, we've been working super hard to take all of your feedback from the closed alpha and use it to completely revamp the game. This means that everything, including the game client and website has been rebuilt from top to bottom to provide a fresh beta experience!

We hope you're as excited as we are about the release! This officially marks the point where the game will start to look and function like you would expect out of a community-driven game. This means frequent game updates, tournaments, contests, and other ways to get involved are on the way!

If you want to keep up to date with everything going on until release, we're going to be super active on Twitter and might even give away some more Steam keys prior to the beta 😉. You can also join our Discord Server where the majority of our community hangs out!

[h2]Alpha Testers, You've Got a HUGE Update![/h2]

As teased in the previous blog post, this past year we've been working on rebuilding the game client from top to bottom according to your feedback. The client features a brand new design, tons of new features, and a hefty amount of stability and performance improvements, so go check it out! You now have full access to the new game client on Steam.

Furthermore, we've also given our website a brand new look. It's now cleaner, faster, and better! We wanted to provide a design that was both familiar to existing users but closer to the sleek and minimalistic theme that we're going for. It's definitely a step up from the old website, so be sure to browse around, and let us know what you think!

[h2]To Our Community: A Thank You![/h2]

Throughout the past 3 years of development, the amount of support and excitement you guys have shown us has been insane! Even with the small team we have, we were able to push through and deliver what we believe is a great game that will last for years to come.

Our mission has always been to provide a rhythm game where the community would be involved and have the opportunity to give their input from the very start. The result of this development style has been phenomenal, and we will continue to involve you in the process going forward.

Thanks for reading!
- The Quaver Team 💙

Quaver Winter 2019 Development Update - The Year To Come!



With the decade closing and Quaver approaching closer to release, we feel it's time to start showing off what's coming to the game upon its release in 2020. Many of you have questions about the game and how far we are into its development, and we'll give an answer to some of them in this post.

[h2]Development Status[/h2]
[h3]How far into development is the game?[/h3]
Currently we are in the process of redesigning and polishing the entire game. This includes giving the game client a completely new and fresh UI, as well as creating an entirely new website.

All of your feedback and feature requests over the past year are now being incorporated into the game, and we're very happy with the results thus far.

[h3]When is the game releasing?[/h3]
2020. Early 2020. We currently do not have a set in stone date, but judging from how far along we are with development, the game should be good to release within the first half of the year!

Hype! ːsteamhappyː

[h3]How can I contribute?[/h3]
The Quaver game client is open source on GitHub. We're always looking for more people to contribute code to the game to speed up the process, so if this sounds like something you're interested in, feel free to jump in anytime!

[h2]What's Coming to Quaver Next Year[/h2]
There's a ton of new and exciting stuff coming to Quaver in 2020 including a brand new UI, shiny new features, and performance improvements!

Currently we're in the midst of taking apart the entire client and giving it a new look. If you've previously given us feedback over the past year, your ideas have most likely made (or will make) it into the game!

[h3]A Brand New Song Select[/h3]
https://www.youtube.com/watch?v=g4IDo3Q7ot4
What's new in song select?
  • Playlists - A long-awaited feature - In the new UI, you're able to create and manage groups of all of your favorite maps. It's not limited to just this though. You're also able to export your playlists to a zip file or even upload your playlists online from directly in-game to share with other players!

  • Rate & Friend Leaderboards - We've added two new leaderboards to the game. You'll be able to view scores that were played on a given playback speed as well as scores that only your friends have submitted!

  • Custom Map Banners - Many of you have asked for a way to make custom banners for your maps in the game. You'll be able to do so.

  • Over 15 different sorting options - We've added sorting options for everything ranging from difficulty, average notes per second, to even long note percentage. If you can think of it, it's most likely there!

[h3]Spectator, Theater Mode, & Co-op Gameplay[/h3]
https://www.youtube.com/watch?v=Brc1qApyZFA
What exactly are these features?

  • Spectator - Wanting to watch other players live? We've added the ability to spectate others in the game.

  • Theater Mode - With this feature, you'll be able to load up to 4 replays, and watch them simultaneously.

  • Co-op Gameplay - Have a buddy next to you that can't wait their turn? We've added a co-op mode where two players can play on one screen at a time.

[h3]The Online Hub - Connect With Others & Twitch Integration[/h3]
https://www.youtube.com/watch?v=KmPz2n-5xJE
What does it come with?
  • Resizable Chat - Whether you want to cover your screen with the chat or make it a tiny portion, you'll be able to resize the chat to your heart's desire.

  • Twitch Song Requests - You'll be able to connect your Twitch to your Quaver account, and receive song requests from viewers directly in-game.

  • Online User & Friends List - See who else is online, and manage your friends list.

  • Active Song Downloads - Songs that are currently downloading will have its own tab and be displayed.

  • Missed Notifications - Went AFK for a bit? No worries. Any important notifications that you missed such as chat messages, game invites, or even errors will be displayed for you to view and interact with.

[h3]Complete Multiplayer Revamp[/h3]
https://www.youtube.com/watch?v=7R8iDkUF7nU
What's new?

Other than a complete redesign, not much has changed from the old multiplayer. However, there are a few notable new features to highlight:
  • Uploading Unsubmitted Maps - If you have donator features (more on this in the future), you'll be able to temporarily upload unsubmitted maps for the multiplayer lobby to download.

  • Map Leaderboard View - You'll now be able to view the leaderboard of the selected multiplayer map at any time while waiting for the match to start.

  • Chat Display - We've added an on-screen chat to multiplayer along with message history. This means if you leave the game and rejoin, you'll be able to view the past 20 messages that were sent.

[h3]Replay Playback Controls[/h3]
https://www.youtube.com/watch?v=bf9Q3yXI6hE
Major improvements to the replay viewer have been made. We've added a set of playback controls for you to use while watching replays. With this, you'll be able to seek to any time in the replay, and change the playback speed.

We're now in a place where we can greatly expand upon the replay viewer, so if you have any ideas, be sure to let us know!

[h3]Fully Featured Music Player & Listening Parties[/h3]
https://www.youtube.com/watch?v=C8r9dSISljI
What's included?
  • Listening Parties - You and up to 15 other players will be able to simultaneously listen to tracks. This serves as an alternative way to connect with other players, and to share your favorite tracks.

  • Playlists - Any playlists that you've made in song select will also be available in the music player.

[h3]Sharing Skins via Steam Workshop[/h3]


And finally, we've finally integrated the Steam Workshop into the game. With this, you'll be able to upload and share your custom Quaver skins for others to download without ever leaving the game.

Sharing skins has always been very popular within the rhythm game community, and we're excited that we've made the process extremely easy to do within Quaver!

[h2]Conclusion[/h2]
As you can see, there's a lot in store for Quaver next year, and we're getting closer and closer to release. We still have a few more screens to finish such as the results screen, map downloading screen, and the editor.

With the small team we have, we're making a ton of progress, and I'm very excited to let you get your hands on the new client on release next year.

Thank you for all your support during the past two years of development, and here's to another year to come!

Happy holidays!
- Swan 💙

Customizable Judgement Timing Windows - Quaver v0.17.0 Patch Notes



An update to Quaver has just been released which introduces our newest feature: Customizable Judgement Timing Windows.

In the song select modifier menu, you can now find a new option where you can create presets for your own judgement timing windows.

This will effectively enable you to make the game as easy or hard as you choose, allowing for 100% customizability.

The game comes with 8 built-in presets that you can use including the following from easiest to hardest:

  • Peaceful
  • Lenient
  • Chill
  • Standard* (Default)
  • Strict
  • Tough
  • Extreme
  • Impossible
Here's How It Works:


While using custom judgement windows, the game will use your replay and internally convert your score, accuracy, and performance rating as if it were using the Standard* windows.

When scores are submitted to global rankings, they will submit as the converted versions so that all leaderboard scores are normalized and easy to compare as they always have been.

You are able to see the accuracy of both your custom preset and Standard* windows in the results screen after playing.

Keep in mind that if you pass on an easier judgement window preset, but the score fails on Standard*, it will submit as failed at the point of failure on the Standard* windows.

Bug Fixes & Improvements
  • Added mean & standard deviation values to the results screen.
  • Added buttons to fix local and global offset in the results screen after playing.
  • Global offset is now unaffected by audio playback rate.
  • You can now change local offset by 1 millisecond by holding CTRL while adjusting it during gameplay.
  • Added the ability to copy a timestamp with no objects selected in the editor.
  • Fixed the game crashing when copying hitobjects in the editor on Linux.
In Other News...


Quaver is now officially in the polishing phase! Over the past month, we've been working super hard on getting ready for the Steam open beta.

As some of you already know, Quaver is getting a completely new UI which will make the game look and feel more modern, polished, and smooth. We've taken all of your feedback into account, and we're super excited to share our progress with you in the upcoming weeks.

We've also been working developing a new map modding system which should be out soon.

Stay tuned.

---

Thanks for reading! 💙

0.16.1 Release - Accuracy/Scoring System Changes

After receiving a ton of feedback from you guys, we believe it's time to start tweaking and balancing some of the game mechanics of Quaver. According to your feedback, one of the main concerns with Quaver was with the way accuracy was calculated - particularly because of its harshness and extreme focus on Marvelous to Perfect ratio. On Tuesday, we released an update which makes it slightly more lenient.

All of your existing scores have been recalculated to this new system, and almost everyone has benefited from it. You may have gained or lost ranks and first place scores as a result of this change.



In order to understand the change, it's important for you to understand the overall goals that we want to achieve when calculating accuracy in this game.

We want to discourage spamming & not playing the game properly
Achieving high scores for not playing the game correctly is something that we want to avoid. If you're consistently achieving poor judgements, your accuracy should reflect that.

We want to encourage and reward players for achieving a higher ratio of Marvelous judgements as opposed to Perfects
Achieving consistent Marvelous judgements is significantly harder than Perfects when it comes to the timing windows. We acknowledge this and want to reward this in accuracy calculations without being too harsh.

We want accuracy to reflect a play's overall performance well
This one is pretty simple. If you perform extremely well on a score, your accuracy should be extremely high and vice versa.

Achieving 99%+ scores should be difficult and rewarding for the player
Given that 100% is only achievable by gaining all marvelous judgements, 99% should be difficult to achieve as well and focused more heavily on ratio past a certain point.



For this update, we've changed the way judgements are weighted when calculating accuracy.



In the picture above, you can see the differences between the two systems - namely the Perfect judgement weighting changing from 96% to 98.25%, and the Great judgement weighting changing from 50% to 65%. This ultimately makes the game slightly easier than before.

After spending a long time tweaking values, we've settled on testing this approach. While the system is still not perfect, it seems to align more with the goals we have for this game when it comes to our scoring system, and we believe it's a great start.

Keep in mind that this update only changes accuracy. The performance rating algorithm has not been modified, so naturally the rating of your scores have also increased.

From what we've heard so far, this tweak seems to make the game head more in the right direction, and we believe the same.

Give the new system a try, and let us know why and how you believe things should be tweaked further.

Thanks for reading!