Update 0.2.5.0
Happy New Year Blacksmith's!
A new year with more updates to the unstable version of the game.
[h3]Patch Notes[/h3]
**Fixes**
Cheers!
A new year with more updates to the unstable version of the game.
[h3]Patch Notes[/h3]
- Added sound effects to the wheelbarrow for enhanced immersion.
- Added a screen percentage setting to the settings menu.
- NPCs now use torches when the sun sets, adding more life to the environment.
- Introduced a new sword guard:
- Dueling Guard*.
- Added a new building blueprint:
- Wall Smelter*.
- Unlocked additional default weapon parts in the crafting menu for easier access.
- Relocated the crafting menu to the anvil for streamlined weapon creation. The crafting menu no longer requires access via the Artisan Codex—simply use the arrows to select the item you want and left-click the metal bar to craft it.
- Removed the functionality to destroy building sections with a left click. This action has been moved to holding the “E” key instead, reducing accidental destruction while performing other tasks.
- Disabled Adela’s tutorial temporarily, as it is undergoing rework.
- Set one of the weapon racks as a default accessible workstation.
- Updated the Sales Display Counter to automatically place weapons for sale at the minimum price when interacting with it. Other weapon racks retain manual price-setting functionality, providing a balance between quick sales and detailed price management.
- Increased payout for doing Job Deliveries.
- Added an FX indicator for the delivery pallet to guide players on where to go. An icon will now appear on the map, and an NPC will be stationed next to the pallet to provide coins upon task completion.
- Added a cart for transporting larger objects, aiming to make deliveries more efficient and enjoyable.
**Fixes**
- Fixed an issue where the wheelbarrow would return to its original location if moved too far away or when reloading the game.
- Resolved a time formatting issue when ordering items too quickly from Expedited Delivery Services.
- Fixed an issue where holding the “E” key to interact with one object could unintentionally trigger interactions with overlapping objects.
- Fixed wall torches not turning off their particles and sound effects when deactivated.
- Fixed an issue where disassembled weapon heads would recreate a grip when picked up and dropped.
- Resolved a crash occurring when a customer left the shop, either due to shop closure or being informed the requested item wasn’t available.
- Implemented a possible fix for items on sales display/weapon racks not setting to the lowest price.
- Fixed issue where picking up a item while exiting hammer animation can cause the item to break.
- Fixed Job board not creating job advertisements.
- Fixed issue with payouts always giving half the amount promised.
Cheers!