Patch 0.1.5
[p]Hey Blacksmith's, [/p][p][/p][p]You can find this new version on the Alpha test branch. This also may not be compatible with older saves.[/p][p][/p][h3]Patch Notes[/h3]
- [p]Added a new merchant to one of the caves.[/p]
- [p]Added Dynamite. Purchasable at the new merchant. Dynamite can be used for a few things including mining. I’ll leave it to you too discover its other uses.[/p]
- [p]Added mystical wards to certain entrances. You’ll need to figure out how to bypass them to explore what they are guarding.[/p]
- [p]Added a new NPC that will help you find objects you might have lost. At the moment, he’ll look for all of your missing crates, job crates and shopping crates that are beyond 25m from your shop counter. Great in some cases if you’re feeling lazy and don’t want to carry your crates but he can only do the task once per day.[/p]
- [p]Light wall fixtures have 5 levels of brightness that can be changed when interacting them (including off).[/p]
- [p]Re-enabled shadows for light fixtures[/p]
- [p]Removed armor highlight on adventurer to avoid confusion as to whether or not you can give armor to the adventurer. (Some of the code for adding armor is sorta there but at the moment I’m unable to dedicate time and resources to finishing it as it still requires alot of work to get working.)[/p][p][/p][hr][/hr][p][/p]
- [p]Fixed issue where furniture store sale items would not respawn new items when the new stock counter expired.[/p]
- [p]Fixed metals head disappearing when trying to pick them up with the “E” key.’[/p]
- [p]Fixed issue where some Noble customers asking for specific items for two hand axes or hammers were not giving the right information, leading to confusion as to why their deliveries were not accepted.[/p]
- [p]Fixed issue where you could equip leather armor without training the leather armor skills.[/p]
- [p]Potential fix for issue with crates not keeping some items inside when closed.[/p]
- [p]Fixed tooltips that were not indicating how to interact with npc’s that are interactable.[/p]
- [p]Fixed heating/coooling floating indicator remaining on screen even at great distances. They now will fade away as you move further away from them and vice versa when approaching them.[/p]
- [p]Fixed issue where Light and dark crystals were still spawning duplicates in the level.[/p]
- [p]Fixed issue where customers would run around to the back of the shop if the gate was closed. I simply removed the front gate. (Will later add it as a buildable so you have the choice on whether or not you want a gate. I will eventually do the same with fences.)[/p]
- [p]Fixed sprinting FOV not adjusting when FOV is changed in your settings. Leading to strange camera effects when FOV is higher or lower than 90.[/p]