Update 0.1.2x on Alpha Test Branch.
Hey Blacksmith's,
I hope everyone is doing well and staying safe.
Thank you everyone for your comments, suggestions, and bug reports.
Today's update has been added to the Alpha Test Branch, hopefully, to prevent any issues with the Live branch of the game. I am planning on updating this branch more often until the game is stable and finally, push the update to the Live branch.
You can access the Alpha Test branch by:
Your current save files will not work, unfortunately. However, the good news is, going forward, all new save files should work with any new versions of the game. Unless otherwise stated.
Finally, as a thank you, all players can enter this code 6b0$RZ%huPxFCdr0l^JQ#C1 into the game by clicking on the "Extra Content" button and entering the code to unlock a free small gift.
Please continue to leave your feedback and bug reports in the forums and will do my best to fix them all.
Thank you!!!
[h2]Patch Notes[/h2]
[h3]Changes:[/h3]
[h3]Additions:[/h3]
[h3]Fixes:[/h3]
I hope everyone is doing well and staying safe.
Thank you everyone for your comments, suggestions, and bug reports.
Today's update has been added to the Alpha Test Branch, hopefully, to prevent any issues with the Live branch of the game. I am planning on updating this branch more often until the game is stable and finally, push the update to the Live branch.
You can access the Alpha Test branch by:
- Right-Clicking on "My Little Blacksmith Shop" in your Steam Library.
- Select Properties.
- Click on the Betas Tab.
- Click the drop-down menu and choose "alphatest". This will download the new update.
- Click close.
Your current save files will not work, unfortunately. However, the good news is, going forward, all new save files should work with any new versions of the game. Unless otherwise stated.
Finally, as a thank you, all players can enter this code 6b0$RZ%huPxFCdr0l^JQ#C1 into the game by clicking on the "Extra Content" button and entering the code to unlock a free small gift.
Please continue to leave your feedback and bug reports in the forums and will do my best to fix them all.
Thank you!!!
[h2]Patch Notes[/h2]
[h3]Changes:[/h3]
- Puzzle door reworked to accommodate the new crystal. New and random solutions to open.
- Wagon completely redone. Tweaks are still needed but overall issues with the wagon flying off or being upside down etc.. should not happen. Physics is removed and is now using math to calculate its position and rotation relative to the horse. However, issues may arise if the game runs in the lower FPS range. Maybe below 10fps. Also, the back can be opened and closed for easier access to the interior of the wagon.
- Adjusted equipped lantern position to be more off-screen to improve screen real estate for the player.
- New crystal behavior. All crystals have been removed from the map to facilitate the new behaviors. Light and Dark crystals have been renamed and are spawned once per day in random locations throughout the map but only one of each can exist in the world at one time.
- Sandbox map uses a new Voxel terrain for deformation. Use a pickaxe to destroy the ground below you. Ore veins don't spawn under the earth yet. Also, no caves yet either.
- Removed Coins Gui visibility when entering Geoffrey's shop. Players can look at their character sheet for that information instead.
- Tree growth has changed to 1o days.
- Clearing dungeons no longer increases the entry requirement.
- Re-work done on trees.
- Increase street lights max draw.
- Slightly increase run speed.
- Lowered earned pts on anvil minigame.
- Increase the speed of quality gained on blade sharpener.
- Rewrote item quality code and applied it to almost all items.
- Adjusted health to logs and trees
- Linear and rotation interpolation for the horse.
- Main Menu overhaul.
[h3]Additions:[/h3]
- You can now dismantle Weapons/Shields on Workbench as well as the anvil.
- Crystals that are too high above the ground will attempt to move towards the player.
- A new crystal type.
- Some more lighting in the forest cave.
- The original blueprint sheet in the shop to further help players create things.
- Two hand animations for players and npc’s. Tweaks will be made since there are some clipping with the camera issues present.
- Players can equip two hand axes now.
- New interaction context menu and removed texts on the center of the screen.
- Character customization. It can be found on Start Menu.
- Pushing NPC's by left-clicking on them is possible.
- Pot for decoration. Will be adding more seeds/plants
- 3rd Person Cam. Mostly for screenshots, not gameplay.
- Tutorial map.
- Re-enabled smashing weapon/shield parts together as per requested.
- Exit menu when riding the wagon. (saving on the wagon will cause issues).
- Tools you are holding will be dropped when you pick up a new tool.
- You can grab weapon/shield from the Adventurers hands/back,
- Partial gamepad support.
- Cutting down pine trees and removed other trees
- New Pine logs, pine planks, and pine firewood.
- New loot table to Geoffrey's shop. Still needs tweaking for sure.
- Missing zinc ore nodes.
- Two more treasure chests to the map.
- Missing text for disassembling items.
- Extra Content reward feature.
- One-hand pickaxe.
[h3]Fixes:[/h3]
- NPCs' lanterns no longer create shadows.
- Fixed class title typo for Customers.
- Ore veins turn to stone on reload.
- Hammer still can be swung while in the anvil selection menu.
- The puzzle gate doesn't toggle the hand cursor when interactable.
- Crystals not being tied down with crates.
- Sleep slider can be moved while the timer is ticking.
- Player footsteps sound still there when the player moves and mounts wagon.
- Lantern is no longer visible when coming off the wagon.
- Planks phase through Wagon.
- Reduced volume for Braziers.
- Text for anvil minigame is hard to see at night.
- Rain should follow the player on the wagon.
- Still raining in snow area when the player on the wagon.
- Objects fly away when using the new connection system.
- Planks phase through the wagon.
- Save system fixes.
- Fix gear settings on Adventurer.
- Fix shield use for Adventurer.
- Gear on the Adventurer should be visible when loading back in.
- Adventurer not coming back if sent out and the player saves and leaves then loads back in.
- Alloy duplication.
- Crouching in water.
- Sound delay when hitting objects with hammer/axe/pickaxe.
- Mismatched planks on the wood workbench.
- Workbench blueprints pushing the player.
- Assembling weapons/shields should retain all information so when disassembling, the information is returned to each broken off part.
- Continue button enabled on completely new installs with no save games.
- Moving the portable ledger should be easier.
- Updated some footsteps audio.
- Removed first-person characters shoulders to avoid clipping issues when using two-handed tools
- Wagon’s door should save properly now
- The mining helmet should be visible when riding the wagon.
- The bed should have a collision with player again.
- Crate lids colliding with the player.
- Spamming the place order button causes the delivery box that drops to be invalid.
- Coins showing 0, on the character sheet.
- Zinc Ore not mineable.
- Overall volume toggle not working.
- Grass missing near the Cathedral.
- Other minor fixes not worth mentioning.