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Update 0.1.2.035

Hey Blacksmith's

This new patch most likely will not agree with your old save games. Sorry :(
Also, I think I'm getting close to a fix for the crashes some players are experiencing. Hopefully, I can get a fix for that a.s.a.p but I'll admit, these are pretty tough to isolate and fix.

Stay safe everyone.

Fixes
  • Saving/loading in Geoffrey’s Shop should no longer spawn extra items.
  • Log/Planks bundles collision fix.
  • Delivery Jobs for Northelm Castle Barracks should no longer have missing weapon details.
  • Fixed an issue when waking up on a new day, certain objects not recognizing the new day. This includes the job board and ledgers.
  • No longer able to exploit creating armor with ingots and weapons/tools with metal plates.
  • Fix for not being able to buy/sell anything other than leather armor and books.
  • Killed player momentum when entering portals. Help prevent issues like entering a portal twice unintentionally.
  • Teleporting will carry most, if not all items with you. Known Bug: the items will Yeet to the floor which will require you to pick up again.
  • Using the wagon should no longer (ever) cause UI issues.
  • The adventurer will now spawn at the spawn zone thing when loading a game where they are not in a dungeon.
  • Flower seeds can be planted in pots again
  • Fix to Player’s hammer visible when loading back into a game where all tools should be unequipped.
  • Fix to bed collision. Should be easier to pick up.
  • Fixed issue with trying to remove shaman polearm weapons from adventurers.
  • Fix issue with Northelms puzzle game cubes spawning under the ground.
  • Remove collision area on job crates.
  • Set default keybindings to WASD
  • Fix to being unable to grab weapons from adventurers after they’ve returned from a quest.
  • Gate should remain open when loading back in.
  • Customers should now properly recognize armor.
  • Fix issue with Warriors not having any dialogue in certain cases.
  • Gauntlets visuals fixed on customers.
  • Fix to npc’s being moved by objects held by the player.


Additions/Changes
  • Pots are moveable again.
  • Certain prices for grips were adjusted for normal and hard difficulties.
  • Changed wording from Northelm Bridge Outpost to Northelm Bridge Watchtower.
  • Added more facial expressions.
  • Horse/Wagon sprint speed Caps Lock-able.
  • Updated tooltip for destroying buildings.
  • Working NPCs should no longer spawn in as children.
  • Learning new recipes from books is random again.
  • Added ingot outline on the anvil when the player picks up ingots.
  • Quality adjustments. Increasing quality to the next tier is slightly harder. Changing difficulty does offset the scale at which you progress.
  • Items socketed with a crystal have a slightly more dramatic effect.
  • Customers will now pay you for better quality items. (WIP)
  • Added a map to the world.
  • Added a repeatable quest to Nadine in Northelm.
  • Customer wait times dependant on the customer type. Still scales based on difficulty as well.
  • Camera will reset to the center of the screen when the player stops looking at the character book.
  • Adjusted leveling curve and capped leveling to 80.
  • Added blacksmith ranks. Does nothing at the moment.
  • Metal armor pieces can be dropped on the armor stand.
  • Changed ore spawning behavior. Hopefully to mitigate issues and make it easier to fix any new issues. As a result, old save games will not spawn ores unfortunately. Sorry :(