Update 0.1.2.035
Hey Blacksmith's
This new patch most likely will not agree with your old save games. Sorry :(
Also, I think I'm getting close to a fix for the crashes some players are experiencing. Hopefully, I can get a fix for that a.s.a.p but I'll admit, these are pretty tough to isolate and fix.
Stay safe everyone.
Fixes
Additions/Changes
This new patch most likely will not agree with your old save games. Sorry :(
Also, I think I'm getting close to a fix for the crashes some players are experiencing. Hopefully, I can get a fix for that a.s.a.p but I'll admit, these are pretty tough to isolate and fix.
Stay safe everyone.
Fixes
- Saving/loading in Geoffrey’s Shop should no longer spawn extra items.
- Log/Planks bundles collision fix.
- Delivery Jobs for Northelm Castle Barracks should no longer have missing weapon details.
- Fixed an issue when waking up on a new day, certain objects not recognizing the new day. This includes the job board and ledgers.
- No longer able to exploit creating armor with ingots and weapons/tools with metal plates.
- Fix for not being able to buy/sell anything other than leather armor and books.
- Killed player momentum when entering portals. Help prevent issues like entering a portal twice unintentionally.
- Teleporting will carry most, if not all items with you. Known Bug: the items will Yeet to the floor which will require you to pick up again.
- Using the wagon should no longer (ever) cause UI issues.
- The adventurer will now spawn at the spawn zone thing when loading a game where they are not in a dungeon.
- Flower seeds can be planted in pots again
- Fix to Player’s hammer visible when loading back into a game where all tools should be unequipped.
- Fix to bed collision. Should be easier to pick up.
- Fixed issue with trying to remove shaman polearm weapons from adventurers.
- Fix issue with Northelms puzzle game cubes spawning under the ground.
- Remove collision area on job crates.
- Set default keybindings to WASD
- Fix to being unable to grab weapons from adventurers after they’ve returned from a quest.
- Gate should remain open when loading back in.
- Customers should now properly recognize armor.
- Fix issue with Warriors not having any dialogue in certain cases.
- Gauntlets visuals fixed on customers.
- Fix to npc’s being moved by objects held by the player.
Additions/Changes
- Pots are moveable again.
- Certain prices for grips were adjusted for normal and hard difficulties.
- Changed wording from Northelm Bridge Outpost to Northelm Bridge Watchtower.
- Added more facial expressions.
- Horse/Wagon sprint speed Caps Lock-able.
- Updated tooltip for destroying buildings.
- Working NPCs should no longer spawn in as children.
- Learning new recipes from books is random again.
- Added ingot outline on the anvil when the player picks up ingots.
- Quality adjustments. Increasing quality to the next tier is slightly harder. Changing difficulty does offset the scale at which you progress.
- Items socketed with a crystal have a slightly more dramatic effect.
- Customers will now pay you for better quality items. (WIP)
- Added a map to the world.
- Added a repeatable quest to Nadine in Northelm.
- Customer wait times dependant on the customer type. Still scales based on difficulty as well.
- Camera will reset to the center of the screen when the player stops looking at the character book.
- Adjusted leveling curve and capped leveling to 80.
- Added blacksmith ranks. Does nothing at the moment.
- Metal armor pieces can be dropped on the armor stand.
- Changed ore spawning behavior. Hopefully to mitigate issues and make it easier to fix any new issues. As a result, old save games will not spawn ores unfortunately. Sorry :(
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