Update 0.1.2.033
Hey Blacksmith's
The new patch should work with your old save games.
As always, this patch introduces a few more bugs. There are some bugs I am aware of like the job board not creating new jobs (in some cases at all), collision issues with the log/plank bundles, and Geoffrey's shop grips and guards not displaying their sell/buy price, among a few others. I am working to get a patch out for that soon. Also, multiplayer should no longer be enabled.
Stay safe and enjoy!
Changes/additions:
The new patch should work with your old save games.
As always, this patch introduces a few more bugs. There are some bugs I am aware of like the job board not creating new jobs (in some cases at all), collision issues with the log/plank bundles, and Geoffrey's shop grips and guards not displaying their sell/buy price, among a few others. I am working to get a patch out for that soon. Also, multiplayer should no longer be enabled.
Stay safe and enjoy!
- Common grip requests are now possible again to fulfill.
- Items sales on Ledger (incl. Old save games) should be present when entering a loaded game.
- Weapon guard quality should display properly.
- Invalid weapons from customers should be displayed separately from the original request.
- Moving a shelf, with ingots, no longer breaks ingots.
- Adventurer’s internal clock now synced with the game clock.
- Fix to Depth of Field.
- Changing the left or backward keybindings no longer causes you to move in the same direction as right and forward. Might need to rebind keys.
- Audio muted, will be properly muted.
- Ingots snapping to a shelf will retain its position/rotation when the shelf moves location.
- Crystal fx removed when attaching light/dark crystals to grip.
- Teleport pads now visible in the heaven area.
- Blades/axes no longer sharpening pass 10 quality after removing from sharpening station.
- Objects falling under the earth should have a higher chance to respawn near the players’ shop.
- The Adventurer should hopefully return from dungeons and display their rest time.
- One hand pickaxe names and tooltip corrected.
- Customers accepting +1 or less than the requested metal.
- Adjusted prices for purchasing/selling grips on harder difficulties.
- Fixed missing/incorrect tooltip info for armor.
- Completing certain puzzles, on reload, reverted to an incomplete state
- More work is done on fixing building roofs and stairs with better positioning. Things should line up perfectly. You will need to destroy your old roofs and create new ones for the changes to work.
- Should no longer be able to open the character stats book and activate build mode and vice versa.
Changes/additions:
- Moveable Adventurer spawn point. Moves like everything else. However, the adventurer will not move with it. Only after returning from a dungeon run.
- Redefined behavior for unknown entities.
- Large crystal gate - rewards increased x2, also the second door to the room unlocks after completion.
- Characters now blink.
- Changed customer algorithm which reduces how often Patrons and Youtubers spawn.
- Added a new female hair option.
- Tweaks to crates. Added new skeletal mesh for the crate, hopefully to fix some physics issues.
- Changes to "Extra Content". You will need to re-input the code to get access to the content again.