Update 0.1.2.037
Hey Blacksmith's,
I apologize this update took so long. I also want to thank everyone for their support and kind words and your bug reports. Speaking of which, I will soon be implementing a new bug reporting format. Bug reports need to be centralize instead of having it spread out between Steam, Stomts and Discord. It will be public and you can vote, which will help prioritize which bugs need to be fixed. This will also work for your suggestions as well. I will post an update when it's ready.
I moved the 0.1.2.035 version of the game to the Main branch and the new update 0.1.2.037 is on the experimental branch. As always, I will need your feedback/bug reports so that I can push this update to the main branch a.s.a.p.
Hope everyone enjoys this update.
Now, I'm gonna go get some sleep.
[h3]Patch Notes[/h3]
Addition/Changes
Fixes
I apologize this update took so long. I also want to thank everyone for their support and kind words and your bug reports. Speaking of which, I will soon be implementing a new bug reporting format. Bug reports need to be centralize instead of having it spread out between Steam, Stomts and Discord. It will be public and you can vote, which will help prioritize which bugs need to be fixed. This will also work for your suggestions as well. I will post an update when it's ready.
I moved the 0.1.2.035 version of the game to the Main branch and the new update 0.1.2.037 is on the experimental branch. As always, I will need your feedback/bug reports so that I can push this update to the main branch a.s.a.p.
Hope everyone enjoys this update.
Now, I'm gonna go get some sleep.
[h3]Patch Notes[/h3]
Addition/Changes
- You can opt-in (options menu) to drop your equipped tool instead of swapping it out.
- Converted old terrain to voxel terrain. So you can dig down in most areas with your pickaxe ( will eventually convert that to shovels instead). There are things to find underground so have fun.
- Added new two-hand blunt head variants. These must be learned with skill books.
- Added two more dungeons at higher levels. ( Still working on better loot)
- Added Shift+Enter Minigame Tooltip when working with metals on the anvil
- The Farmer will order a one-hand sword.
- The adventurer will only bring you ingots and weapon/tool heads that are one level higher and all lower than you equipped hammer.
- Added physical coins that can be picked up as well as the option to toggle the option for customers to give you physical coins instead of auto dropping them in your chest.
- Updated loot table for the adventurer.
- Buildings you create will inherit their wood color from the planks you use.
- Anvil crafting GUI update, gamepad, and user friendly.
- Renamed ore veins to ore Lodes. ( hopefully i got that name correct)
- Added an FPS display option.
- Possible to create standing torches via the build mode. (“N”)
- Updated and re-added the corner inverted roof.
- Holding down the left mouse button will continue your action.
- You can now switch to the old customer queue and the new one.
- You can also switch to multiple customer queues and adjust how many can be waiting at one time.
- Added a button in the main menu to open the save folder location in Windows Explorer.
- You can create shovels for customers.
- Added a few more shield bosses/
- Added a in-game tutorial and the option to turn it off in the menu options.
- Disabled Tutorial map.
- Modular shelves can be created at the saw table.
- Adjustments to Quality value on ore and metals.
- Smelter state properly saves although more work is needed.
- Added unique crystals to the world that can be added to the smelter along with your ingots. (Still a work in progress)
- Added a death counter.
- Change to month names.
- Change to the saw tables UI.
- Added preset graphic buttons to change all graphical options at once.
- Added The Blacksmith in Northelm that sells tools in case you lose one.
- Added The Alchemist in Northelm. She will trade you gems for something better.
- Changes to the sharpening minigame: -Reduced punishment to integrity when overheating on the Sharpener. Placing the need in the yellow section earns you more points. And, quality no longer increases when the metal is overheating.
- Added SFX volume slider to settings
- Day and month counter should reset after day 360.
- Added option to manually choose how much memory is dedicated to texture streaming.
- Removed resolution scale for the time being.
- Some minor changes
Fixes
- Fix to being unable to set default bindings when pressing the “Default” button
- Removed being able to bind keys for “Mouse X” and “Mouse Y”.
- Fixed some crystals not changing their physical properties.
- Fixed crystals not showing their Quality value.
- Fixed issue with customers trying/failing to grab items on racks.
- Fixed issue with customers trying to grab fixed items on racks.
- Removed customers asking for armor repairs. ( Armor repair is not technically available)
- The cancel button should go away when a customer receives their item.
- Hitting a tree once causes several trees to be destroyed.
- Fixed to trees glitching in and out of view when being looked at certain distances and angles.
- Fixed keybinding issues with the “Tool selection” option.
- Small optimizations to the shop. Hopefully, increase fps when looking at the shop.
- Fix issue with the opposite effect happening when clicking the mute audio button.
- Moved the box off the delivery platform at your shop.
- Fix for sharpening metals after doing the anvil minigame.
- Fix to Map compass waypoint not being in the right position when looking away from the waypoint.
- Quicksave names should increment properly.
- Savegames should display the proper play session time.
- Fix to Rain still playing when disabled.
- Fix to some in-game sounds not muting when muting the game.
- Fixed “Back” button being off-screen when viewing settings.
- Fixed issue with the menu settings items not taking effect like mouse inversion.
- Possible fix to a hammer dupe.
- Fix to smelter fuel detection.
- Opened treasure chests should no longer prevent you from clicking on items like books.
- Few fixes to the building mechanic.
- Fix to zone names under the compass not updating while mounted.
- Fix color error for fire and night crystal.
- Reduced render distance for some items.
- Adjusted reticule to be more centered on the screen.
- Fixed possible exploit when upgrading quality using the sharpening minigame.
- Fix to possibly losing progress when sharpening a blade.
- Ore veins/ore drops should be more consistent and cause less lag.
- Fix to metal creations attached to Angel grips breaking the Adventurer.
- Possible fix for players’ games crashing because of the dark apparitions.
- Fixes to the movement of the wagon.
- Possible fix to mouse sensitivity issues.
- Fix To DOF (Depth of Field)
- Fixed Tooltips for buildings.
- Possible fix to saving and/or exiting crashing the game.
- Fix to the exit confirmation stuff being shown after you’ve closed the entire menu.
- Metal Plates and Delivery crates can be destroyed in Furnace
- Opening your character information while crouch will now uncrouch you.
- Adjustment to some UI elements on widescreen displays.
- Some Minor bug fixes not worth mentioning.