Development Blog 4
Hi Blacksmith's,
Dropping by again to deliver more progress reports.
Progress had been going slower then I had planned for the past couple of months but I still manage to get a lot of work done in the last month, thankfully. Most bugs have been fixed but there are a few that still need more work and might not be fixed in the coming update. Good news is, a lot of additions have been implemented and just need to be tested before being considered complete.
I will be aiming to release an update to the beta branch late February to early March 2022.
Here are a few noteworthy additions.
[h3]Crossbows[/h3]
Crossbows can be used in a variety of situations. The most notable is hunting. The final version will have you creating crossbows for customers as well as yourself, along with the bolts. For now, they can only be purchased.

[h3]Hunting[/h3]
Deer's have been tweaked to run away from you. This means that you can hunt them down for their precious leather. More animals will be implemented with different qualities of leather.


(These animal models are not final )
[h3]Leather Armor[/h3]
You were previously able to wear leather armor without any benefits but now they provide defense against monsters and bandits. Leather armor can be created by bringing your leather scraps to the Leathersmith. In the future, the leather quality will contribute to the metal armor you create, allowing you to increase how much money you can make from your customers and increase the armor value for the adventurer to help tackle more difficult dungeons.

[h3]Bandits[/h3]
Bandits have been tweaked to now respond to you defending yourself with a shield or by wearing good quality leather armor. Additionally, bandits will no longer instantly find you when you are close to them. A notification will show above their heads, warning you, that you are too close, giving you a chance to avoid capture.

That's all for the time being.
Let me know what you all think of these additions.
Cheers!
Dropping by again to deliver more progress reports.
Progress had been going slower then I had planned for the past couple of months but I still manage to get a lot of work done in the last month, thankfully. Most bugs have been fixed but there are a few that still need more work and might not be fixed in the coming update. Good news is, a lot of additions have been implemented and just need to be tested before being considered complete.
I will be aiming to release an update to the beta branch late February to early March 2022.
Here are a few noteworthy additions.
[h3]Crossbows[/h3]
Crossbows can be used in a variety of situations. The most notable is hunting. The final version will have you creating crossbows for customers as well as yourself, along with the bolts. For now, they can only be purchased.

[h3]Hunting[/h3]
Deer's have been tweaked to run away from you. This means that you can hunt them down for their precious leather. More animals will be implemented with different qualities of leather.


(These animal models are not final )
[h3]Leather Armor[/h3]
You were previously able to wear leather armor without any benefits but now they provide defense against monsters and bandits. Leather armor can be created by bringing your leather scraps to the Leathersmith. In the future, the leather quality will contribute to the metal armor you create, allowing you to increase how much money you can make from your customers and increase the armor value for the adventurer to help tackle more difficult dungeons.

[h3]Bandits[/h3]
Bandits have been tweaked to now respond to you defending yourself with a shield or by wearing good quality leather armor. Additionally, bandits will no longer instantly find you when you are close to them. A notification will show above their heads, warning you, that you are too close, giving you a chance to avoid capture.

That's all for the time being.
Let me know what you all think of these additions.
Cheers!