Update 0.1.2.30 on the Alpha Test Branch
Hey Blacksmith's,
I apologize for the large gaps between each update. However, as a result, the update is fairly large with plenty of bug fixes and changes. I will only write the notable additions/changes/fixes.
As always, there are some new bugs and some old ones I am still working on including a few crashes.
Please leave your bug reports in the discussion forums or come talk to us over at discord if you have any issues you need immediate help with.
Hopefully, everyone enjoys the new additions and changes.
[previewyoutube][/previewyoutube]
[h2]Update Notes:[/h2]
[h3]Addition and Changes[/h3]
[h3]Fixes[/h3]
I apologize for the large gaps between each update. However, as a result, the update is fairly large with plenty of bug fixes and changes. I will only write the notable additions/changes/fixes.
As always, there are some new bugs and some old ones I am still working on including a few crashes.
Please leave your bug reports in the discussion forums or come talk to us over at discord if you have any issues you need immediate help with.
Hopefully, everyone enjoys the new additions and changes.
[previewyoutube][/previewyoutube]
[h2]Update Notes:[/h2]
[h3]Addition and Changes[/h3]
- Stealing has a new consequence.
- Skillbooks.
- Fog during rainy days.
- Updated Building GUI.
- Toggle option for combining weapons in the game menu.
- Craftable torch heads.
- Crafted torches can be equipped.
- Cooldown for the adventurer when returning from a dungeon.
- Reputation System.
- Jobs and Job Board.
- More rewards for completing a certain puzzle.
- Option to disable extra content rewards.
- New Customer types and progression.
- Placeable plank/log bundles.
- Skill books to Geoffrey's shop.
- New POIs.
- Player created buildings can be destroyed with an axe.
- Added tooltips.
- Redesigned Temple.
- Redesigned Castle Exterior.
- Rewrote sleep/fatigue system.
- Added new Patron Grips, Guard, and Blades.
- Rewrote guard spawns at Geoffrey’s Shop ( you may not notice a difference)
- Redesign to Geoffrey’s shop.
- Armor workbench added for purchase.
- Added two new character items in character customization.
- Added a small building to Kaldesia Misty Forest delivery location.
- Toggle hud UI elements visibility when in 3rd person.
- Create wall mounts for weapons and shields you want to display to your customers but not sell. Crafted on Woodworking bench.
- Gain experience from Smelting, sharpening, and woodworking.
- Lantern light will shine wherever you are looking and not just straight ahead of you.
- Adventurer reset button added.
- Removed some building roof options.
- Added plank requirement text on unfinished buildings. ( They may still show up when you complete it, just move away from it and it will go away foreverrrr).
- Added a smaller size delivery box when the contents are less than 5.
- Added Stompt for receiving and managing player feedback. So please feel free to use it.
- Added ambient lighting to a few building interiors.
[h3]Fixes[/h3]
- Removed 32 bit support.
- Zinc no longer mineable with a copper pickaxe.
- Saved games not displaying in the in-game menu.
- Some paper notes not displaying their location indicators.
- Customers, custom orders not recognizing some of the weapons because of quality.
- Zinc being asked by customers.
- Buttons on saved games.
- Purchased grips/guards from Geoffreys will retain their quality when opened.
- Ledger position changing when loading a game.
- Jail doors blocking Player/NPC movement.
- Stabilization pass for crates and objects inside.
- Weapon heads spawned from crates.
- Geoffrey's shop not properly restocking.
- Building issues.
- Set executables to ShopSim for Steam Users.
- Buying anything and leaving sends you to jail.
- Weapon info on mouse-over showing on loaded games.
- Shield quality issues.
- Shield assembly issues on workbench fixed by removing disassembly on workbench temporarily until a better method is found.
- Shield quality reset on reloaded games.
- Adventurer not returning on reloaded games.
- Comments on weapon quality always negative.
- Shield quality taken from adventurer not persistent when disassembling.
- Shield stats broken on adventurer.
- Shield missing parts when reloading into the game.
- Unable to swap back to hammer after switching to another tool.
- Crystals socketed in tools are lost on reload.
- The quality of parts used in tools equipped by the player is not maintained when switching to a different tool.
- Swapping between tools where only one has a crystal will carry the effects over.
- Removed an arrow above the player's head.
- Fixed issues with rain pouring inside of caves and Temple(?).
- Shuffled incinerator away from the wall.
- Inability to move the bucket from both shops after purchase of new shop.
- Cooling down not always working when metal placed in oil.
- Fixed rotations on some workbenches that are spawned from crates after purchasing the new house.
- Rain drops continue after event stops.
- Fix to several UI bugs.
- Upgrading the quality of a weapon, sharpen it then smelt it down into bars, maintains the quality, allowing you to infinitely increase the quality with every upgrade.
- Fix Typos.
- Fix to Guard Rotation after being pushed.
- Portals should have their visual displayed when they are activated.
- Rain fx not going away when toggled off in options menu.
- Firewood quality not receiving logs quality when created.
- New game ingots quality unavailable.
- Removed fog when entering buildings.
- Desk Ledger mounts falling down without ledger.
- Torches not moveable in big shop.
- Removed strange shadow blotches in buildings and characters.
- Removed strange bloom effect at night.