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July Development Log

Hey Blacksmiths,

It's been a challenging couple of months, but I wanted to update you all on the progress for the new release.

[h3]Characters[/h3]
While I'm not a 3D character artist, I've been working hard on cleaning up the character models. There's still a lot to do on the skeletal rig and animations, but I'm making progress. I'm also planning to add more variety to the characters. At the moment, there are over 10 hair and beard options for both male and female characters, as well as some different face options.



[h3]Weapons[/h3]
I've added over 50 new weapon parts, including pommels and guards, and I'm still working on more unique hilts.
Daggers now recognize guards, which will contribute to the final quality total based on the blade and hilt combination.



[h3]Crystals[/h3]
You can now transform crystals into different elemental types using a new method, making things simpler, more stable, and consistent on the programming side. This also allows for the addition of new crystal types like Time and Space Crystals. It should make things simpler for you as well, however, it does require you to travel more.



[h3]Exploration[/h3]
The new map will feature many more Points of Interest. While I won't reveal too much for the explorers, visiting these places isn't necessary but will offer rewards and Easter eggs, including crystals and rare mining nodes.



[h3]Mining and Smelter[/h3]
Speaking of mining nodes, I've added three new types so far, with the smelter set up to recognize 13 new materials, including alloys. Each material will increase quality, and some alloys may require combining with other alloys or crystals. The system is future-proof, allowing for easy addition of more materials and alloys.



[h3]Building[/h3]
Finally, I've added more building parts and sales displays. For now, wood will be the only building material at release, but I plan to add stone and other materials in the future.



I'll try to be more consistent with updates, but it depends on my personal life and finances. Currently, the game engine is causing issues, and some files got corrupted, setting me back a few months. However, development hasn't stopped.

Thank you for your patience and support.