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My Little Blacksmith Shop News

Update 0.1.2y on the Alpha Test Branch

Hey Blacksmith's,

Small update to fix some issues that were mentioned in the last update.
Thank you for all of your feedback.

[h2]Patch Notes[/h2]

[h3]Changes:[/h3]
  • When completing a customer's order, the timer will stop.

[h3]Additions:[/h3]
  • Small indicator to help position and drop, picked up objects.

[h3]Fixes:[/h3]
  • Removed double audio on maps.
  • Horse/Wagon should hopefully not fall thru ground in Sandbox.
  • Entering Geoffrey’s shop should no longer break the UI
  • Exiting the Wagon should no longer break the character book.
  • Switching between Axe and Pickaxe should no longer break voxel mining in Sandbox.
  • “Extra Content” codes not being valid.
  • Customized characters not saving.
  • Changes save on player character not reflecting in-game. Old save files won’t change.

Update 0.1.2x on Alpha Test Branch.

Hey Blacksmith's,

I hope everyone is doing well and staying safe.
Thank you everyone for your comments, suggestions, and bug reports.

Today's update has been added to the Alpha Test Branch, hopefully, to prevent any issues with the Live branch of the game. I am planning on updating this branch more often until the game is stable and finally, push the update to the Live branch.
You can access the Alpha Test branch by:
  • Right-Clicking on "My Little Blacksmith Shop" in your Steam Library.
  • Select Properties.
  • Click on the Betas Tab.
  • Click the drop-down menu and choose "alphatest". This will download the new update.
  • Click close.


Your current save files will not work, unfortunately. However, the good news is, going forward, all new save files should work with any new versions of the game. Unless otherwise stated.

Finally, as a thank you, all players can enter this code 6b0$RZ%huPxFCdr0l^JQ#C1 into the game by clicking on the "Extra Content" button and entering the code to unlock a free small gift.

Please continue to leave your feedback and bug reports in the forums and will do my best to fix them all.

Thank you!!!

[h2]Patch Notes[/h2]

[h3]Changes:[/h3]
  • Puzzle door reworked to accommodate the new crystal. New and random solutions to open.
  • Wagon completely redone. Tweaks are still needed but overall issues with the wagon flying off or being upside down etc.. should not happen. Physics is removed and is now using math to calculate its position and rotation relative to the horse. However, issues may arise if the game runs in the lower FPS range. Maybe below 10fps. Also, the back can be opened and closed for easier access to the interior of the wagon.
  • Adjusted equipped lantern position to be more off-screen to improve screen real estate for the player.
  • New crystal behavior. All crystals have been removed from the map to facilitate the new behaviors. Light and Dark crystals have been renamed and are spawned once per day in random locations throughout the map but only one of each can exist in the world at one time.
  • Sandbox map uses a new Voxel terrain for deformation. Use a pickaxe to destroy the ground below you. Ore veins don't spawn under the earth yet. Also, no caves yet either.
  • Removed Coins Gui visibility when entering Geoffrey's shop. Players can look at their character sheet for that information instead.
  • Tree growth has changed to 1o days.
  • Clearing dungeons no longer increases the entry requirement.
  • Re-work done on trees.
  • Increase street lights max draw.
  • Slightly increase run speed.
  • Lowered earned pts on anvil minigame.
  • Increase the speed of quality gained on blade sharpener.
  • Rewrote item quality code and applied it to almost all items.
  • Adjusted health to logs and trees
  • Linear and rotation interpolation for the horse.
  • Main Menu overhaul.


[h3]Additions:[/h3]
  • You can now dismantle Weapons/Shields on Workbench as well as the anvil.
  • Crystals that are too high above the ground will attempt to move towards the player.
  • A new crystal type.
  • Some more lighting in the forest cave.
  • The original blueprint sheet in the shop to further help players create things.
  • Two hand animations for players and npc’s. Tweaks will be made since there are some clipping with the camera issues present.
  • Players can equip two hand axes now.
  • New interaction context menu and removed texts on the center of the screen.
  • Character customization. It can be found on Start Menu.
  • Pushing NPC's by left-clicking on them is possible.
  • Pot for decoration. Will be adding more seeds/plants
  • 3rd Person Cam. Mostly for screenshots, not gameplay.
  • Tutorial map.
  • Re-enabled smashing weapon/shield parts together as per requested.
  • Exit menu when riding the wagon. (saving on the wagon will cause issues).
  • Tools you are holding will be dropped when you pick up a new tool.
  • You can grab weapon/shield from the Adventurers hands/back,
  • Partial gamepad support.
  • Cutting down pine trees and removed other trees
  • New Pine logs, pine planks, and pine firewood.
  • New loot table to Geoffrey's shop. Still needs tweaking for sure.
  • Missing zinc ore nodes.
  • Two more treasure chests to the map.
  • Missing text for disassembling items.
  • Extra Content reward feature.
  • One-hand pickaxe.


[h3]Fixes:[/h3]
  • NPCs' lanterns no longer create shadows.
  • Fixed class title typo for Customers.
  • Ore veins turn to stone on reload.
  • Hammer still can be swung while in the anvil selection menu.
  • The puzzle gate doesn't toggle the hand cursor when interactable.
  • Crystals not being tied down with crates.
  • Sleep slider can be moved while the timer is ticking.
  • Player footsteps sound still there when the player moves and mounts wagon.
  • Lantern is no longer visible when coming off the wagon.
  • Planks phase through Wagon.
  • Reduced volume for Braziers.
  • Text for anvil minigame is hard to see at night.
  • Rain should follow the player on the wagon.
  • Still raining in snow area when the player on the wagon.
  • Objects fly away when using the new connection system.
  • Planks phase through the wagon.
  • Save system fixes.
  • Fix gear settings on Adventurer.
  • Fix shield use for Adventurer.
  • Gear on the Adventurer should be visible when loading back in.
  • Adventurer not coming back if sent out and the player saves and leaves then loads back in.
  • Alloy duplication.
  • Crouching in water.
  • Sound delay when hitting objects with hammer/axe/pickaxe.
  • Mismatched planks on the wood workbench.
  • Workbench blueprints pushing the player.
  • Assembling weapons/shields should retain all information so when disassembling, the information is returned to each broken off part.
  • Continue button enabled on completely new installs with no save games.
  • Moving the portable ledger should be easier.
  • Updated some footsteps audio.
  • Removed first-person characters shoulders to avoid clipping issues when using two-handed tools
  • Wagon’s door should save properly now
  • The mining helmet should be visible when riding the wagon.
  • The bed should have a collision with player again.
  • Crate lids colliding with the player.
  • Spamming the place order button causes the delivery box that drops to be invalid.
  • Coins showing 0, on the character sheet.
  • Zinc Ore not mineable.
  • Overall volume toggle not working.
  • Grass missing near the Cathedral.

  • Other minor fixes not worth mentioning.

Update 0.1.2t

Hey Blacksmith's

With the Coronavirus on the loose, I hope everyone is taking all the necessary precautions to avoid getting infected.

This update took a while to fix but its finally here. As always, please continue leaving your bugs and suggestions in the forums or over on our Discord channel.

Changes:
  • A complete overhaul of the weapon attachment system. The system should be more reliable. So, in a nutshell, Players no longer drop parts together to make the weapon/shield. Instead, when the player press and hold “E” the player will hold the object and this will also create a blueprint of the object. If the player looks at another object, and presses “E” again, the connection will be made otherwise, they can place the item wherever they’d like or cancel by right-clicking.
  • New area and building added.
  • Treasure Chest will spawn ores equal to or lower based on your character’s highest equipped metal.
  • All chests now open by left-clicking on them.
  • Clocks can be moved around.
  • Villagers interact with each other.
  • Woodworking bench crafting selection no longer always visible with wood on table.
  • Smelter menu is no longer always visible.
  • Escape button function to go back while in the main menu.
  • Renamed and modified some crystals behavior.
  • Removed the ice Crystal from map. Can only be obtained by other means.
  • Removed the static ledger from table and made it separate and moveable.
  • Removed the sandbox button from the main world menu. Not needed since the game has a proper main menu to allow the player to switch over. Also avoids any issue with saving.
  • Some weapon heads have been locked and now requires finding skill books to unlock. This will affect all future metal/wood creations and Patron items.
  • Torches turned on by default for new games.
  • Increase the size of houses in Castle town. Which decreases how many there are in the area.
  • Additions:
  • New Patron weapon heads.
  • New puzzle to solve.
  • Seeds that can be planted to grow trees.
  • Braziers for future content.
  • Minor additions for future content.
  • Leather chest armor to npc’s..
  • Mining Helmet for the player to wear. Alternative to Lantern.
  • Apron models.
  • Music when sleeping.
  • Limit to crate and sign posts text input..
  • Player position reset button to character sheet.
  • New hammer head. (Must be unlocked).
  • Saved game override confirmation.
  • More context cues to help the player know when they can pick up an object.
  • Sleep length slider decreases while sleeping.


Fixes:
  • Leather gauntlets position on NPC arms.
  • Jumping when the character sheet is open.
  • Switching dagger heads on anvil will eventually create a large axe head.
  • Patron Piecity blade not activating grindstone station properly.
  • Crystal embedded in one tool and equipped makes all tools have crystal fx.
  • Issue with trying to click the “Grip” button on the order sheet.
  • Major ore problem, ores not spawning or not spawning properly.
  • Missing a variety of ore’s in the world including coal and carbon.
  • Torches on/off state not persisting through saved games.
  • Loading in the game with lantern equipped but not visible.
  • Customers needing repairs are grabbing weapons that are not flagged as repaired.
  • Customer and other NPC’s afro being mixed with ponytails and hair buns.
  • Doors. Specifically the Shop door. At some point the door "breaks" and can't be closed anymore.
  • Checkmark button blocked by counter
  • Character Sheet. Unable to see the up arrow buttons for spending skill points.
  • Head bobs while standing still.
  • Created ingots in smeltery not cooling down.
  • Items not spawning in the center of anvil.
  • Broken weapons not needing to be heated to be repaired.
  • Ingots resetting cooldown when picked up.
  • Music transitions to quickly.
  • Lantern shadows.
  • Shelves to high by forge.
  • Save game edit button not working.
  • Most torches are not movable in the shop.
  • Left clicking on seeds does nothing.
  • Heating status text doesn’t update until you look away.
  • Difficulty changing on loaded games. Causing prices to change.
  • Sleeping status not persisting between saves.
  • Alloy heads heating status causing complete failures.
  • Ore veins don't seem to recognize pickaxe strikes.
  • Map hole near bridge.
  • Rotating a held object to view it doesn’t follow camera or player when not longer rotating.
  • Issue with some treasure chest spawning nothing.
  • Two levels of fatigue (now only has one)..
  • Saw UI - UI stays greyed out / wont let you select planks / fails to load entirely.
  • Objects jumping when grabbed.
  • Increase chance to drop seed to 100%.
  • Crate lids being opened when loading into saved games, regardless of previous state when saved.
  • Mining nodes collision detection interfering with using the character sheet.
  • Keys “L” and “X” opening exit menu.
  • Unable to clear save selection. Left Clicking nothing should clear any selection.


Optimizations:
  • Decrease number foliage rendered.
  • When a player triggers the visibility of NPC names.
  • Disabled NPC animation when a player is not looking in their direction.
  • LOD and Distance culling added to a lot of static meshes and actors, including NPC’s.
  • Lowered dynamic shadow draw distance and dynamic shadow cascades (shadow resolution).
  • Small changes to day and night cycle and removed static mesh moons in favor of textured moons rendered into the skyboxes material.

Update 0.1.2o

Hey Blacksmith's,

I hope you are all enjoying the new year so far. The game is now updated with lots of fixes.
More fixes are on the way including graphics optimizations. This build also might make your old save files obsolete.

Enjoy!

  • Fix - Objects should no longer fall through shelves after loading.
  • Fix - Removed physics when creating a weapon rack.
  • Fix - On story map, pushed out shelves beside forge to fix ingot stacking issues.
  • Fix - Adventurers shield if not initially having the decoration parts are for some reason showing on Adventurer when loading back into the game.
  • Fix - Dropped weapons from the adventurer with bad grips stats.
  • Fix - Missing shelf in the larger shop.
  • Fix - Added physics to certain objects that were on shelves and tables in the larger shop.
  • Fix - Treasure chest grip spawns orientation has been corrected.
  • Fix - Grips rotation when placed on the table should match tables rotation after being rotated.
  • Fix - Legs for church bridge not connected to ground underwater.
  • Fix - Hole in the ground underneath water near the bridge leading to node cavern.
  • Fix - Wagon animal was not set to horse on Story Map.
  • Fix - Bridge to node cavern collision detection issues
  • Fix - Dismount of wagon issues.
  • Fix - Compass North facing the wrong direction.
  • Fix - Compass broken.
  • Fix - New settings file Sound is set to 10000%.
  • Fix - No music or sound in the Sandbox Map.
  • Fix - Direction of auto placed ingots on the shelf were locked to one axis.
  • Fix - Forge heat box detection is off-center.
  • Fix - Ingots start merging after row 3 on shelves with auto-arrange enabled.
  • Fix - Wooden grips and shelves revert back to original color after a few saves and loads.
  • Fix - Collision detection for ground/floor areas with the wagon is not being detected.
  • Fix - Bridge bricks floating above the bridge.
  • Fix - Ore returning to default values on load.
  • Fix - Ore reappearing on mining nodes ON LOAD
  • Fix - Save function for sword pedestal and door.
  • Fix - Popup text says "Deer" instead of the "Horse".
  • Fix - Restored the image on the painting that's inside of the shop.
  • Fix - Patron/Youtuber names to be ordered instead of random.
  • Fix - Flat two hand blade isn't receiving crystal glow.
  • Fix - Level up text behind chatbox and other text that were behind there.
  • Fix - Shift-clicking to play minigame before hammer strikes cause the minigame to be played constantly.
  • Fix - Clicking too fast on anvil sometimes doesn’t register as a hit.
  • Fix - Change help text on the Sharpening Workstation.
  • Fix - Fix to Sharpening Workstation so that players can no longer do the game again after changing the mesh on the anvil.
  • Fix - Hitting the anvil adjusted to prevent infinite quality increase on the anvil with mini-game.
  • Fix - Minor changes to the Main menu.
  • Fix - Lowered reward for repairs.
  • Fix - Issue with purchasing the larger shop sign widget not being clickable after opening up Main Menu.
  • Fix - Floating props on the bridge to cave.
  • Fix - Reloading sometimes causes weapons to sell for 1c.
  • Fix - Too large shelf collision box.
  • Fix - Door is showing shop closed but customers still coming after loading game.
  • Fix - Tress hit area rework.
  • Fix - (Temp Solution) Deleting the first slot disabled unless its the only slot left.
  • Removed - Ledger from Large shop.
  • Removed - Glow on ores.
  • Removed - (Temp Solution) Taxes for the moment.
  • Removed - Old mining nodes for new ones on the Story Map
  • Added - Reset button on the order sheet.
  • Added - Chatbox toggle in options.
  • Added - Crystal hint to door inside the cave.
  • Added - Arrows pointing direction for shelves and everything else player can pick up.
  • Added - Signs variety.
  • Added - Popup text for moving workstations.
  • Added - Piecity blade.
  • Added - 1h or 2h labels on order sheet for grips and guards.
  • Added - Notification when exiting the game.
  • Added - Mouse wheel scroll for all GUI.
  • Added - Option to decouple head from the wagon. Toggled with head-bob option.
  • Added - Shop sign popup text.
  • Added - Hand image on toolbelt for when the player has no tools in hand.
  • Added - Entry to Character Sheet to reset horse and wagon positions.
  • Added - New info to the Information book.

Patch Update 0.1.2M

Happy Holidays Blacksmith's

I apologize for the game-breaking bugs a few (if not many) of you have been encountering.
Please be sure to check out our discord community for live discussions on issues and fixes.

Dasius

  • Added option for shelves to snap ingots into place. Can be toggled in the Options Menu
  • Added shelves color to match planks when created on Wood bench.
  • Added wooden grip color to match planks when created on Wood bench.
  • Added text to guards in order to help identify 1 handed and 2 handed guards.
  • Added holstering for equipped tools. Similar to the lantern. Press the corresponding button to toggle the visibility of the weapon in your hand on and off. As expected, when the tool is holstered, you won’t be able to use the tool until you re-equip it.
  • Added sound to Double doors.
  • Added lock state to all doors.
  • Added grass in missing areas.
  • Added graphics option to title menu screen.
  • Fixed possible issue with separating normal and broken weapons on anvil.
  • Fixed Paqpa and GreyStillPlays hair issues
  • Fixed not being able to change your character's name.
  • Fixed Alloy weapon heads to be visible in the output options for selection.
  • Fixed - Quality on weapon heads should no longer increase when using Blade sharpener unless the quality changes when sharpening.
  • Fix to NPC Guards showing crystals on their weapons.
  • Fix to Sleeping GUI issues by disabling Main menu when player is sleeping.
  • Fix for Sleep state. They should remain consistent throughout saved games.
  • Fix to rotating head with character sheet open. Turning on Headbob no longer messes up character sheet head rotation.
  • Fixed graphics buttons not being highlighted properly.
  • Fix - Remove FPS min/max cap.
  • GUI changes to the Blade sharpener
  • Ore quality dropped on new mining veins have been adjusted. They now give a random value within their acceptable min and max.
  • All metals no longer have an additional calculation for their quality. They’ve been simplified so the results are more predictable.
  • Double doors now display a “open door” hover text.
  • Wood bench now displays “left Click” when looking at pedal.
  • Information book now displays “left click” hover text.
  • Set character sheet text to white so it can be seen at night
  • Sleeping should (at the moment) no longer autosave.
  • Tweek to horse movement.
  • Changed wagon animal from a deer to a horse. (Deer will be later available again)
  • Large shop available for purchase again.