1. Gordian Quest
  2. News
  3. Here are some of our ideas for future heroes... Share us yours!

Here are some of our ideas for future heroes... Share us yours!



Hey Heroes,

In the past weeks we've showcased the 6 starter heroes - they'll accompany you through the entirety of Act I. This pool of heroes will be expanded as we continually work on the game, and we wanted to share some of our additional hero ideas with you.

While these aren't set in stone, we do foresee them fitting into the lore and the settings of Acts II to IV. Like the heroes we've showcased, each one has access to three unique build paths, and between their skills and the items you find, you'll be able to mix and match between them to create unique expressions of the same hero, whether it's the 1st run or the 99th run.

The Shinobi
Fans of Sairento VR, fear not! As a throwback to our very first VR game involving ninjas and slow-mo bullet time action, as well as a nod to the leading lady Chieko, the Shinobis' core feature is her blinding speed and highly mobile playstyle. Her kit revolves around being able to reposition herself on the battlefield with ease to avoid enemy attacks and execute devasting moves.

The Monk
The Monk's core feature is a combo buildup system, much akin to fighting games. Performing a combination of moves can open up special combo finishers that apply a secondary effect. The Monk fights fluidly, cycling between the way of the open palm and the closed fist, and when the situation calls for it, his trances and mantras can unite a team together.

The Bard
The Bard's core feature is a chord system. By stringing together a series of harmonizing notes, he can work his magic, positively influencing friends. By doing a reverse, The Bard can sow chaos and confusion within the enemy ranks. The Bard is a hero that rewards clever and creative ways of combining these songs.

The Marauder
The Marauder's core feature is his natural fury, making him a vicious fighter. Wounds make him stronger and more violent, as he converts his pain into unbridled fury. The Maurader's kit revolves around being able to use more powerful abilities when he takes damage, and bulldozing any obstacles with sheer willpower. Playing a Marauder is to toe the line between death and power.

The Geomancer
The Geomancer's core feature is his mystical ability to read and manipulate the intangible element of luck and destiny. By studying the environment and his foes, he can determine optimum areas to stand on to become more lucky and to follow up with a chain of attacks, pushing towards the outcome of a successful battle. Luck is a double-edged sword however, and with great luck also comes bad luck, if you aren't positioned correctly.

..and more!
We've got plenty more ideas in store - these are just a few we have in mind. We love and encourage community interaction, so we're keen to hear your ideas too!

Join us down in our Discord server for a discussion, or if that isn't your thing, feel free to start a discussion over here.



If you've missed out on our previous posts, here is all the teasers we've shown - this list will be growing as we go along!


If any of the above gets you excited, you'll be absolutely in for a treat with Gordian Quest. We can't wait to show you more, stay tuned!

Drop us a comment, wishlist our game and tell your friends about it :)

Sincerely,
The Gordian Quest Team