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Our Launch Week : Focusing On Bugfixes (Day 5)

Hey Heroes,

Here are today's fixes, and several requested quality of life features! In the coming week, we will be preparing a development manifesto to let you know what to expect in the next content patch we have for Gordian Quest. We will continue to address bugs and balance issues in the meantime.

If there are any further issues, please feel free to use the F8 reporting feature to leave us feedback or suggestions. Thank you once again for your support.

[h3]## [Build 88d] - 2020-04-01[/h3]
## Added
- Added an option to show a prompt if ending a turn with AP still remaining

## Changed
- Balancing changes to beast minion spawn table
- Reduced the number of enemies spawning in the Bandit Leader battle
- Tweaked Bulwark, Holy Bolt, Righteous Flame, Tempest Bolt, Deliverance AP cost

## Fixed
- We've done some changes to the internal structure of the game to address the issue of players' renown not being reset. The player's renown state was being overwritten in some cases, but it should not happen now. We apologize for any inconvenience caused and progress lost. We will continue to actively monitor for any occurrences of this issue.
- Fixes for Pursuing the Rift Lord questline
- Fixed a bug where heroes would not be recruited if quitting the game directly after finishing the quest node without completing the dialogue
- Fixed Baroque Hourglass not being equippable or showing item type
- Fixed incorrect map index if the party wiped in a dungeon and returned to town on Easy difficulty
- Fixed crafting common items turning them into rares instead of magics if they had 2 in-built affixes to begin with
- Fixed a bug where some nodes would not display the node information tooltip when selected
- Fixed missing Cycle tooltips
- Fixed Waypoint button dock length
- Fixed a bug where the end turn button would remain locked when swapping between heroes in battle
- Various fixes for skills - Balefire, Quick Trap, Smoke Bomb, Thunderwave, Time Warp, The World
- Fixed hero spawn position issues if there was an "ambush" map mod
- Fixed options not automatically saving until after resuming a game


Crafted With Love,
The Mixed Realms Team