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Our Launch Week : Focusing On Bugfixes (Day 6)

Hey Heroes,

Here are today's fixes, and several requested quality of life features! In the coming week, we will be preparing a development manifesto to let you know what to expect in the next content patch we have for Gordian Quest. We will continue to address bugs and balance issues in the meantime.

If there are any further issues, please feel free to use the F8 reporting feature to leave us feedback or suggestions. Thank you once again for your support.

[h3]## [Build 88e] - 2020-04-02[/h3]
## Changed
- Skill grid now remembers the last viewed position for each hero individually
- Altar of Transmutation now lets you pick unique items, as well as equipped items
- Altar of Transmutation and Altar of Regret now checks the players deck for existing cards before offering their choices
- In addition to holding down Ctrl, you can now also toggle the equipped item view in shops
- When ending a turn, you no longer automatically retain cards if the number of cards in hand is less than your retain count. You can now choose to not retain them as well.
- Codex entries for skills and items are now unlocked upon encountering them. There is no longer a requirement to obtain them first.
- Turrets now act on the same turn that they were constructed, rather than delaying one turn
- Tweaked map modifiers that increase the number of enemies in the battle to be less aggressive
- Reduced damage of Spear Throw and Strong Blow on enemies
- Removed unneeded item sell cost in the salvage panel
- Updated Chinese, Russian and Spanish localization

## Fixed
- Fixed a bug where Epic skills on the skill grid were not rolling from the hero's schools correctly.
- Fixed a bug where Kinetic Blow and other skills requiring picking cells mid turn could soft lock the game
- Fixed Barrel In The River event not showing the correct result pages
- Fixed a visual bug where non-quest dungeon nodes on the map would not appear as cleared, despite being full cleared
- Fixed a bug in the skill grid where scrolling a card selection view would also scroll the skill grid in the background
- Fixed on kill item modifiers triggering multiple times for repeated attacks
- Fixed draw card on kill item modifier only triggering off an elite kill
- Fixed incorrect Bleed damage calculation for Finishers
- Fixed a Chinese font display issue in specialization selection view
- Various fixes for skills - Absorb Fire, Balefire, Energizing Zone, Guillotine, Lightweight Arrow, Treestep
- Various fixes for codex entries


Crafted With Love,
The Mixed Realms Team