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Our Launch Week : Focusing On Bugfixes (Day 7)

Hey Heroes,

Here are today's fixes! In the coming week, we will be preparing a development manifesto to let you know what to expect in the next content patch we have for Gordian Quest. We will continue to address bugs and balance issues in the meantime.

If there are any further issues, please feel free to use the F8 reporting feature to leave us feedback or suggestions. Thank you once again for your support.

[h3]## [Build 88f] - 2020-04-03[/h3]
## New
- Added card art for Baton Pass, Battle Tempo, Blade Mirage, Blitz Slash, Diving Zone, Edge Divide, En Garde, Kinetic Blow, Offensive Preparation, and Pivoting Slash

## Changed
- Adjusted encounter levels when you first leave Silverkeep to secure the Old Burial Grounds waypoint. They will be more in line with your current party level.
- Spellbinder's Precognition now grants Retain
- Bleed no longer triggers for 0 AP skills, to match its description
- Updated Burn effect on skill cards to keep the card text more visible
- Updated sound effect for Force Armor

## Fixed
- Headshots in the initiative bar in the battle view now use the correct images for Elite enemies
- Fixed an interaction between discarding passives and triggers then using consumables, which would soft lock battles
- Fixed a bug where equipped consumables would sometimes not be visible when switching between heroes
- Fixed a bug where item filters when selling to vendors did not display a weapon icon for certain weapon types
- Fixed Town soldiers having no cards in certain conditions
- Fixed Tough Sell talent
- Various fixes for skills - Assassinate, Bear Hug, Bull Rush, Chain Lightning, Cross Hatch, Diving Zone, Jump Slash, Plunging Kick, On My Command, Press The Attack, Thunder Barrage, Thunderwave


Crafted With Love,
The Mixed Realms Team