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Our Launch Week : Focusing On Bugfixes

Hey Heroes,

A big thank you to all of you who have undertaken the Gordian Quest so far. We know some of you have been running into bugs that have been affecting your gameplay, and we want you to know that we're hard at work to ensure your continue having a great experience. Here is a big list of all the fixes we've implemented so far. We will continue doing our best to solve any teething issues you may have and we ask for your patience.

If there are any further issues, please feel free to use the F8 reporting feature to leave us feedback or suggestions. Thank you once again for your support.

## [Build 87g] - 2020-03-28
### Changed
- Werewolf's Lycan Instinct now resets at the start of every turn, instead of stacking
- Werewolf's Lycan Instinct now grants 2 Armor per allied beast (was 3)
- Sanctuary resurrection cost lowered to 100 Gold.
- Updated revive hero view

### Fixed
- Fixed check for new skill grids (heroes will be retroactively awarded if they don't have the minimum number gained from level up)
- Fixed a bug where you could cancel master/discard animations
- Fixed Altar of Transfiguration always defaulting to the lead hero
- Fixed "New" label on guild hall hero entries
- Fixed Chain Lightning
- Fixed Opportune moment mastered version
- Fixed Shield Bash missing range icon
- Fixed Spike Armor not reflecting damage
- Fixed Flanking Strike
- Fixed Treestep
- Fixed Energizing Zones created by Bed Of Flowers


## [Build 87f] - 2020-03-28
### Fixed
- Fixed a crash when plotting a path on the map under certain conditions
- Fixed Opportune Moment mastered description
- Fixed extra movement tag on Forceful Swipe


## [Build 87e] - 2020-03-28
### Fixed
- Fixed "Area has additional enemy reinforcements" node modifier
- Fixed missing Fling card in the Force tree
- Fixed Sanctuary options in roguelike mode
- Fixed missing hero name in challenges
- Fixed Thundercord missing description
- Fixed UI lockup if completing certain events as the last node of a dungeon
- Fixed Balefire damage value
- Fixed Evoker starting deck for Pierre
- Fixed missing dialogue for "Pursing the Lich" and "United In Purpose" quests
- Localization fixes


## [Build 87d] - 2020-03-28
### Changed
- Improved text input in bug reporter

### Fixed
- Possible fix for a visual bug where skill points would go negative or be able to unlock multiple times
- Fixed a bug where battles would not resolve properly if the main hero died earlier in an event
- Fixed Full Moon and Full Moon werewolf's facing
- Fixed Thundercord missing description
- Fix for Battle Tempo interaction with Pivoting Slash and other movement skills
- Fixed Mastered Kill Streak giving 1 Quick Shot (should be 2)


## [Build 87c] - 2020-03-28
### Changed
- Vendor view will temporarily disable hero and inventory shortcuts

### Fixed
- Fixed a bug where resurrection in Sanctuary would only display dead party members instead of any dead hero
- Fixed dungeons not displaying their entrance flavor text correctly
- Fixed Intervention incorrect AOE highlighting
- Fixed Arcane Enhancement not working if no cards are in the target's hand
- Fixed a lockup issue when pets are killed by their own attacks in Thorns
- Fixed end turn button not refreshing instantly under certain conditions in the prologue battle
- Fixed missing dialogue for "Aid The Cleric" quest
- Fixed Blinding Dust missing description
- Fixed Prowl causing lockups
- Fixed Grounded talent missing description
- Localization fixes for Chinese, Russian, and Spanish
- Fixed VSync


## [Build 87b] - 2020-03-27
### Changed
- Adjusted number of enemies in Horde encounters at lower levels

### Fixed
- Localization fixes

Crafted With Love,
The Mixed Realms Team