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Our Launch Week : Focusing On Bugfixes (Day 2)

Hey Heroes,

Today we continuing our quest to slay the bugs you've been experiencing. We hope to get the game to a stable state within the week, so that we can begin focusing on the fun and crunchy bits - quality of life changes, new mechanics, and polishing up of further mechanics and gameplay.

For current languages outside of English, we want to let you know that localization will be following up shortly.

If there are any further issues, please feel free to use the F8 reporting feature to leave us feedback or suggestions. Thank you once again for your support.

## [Build 87k] - 2020-03-30
## Added
- Added card art for Summon Spirit Hawk, Summon Spirit Wolf
- Improved feedback on items you can't equip - now displays reason e.g requires requisite talent to equip

## Changed
- Asps Bite staff was buffed. Now boosts the damage and effect of Poison Fang and increases initiative (not retroactive).
- Celestial Wrath damage reduced from 80 to 35 and is no longer expended on use. AP cost reduced from 15 to 6.
- Optimizations to prologue video to address jittery playback for some users

## Fixed
- Fixed Opener AP cost reduction being able to select passives and triggers, to no effect
- Fixed dungeon spawn not working in certain conditions
- Fixed erroneous item mod wording of "Attacks will apply Shock" to "Attached attacks will apply Shock"
- Fixed quest activation issues for Valewoods and Moors under certain conditions
- Fixed Dual Wield and Mastered Stab interaction
- Fixed Opportune Moment and Fade to Shadows interaction
- Fixes for Bull Rush, Challenge, Devotion, Focus Target, Fluid Defense, Intercepting Strike, Lightning Bolt, Lighting Shatter, Phantom Edge, Storm Pulse, Tangleroot, Wind Gust
- Fixed Inflame displaying twice in the Codex
- Fixed camps not registered as cleared if leaving the camp by the map at 0 hours
- Fixed incorrect cards drawn when replacing Spellbinder's Epic skills
- Fixed Alphonse's specializations
- Fixed an infinite AP exploit in battle related to inventory
- Fixed being able to use inventory shortcut key in learn skill animation
- Fixed "Gain HP On Clear" mod affecting dead heroes
- Fixed resource caps not refreshing after reviving a hero, unless they were rotated out and into the party again
- Fixed Ida having the wrong hero crest on her portrait
- Fixes for renown bonus selection (click Reset Points if your spent renown points don't match up with your total)
- Fixed Spanish font appearance
- Implemented possible fix for fullscreen mode crashes experienced by certain users


## [Build 87j] - 2020-03-29
## Changed
- Avert status from Spider Leapers' Shifty trait no longer stacks

### Fixed
- Adjusted gravedigger's position in town to address dialogue being partially concealed by hero portraits
- Fixed a bug where replacing Shield Block displayed the wrong replacement school
- Fixed item enchantment cost check and craft button highlighting
- Fixed "Attached Attacks apply ..." effects applying to cards outside of the item
- Fixed area level label size on map node tooltip
- Fixed incorrect Heart of Winter school icon
- Fixed items missing flavor text
- Fixed Arc Lightning description
- Fixed Master of Hawks
- Fixes for Protected status effect
- Fixed Wind Generator unique (applies to new versions of it)


## [Build 87i] - 2020-03-29
### Added
- Added Movement tag to Battle Maneuver

### Fixed
- Further fixes for map node connections under certain conditions
- Fixed gain HP on Elite kill item modifiers
- Fixed Holy Bolt tags
- More localization fixes


## [Build 87h] - 2020-03-29
### Fixed
- Fixed quest activation issues under certain conditions
- Fixed map nodes not linking up under certain conditions
- Fixed Rift Lord timer's flare effect position
- Fixed Flanking Bola interaction with field obstructions
- Fixed Battle Maneuver mastered AP cost
- Fixed Scent of Blood mastered description
- More localization fixes

Crafted With Love,
The Mixed Realms Team