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Latest Patch Notes (April 16)

Hey Heroes,

Here are the patch updates for the week so far.

Moving forward, we will be compiling our patches in weekly/bi-weekly announcement posts like this to avoid spamming the announcement section.

You can also check the in-game patch notes, follow us on our discussion board or Discord Channel to get updates on patches as and when they happen.

For our previous updates, please refer to our Patch Notes subforum.

Our team will also be working on setting up a second branch of the game to let interested players playtest new content before it hits the public. We will have more information about this in the coming weeks.

If there are any further issues, please feel free to use the F8 reporting feature to leave us feedback or suggestions. Thank you once again for your support.

Lastly, in case you haven't heard about our future plans, here's our roadmap for your reading pleasure -
https://steamcommunity.com/app/981430/discussions/0/1869497355997188988/

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[h3]## [Build 89d] - 2020-04-16[/h3]
## Added
- Added option to retain cards automatically if cards in hand is less than retain count
- Added retain card count statistic to hero page
- Summon Spirit Hawk mastered version is now 2AP (basic version is 3AP)
- Cards drawn as Temp (temporary) now have a corresponding tooltip to make it more obvious

## Fixed
- Fixed an exploit where you could camp infinitely to amass advantages
- Fixed chatting in camp overriding the card owner's activities
- Various skill fixes : Alacrity, Battle Formation, Blade Mirage, Multitrap, Opportune Moment, Plunging Kick, Soul Drain, Vendetta
- Various UI fixes

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[h3]## [Build 89c] - 2020-04-15[/h3]
## Added
- You can now view your max hand draw and max Channel charges on the hero page
- Expanding the stat section in the hero view now displays a compiled list of item affixes affecting you
- When picking a new skill, you can now browse your current deck in a side dock
- You can now use Fate to reroll card draws when learning a new skill

## Changed
- The term "Fatigue" is now called "Exhaustion" for better clarity, and is now displayed on the hero page. Exhaustion now reduces a hero's rolls in challenges.
- Like the Ranger's sentries, Druid summons now act on the same turn they were summoned
- Field objects no longer count as units for Guard calculation for Duel

## Fixed
- Fixed queued attacks that overkill an enemy granting more last hit XP bonus than intended
- Fixed Mastered Arcane Enhancement erroneously discarding mastered cards from target hand
- Fixed additional Channel on hit not interacting correctly with hero max Channel
- Fixed a case where the turn would not end properly if a unit bleeds out but gained healing in the same action
- Various skill fixes : Flash Bolt, Mana Burn
- Various UI fixes

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[h3]## [Build 89b] - 2020-04-14[/h3]
## New
- Added Soul Link mastered version : When killed, owner will take damage equal to half the damage of the killing blow (full amount for basic version).
- Added Sentry Ward mastered version : 0 AP (1 for basic version)
- Added Direct Turret mastered version : 0 AP (1 for basic version)

## Changed
- Natural State now expends, rather than exhausts a card
- Some users have reported losing their saves if their PC powered down mid-save due to power interruptions or similiar events. We have updated our save system to be more resilient in such scenarios.
- Nothing exciting, but we've made some internal changes to better prepare for updating items in the future. You may have noticed some changes in several items over the past two weeks.
- Critical now applies to multiple targets in an AOE attack
- Natural State now expends, rather than exhausts a card

## Fixed
- Fixed playing certain actions swapping focus over to the targeted unit, instead of staying on the current unit
- Encounters rerolled by shrines or events now match your party's level, instead of the node's last area level
- Fixed a bug where discard button would erroneously appear over an unselected card
- Fixes for certain uniques missing item modifiers due to various item system changes
- Fixed a bug where dying in an event battle would not not save the event state properly
- Fixed a bug where the Druid would not draw a fresh hand after ending her Primal Aspect transformation
- Fixed IncreaseBurnEffect item modifier
- Fixed initiative penalty for being ambushed not applying properly
- Fixed Monster Level Increase map modifier
- Various skill fixes : Arcane Enhancement, Barkskin, Lay on Hands, Stoneskin
- Various UI fixes

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[h3]## [Build 89] - 2020-04-13[/h3]
## New
- Added 54 new card art for existing cards currently using placeholder images
- Kills from pets or sentries now attribute XP to their owner
- Heroes in the guild hall now gain passively gain XP based off 70% of the base XP of your party's encounters. This helps them stay more relevant as time goes by.
- In battles, hovering over initiative markers at the top will now display enemy targetting.
- In battles, you can now hold down ALT to view all enemy targetting.

## Changed
- Card from items now faintly display the card's stat color in the title as well. This is to address player feedback of not being able to see what a particular skill is scaled with.
- Borrow Weapon can now only take Attack skills from an ally's hand
- Battle UI adjustments - Previously, cards would only be raised if hovering over a certain point on the card. You can now hover over any part of the card to do so.
- Updated Armor Cache VFX

## Fixed
- Shortspears can now be equipped in the offhand with the Dual Wield talent
- Fixed a bug where quickly spamming space bar could cause end turn issues
- Fixed a skill grid pathing bug where it would not calculate the shortest path to an unlockable node correctly
- Fixed a bug where event battles weren't reset correct after dying in said battle
- Fixed "Gain HP On Kill" item modifier
- Fixed a bug where dying to a status effect while in your attack would not correctly end the turn
- Fixed Dream Charm applying its card draw twice
- Fixed a map bug where footstep sounds don't stop after a notification is displayed
- Various skill fixes : Earthquake, Hair Trigger, Malice, Zeal
- Various UI fixes

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[h3]## [Build 88m] - 2020-04-12[/h3]
## Changed
- Items in codex now display possible value ranges for affixes

## Fixed
- Fixed a case where dungeons were generating incorrectly, creating unconnected nodes across a floor. Existing dungeons with this issue will also be reconnected.
- Previously, if you played as the Druid, you would be missing a chance to get all 6 heroes in one playthrough as her recruitment quest was fixed at a certain point of the Act. This is no longer the case, and the 6th hero recruitment quest will spawn in place of her quest.
- Fixed a bug where rerolled nodes weren't resetting from its previous encounter properly.
- Fixed a bug where consumables could be wasted on a dead hero
- Fixed "Gain Crit on Trap placed" item modifier
- Various skill fixes : Efficient Swordplay, Flanking Strike, Perfect Form, Tenacity
- Various UI fixes

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[h3]## [Build 88k] - 2020-04-10[/h3]
## New
- Added card art for Bed of Flowers, Deadly Gyre, Flash, Future Echo, Mana Tempest, Natural State, Nature's Ire, Poison Thorns, Relinquish, Transport

## Changed
- Updated localization

## Fixed
- Fixed a bug where Temp cards could not be retained
- Offhand slot is now highlighted correctly when picking up a quiver
- Various UI fixes
- Various skill fixes

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[h3]## [Build 88j] - 2020-04-09[/h3]
## Changed
- Tweaked difficulty of encounters in Barnaby's Cellar (applies to new games)
- Safe Passage nodes now restore 8 HP (was 2)
- In battles, HP value is now displayed in green when at max value

## Fixed
- Altar of Transmutation no longer returns the same item back by chance
- Heroes are now attributed last hit XP for killing enemies with Thorns
- Portals now close correctly after returning through them
- Fixed a sell bug in vendors if you switched between item categories with items selected
- Fixed a visual bug where the hero portraits would appear in a vendor's Sell view
- Fixed a visual bug where bonus HP from renown was not reflected in the circle portrait (but was shown in the hero screen)
- Fixed end turn with spacebar being disabled after using the bug reporter
- Fixed a bug where you could draw more cards per hour in camping than intended
- Fixed Forked Thought causing crashes under certain conditions
- Various skill fixes

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[h3]## [Build 88h] - 2020-04-08[/h3]
## New
- Added unique item : Healer's Precept
- Journal now displays separate badge counter for quests in progress and completed quests

## Changed
- Reduced the number the traits that Elite enemies can spawn with
- Updated Divine Form's form and description to be clearer. It can only recast spells with the "Holy" tag.
- Unusable camp cards are now hidden at the end of a camp session instead of appearing disabled.
- In camping, cards can now be deselected with right click (same as in battle)

## Fixed
- Background overlay fixes for ultrawide monitors
- Fixed a bug that could cause a soft lock between owners and their Soul Link pets
- Fixed a bug where "Master starting hand in battle" would also affect innately mastered cards
- Fixed a bug with "Gain HP after winning a battle" item modifier
- Fixed a recruitment bug if you quit the game directly after completing a recruitment quest
- Various UI fixes
- Various skill fixes

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[h3]## [Build 88g] - 2020-04-06[/h3]
## New
- Added card art for Armor of Faith, Benediction, Celestial Power, Commanding Aura, Commanding Shout, Core Foundation, Holistic Care, Mana Siphon, Tangleroot
- Escape menu now displays current act, difficulty, and game mode
- You can now view the mastered version of a card when right click inspecting it

## Changed
- Permadeath options have been separated from difficulty modes and restructured into Classic, Roguelite, and Roguelike modes, each with increasing levels of penalties for dying. All existing games will be defaulted to the closest choice.
- Skill grid composition is now influenced by starting specialty class. Nodes for your starting specialty class are twice as likely to appear in the starting skill grid, and all skill grids learned by levelling up
- Increased the chances for skill grids to contain Mastery and Discard nodes
- Primal Aspect form now gains bonuses to stats based off the hero's stats

## Fixed
- Merchant no longer sells duplicates of unique items
- Fixed Bleed not working correctly on non-player units
- Fixed a vendor pricing bug
- Fixed Start Battle with Might item mod using incorrect value
- Various map generation fixes
- Various fixes for skills

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Crafted With Love,
The Mixed Realms Team