Patch Notes for April 15
Hey Heroes,
Here is our compilation of patch notes for this week, to be updated as and when we roll out updates!
[h3]## [Build 89c] - 2020-04-15[/h3]
## Added
- You can now view your max hand draw and max Channel charges on the hero page
- Expanding the stat section in the hero view now displays a compiled list of item affixes affecting you
- When picking a new skill, you can now browse your current deck in a side dock
- You can now use Fate to reroll card draws when learning a new skill
## Changed
- The term "Fatigue" is now called "Exhaustion" for better clarity, and is now displayed on the hero page. Exhaustion now reduces a hero's rolls in challenges.
- Like the Ranger's sentries, Druid summons now act on the same turn they were summoned
- Field objects no longer count as units for Guard calculation for Duel
## Fixed
- Fixed queued attacks that overkill an enemy granting more last hit XP bonus than intended
- Fixed Mastered Arcane Enhancement erroneously discarding mastered cards from target hand
- Fixed additional Channel on hit not interacting correctly with hero max Channel
- Fixed a case where the turn would not end properly if a unit bleeds out but gained healing in the same action
- Various skill fixes : Flash Bolt, Mana Burn
- Various UI fixes
For our previous updates, please refer to our Patch Notes subforum.
Crafted With Love,
The Mixed Realms Team
Here is our compilation of patch notes for this week, to be updated as and when we roll out updates!
[h3]## [Build 89c] - 2020-04-15[/h3]
## Added
- You can now view your max hand draw and max Channel charges on the hero page
- Expanding the stat section in the hero view now displays a compiled list of item affixes affecting you
- When picking a new skill, you can now browse your current deck in a side dock
- You can now use Fate to reroll card draws when learning a new skill
## Changed
- The term "Fatigue" is now called "Exhaustion" for better clarity, and is now displayed on the hero page. Exhaustion now reduces a hero's rolls in challenges.
- Like the Ranger's sentries, Druid summons now act on the same turn they were summoned
- Field objects no longer count as units for Guard calculation for Duel
## Fixed
- Fixed queued attacks that overkill an enemy granting more last hit XP bonus than intended
- Fixed Mastered Arcane Enhancement erroneously discarding mastered cards from target hand
- Fixed additional Channel on hit not interacting correctly with hero max Channel
- Fixed a case where the turn would not end properly if a unit bleeds out but gained healing in the same action
- Various skill fixes : Flash Bolt, Mana Burn
- Various UI fixes
For our previous updates, please refer to our Patch Notes subforum.
Crafted With Love,
The Mixed Realms Team