A Sneak Peek at Act II

Hey Heroes,
We hope you are all coping well and staying safe wherever you hail from!
We are from Singapore, a tiny but beautiful island city down south. Like many countries, we are under lock-down mode and will be until at least June.
This also means that we are currently confined to working from home, which has dramatically slowed down our progress. We originally planned to launch Act II in late June, but it is more likely that we will have to postpone it to late July now. We are dreadfully sorry about that, but there is little we can do about it as not being in the same office does hamper our progress significantly.
Nevertheless, we will be letting you know when we have a beta bleeding edge build so you can test drive it first, possibly in early July.
Also, you will be pleased to know that we have been taking careful notes of your constructive feedback and working hard to rework our enemies, revamp the progression systems and re-balance the overall gameplay. We are certain you will see many of these changes by the time we launch Act II.
And now, allow us to share with you what we have in store.
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Act II : The Lone And Level Sands

The Rift Lord is defeated, but something far darker looms on the horizon. Leaving the Westmirean lands, you will join the merchant Marco and his convoy on an expedition to the far eastern lands of the Azul Desert. Here, you'll discover that hostilities have broken out between the two great nomadic tribes over an unfortunate death of one of their members, and a great conflict seems imminent.
Being caught in the crossfire of two warring tribes is just the beginning. The desert too, is a harsh mistress. Outlaws, elemental spirits and massive sand worms have made this hellscape their home. One misstep can spell a swift end to your adventures. But you must press on.
Far beneath the dunes, the buried remains of a Vanaian city holds the key to uncovering the history of Wrendia and the Vanai. It is a discovery that will shape the course of things to come.

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In Summary, Here's What You Can Look Forward To In Act II!
- A brand new world location to explore, with new events, enemies and items.
- A new item socketing system. Insert combinations of runes to empower item skills. Items can drop with sockets, or you can employ Barnaby's services to craft sockets on items.
- Itemization redesign. Unique items will gain new, powerful effects that can't be obtained anywhere else.
- Expanded camping and relationship system.
- Reworked enemies, revamped progression systems and re-balanced gameplay.
- Heroes wise, we will be introducing three new personalities. The first to grace an appearance will be a playful Bard in July. Then in September we will be introducing a skillful Martial Artist and a powerful Warrior, bringing our roster of heroes to a total of 9!
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Your Voice Matters
Thanks for reading and we hope you stay safe. We will continue to work hard in bringing you more exciting features and improvements in the game. We thank you for your support and patience as we continue to build this game with you.
As always, we hope to hear your thoughts below on what we’ve put forth so far. Feel free to join us on Discord https://discordapp.com/invite/tce6YMW to chat with us.
And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks! :)