Patch Notes for May 21
Hey Heroes,
Here are this week's patch notes!
In addition, we've also been hard at work implementing some major changes as detailed in our earlier manifesto.
We can't wait to let guys take a peek at it - at the end of the month, we'll share another post with more details on how to opt into these changes (which will undergo a few weeks of playtesting before hitting the public).
In the meantime, thank you as always for all your contributions!
[h3]## [Build 89k] - 2020-05-21[/h3]
Added
- Added card art to replace placeholder art for 32 cards.
Changed
- Boosted XP rewards for killing Elites and Bosses.
- Resurrection costs are now scaled by difficulty (50/75/100 gold).
Fixed
- Fixed a UI bug where cards in hand would not raise when hovered after performing one of several actions.
- Fixed a visual bug where cells would remain highlighted when targeting an AOE skill.
- Fixed a battle bug where passive cards in hand would not correctly pass the turn over if the hero died while using it.
- Fixed Soul Link not damaging hero after transforming with Primal Aspect.
- Fixed enemy Vampiric Touch trait not working.
- Fixed Spanish accent appearance in events.
- Various skill interaction fixes : Clone Trap, Divine Form, Ice Shard, Wolf Pack.
For our previous updates, please refer to our Patch Notes subforum.
Crafted With Love,
The Mixed Realms Team
Here are this week's patch notes!
In addition, we've also been hard at work implementing some major changes as detailed in our earlier manifesto.
We can't wait to let guys take a peek at it - at the end of the month, we'll share another post with more details on how to opt into these changes (which will undergo a few weeks of playtesting before hitting the public).
In the meantime, thank you as always for all your contributions!
[h3]## [Build 89k] - 2020-05-21[/h3]
Added
- Added card art to replace placeholder art for 32 cards.
Changed
- Boosted XP rewards for killing Elites and Bosses.
- Resurrection costs are now scaled by difficulty (50/75/100 gold).
Fixed
- Fixed a UI bug where cards in hand would not raise when hovered after performing one of several actions.
- Fixed a visual bug where cells would remain highlighted when targeting an AOE skill.
- Fixed a battle bug where passive cards in hand would not correctly pass the turn over if the hero died while using it.
- Fixed Soul Link not damaging hero after transforming with Primal Aspect.
- Fixed enemy Vampiric Touch trait not working.
- Fixed Spanish accent appearance in events.
- Various skill interaction fixes : Clone Trap, Divine Form, Ice Shard, Wolf Pack.
For our previous updates, please refer to our Patch Notes subforum.
Crafted With Love,
The Mixed Realms Team