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Gordian Quest is 1 Year Old!



Hey Heroes,

It's been a whirlwind ride since Gordian Quest hit Early Access 1 year ago! To celebrate this occasion, GQ will be on sale at 15% OFF for the week. There's not a better time to get a friend in! ;)

Here are some highlights of our first year -
  • Launch on Early Access
  • Two major overhauls to the skill and talent system
  • Release of Act II
  • Introduction of Realm Mode
  • 2 New Heroes
  • Major Progression & Balancing Updates
  • Many new mechanics and quality of life changes... and more!

In summary, THANK YOU for making all these posssible. While our original vision for Gordian Quest remains intact, the game has evolved and matured through your generous feedback and support. But our adventure is far from over so let's kickoff the party with more exciting news and goodies!

[h2]Introducing our 9th Hero - Jendaya The Golemancer[/h2]

While her Sekani peers relentlessly pursued the rituals of war, Jendaya's interest lay in deconstructing the Vanai's lost technology. She commands a Golem that is both her companion and defender.

Jendaya has a very unique playstyle - while she is the most fragile of all the heroes, she is accompanied by Rocky, her companion Golem, who acts as a second controllable unit. In addition, her deck consists of Golem-tagged cards. These cards are transferred over to Rocky at the start of battle.
These are her skill schools :

Command Rocky
Control your faithful Golem companion. These cards focus on giving Rocky independent actions and will.


Geomancy
Jendaya can control and shape earth, dirt, and clay to do her bidding. These can be used offensively or to protect her team. Geomancy also involves the study of the intangible flow of luck, which she can manipulate at times to create unique effects on the battlefield.


Synthesis
By infusing her magic with the earth, Jendaya can empower herself or Rocky with special abilities, or create special Rock pillars that can be destroyed to create devastating effects.


[h2]A New Realm Boss - Queen of the Damned[/h2]

A seventh Realm Boss has been added to the pool. The Queen of the Damned has a vampire aesthetic, and can overwhelm a party with her strong combat abilities, as well as her supply of undead minions. She also possesses unique traits that capitalize on any bleeding heroes. Beware of the "Mark of the Damned" ability, which makes her invincible unless you have good positioning on the field.

[h2]Improved Map Visuals[/h2]

For a while now, our dungeon maps have been looking pretty plain compared to the overworld maps. We've wanted to better bring across the tabletop aesthetic in these areas, so you'll be noticing some visual changes in this department. Note that the full extent of these changes can only be seen in a fresh campaign.

As an additional quality-of-life change, Shrine effects has also been made more visible - you will now be able to see which nodes have been modified, even if they happen off-screen, by observing energy projectiles that fly from the shrine to these nodes.

[h2]Small Crafting Changes[/h2]
Augmenting an item no longer grants white sockets (which used to prevent sockets from being recolored again). Instead, white sockets are now a possible crafting option.

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What's Happening In June

In the coming months, we'll be working on the following:

[h3]Reworked Camping and Synergy System[/h3]
Camping will be a much more interesting affair, with a reworked Chat interaction that can influence camping outcomes, as well as affect synergies between the interacting heroes. Hitting certain thresholds will enable you to select certain special abilities to be drawn in battle. We don't aim for this to be a very complex system given the many things going on already, so we see it more as a fun bonus interaction between heroes.

[h3]Enemy Intentions and Traits[/h3]
There will be a big focus on enemies in the next patch.

We will be experimenting with simplifying enemy intentions, such that Elites will have 1 big action rather than 2. Stronger attacks will also follow a more "fixed-pattern" style, allowing us to introduce more "telegraphed big attacks". You still want to keep defensive skills around, but we hope this will address the feeling of cheap, unavoidable one-hits.

There will be super versions of elite enemies that possess Traits. Traits are random abilities that can change how you are meant to fight them, as well as modify the dynamic of the fight when other enemies are around. For example, they may possess a Trait that makes them more powerful for every enemy killed while they are still alive, or a trait that makes them restore increasingly more health for every hit they take in a round.

[h3]Items and Sockets[/h3]
Items will have a chance to roll skill sockets - this lets you insert your own skills instead of rely on an item's skill, if it better fits your planning. This also means that your own skills can be supported by up to 1 socket. We will also be giving some items unique skills that you can't obtain elsewhere, so this will introduce a new level of decision making when it comes to itemization.

[h3]Major UI Overhaul[/h3]
Clearer card designs. Being able to access heroes in the shop UI. Buyback system. WASD binding for panning the map and skill grid. More consistent button positions. We've hear all your feedback and suggestions and they are on the way.

[h3]... and more![/h3]
There's more that we aren't ready to talk about yet, and we'll save those for an update post in the future. Stay tuned!

[h2]Which look do you prefer?[/h2]

We've also been exploring a more refined style for our characters. But we'd love to hear what you think. Do you prefer the new style or the current style?

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Thanks for reading. We will continue to work hard in bringing you more exciting features and improvements in the game. We thank you for your support and patience as we continue to build this game with you.

As always, we hope to hear your thoughts below on what we’ve put forth so far. Feel free to join us on Discord to chat with us.

And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks! :)

Crafted With Love,
The Mixed Realms Team