The Big Progression Update (now on bleeding-edge!)

Hey Heroes,
The festive season is right around the corner, and we've got an exciting present for you to unwrap! This will be available to all players who opt into our bleeding-edge branch (right click Gordian Quest > Properties > Betas), and it will let you testdrive several fundamental changes to the game.
We intend to observe how the changes are received over the month, before we make this patch public. As always, we welcome your thoughts, opinions, and suggestions.
Now, let's take a dive into the major changes!
Renown and Artifacts Reworked

Renown is no longer obtained as a hero-specific currency. Instead, any runs you complete (or partially complete) accord you Renown, which can be used to unlock Artifacts. Artifacts are items that grant global bonuses or effects to your party, and they are persistent once unlocked. You can think of Artifacts as a measure of how much more your party can grow, and in turn, your ability to go further on future runs.
Introducing The New Realm Mode

We are pleased to unveil a brand new game mode called the Realm Mode (previously code-named Gauntlet Mode). Here, your heroes enter the Maelstrom Gate to challenge an endless chain of procedurally-generated Realms where conquering each one yields precious rewards.
A Shorter Mode that Packs a Deadlier Challenge
Existing fans of Gordian Quest will know that the Campaign Mode is a monster adventure packing dozens of hours of gaming time. Some of you have been requesting for a shorter version and the Realm Mode is our answer to that. Using the same party hero concept and card battle system, Realm runs do away with quests and stories, hence offering a much faster paced yet progressively more intense challenge than the Campaign runs.

As you progress through the realms, you will be rewarded with Renowns that can be used to unlock artifacts to make your party more powerful. Squeeze out every last benefit you can get from artifacts to be able to progress further! As an added incentive, the artifacts you unlock in Realm Mode will appear too in the Campaign Mode.

Introducing A New Hero - The Warlock

Meet Kudo. His kind also call them Blood Mages or Wild Mages, from tribes that splinter off from the main settlements. In a land where water is scarce and death is one unforeseen disaster away, one must learn to wield one's very lifeblood as a weapon and for nourishment. A man of few words, he seems to have unfinished business with the Cult you've been tracking down.
His ability schools are as follows :
Blood Magic - Involves using his own blood or that of others to defend himself.

Malediction - Powerful curses and voodoo magic to debilitate enemies.

Reaping - Manipulate a blood pool, a cell effect that can be used to control and devastate the battlefield.


There are a plethora of changes - here are the most significant ones!
- Reworked progression system to have a max level of 60.
- You can reach 60 in Quick Play. Acts can now be played through in order, with Act 1 bringing you to Lv 20, and Act 2 bringing you to 36. Acts 3 and 4 will be released next year, progressively covering up to 60.
- Skill cards can now be ranked up multiple times. Common cards have a max rank of 2. Rare cards have a max rank of 3. Epic cards have a max rank of 4.
- When at max rank, a card is eligible to be mastered. This resets the card's rank to 1, but lets you pick from 1 of 3 upgrade paths for it. Each card can only be mastered once.
- Talents are now integrated into the skill tree in the form of special sockets. You can swap these out to whatever talent you like, as long as you have the required statistics to use them.
- Resistances have been reworked. Enemies now also have weaknesses and resistances to certain elements. Damage cards now indicate their damage type. A variety of abilities will be needed to ensure you can handle different enemy compositions.
- Introduced Augmentation, as a way to make items even more powerful at a cost. This lets you acquire special effects like +1 AP, or even granting you the benefit of certain Talents.
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Thanks for reading. We will continue to work hard in bringing you more exciting features and improvements in the game. We thank you for your support and patience as we continue to build this game with you.
As always, we hope to hear your thoughts below on what we’ve put forth so far. Feel free to join us on Discord https://discordapp.com/invite/tce6YMW to chat with us.
And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks! :)
Crafted With Love,
The Mixed Realms Team