Version 1.1 Improvements are now on bleeding-edge!

Hi Heroes!
We'd like to thank everyone for the flurry of love, suggestions and feedback since our exit from Early Access. Version 1.0 is not the end of our adventure and we intend to make the game as 'perfect' as we can possibly make it.
If you'd like an early peek at what we've been working on, we invite you to try the latest build on our bleeding-edge branch. Here's a guide on how to access bleeding-edge.
Translations for Bleeding-Edge will come later and due this being a beta build, expect bugs. If you do bump across any, don’t forget to hit F8 to send us that report!
Now, let's dive into some of these changes...
[h3]Differentiating Enemies[/h3]
Apart from shuffling some skills, we've added more unique behaviors and skills specific to most enemies. Some enemies will now perform a specific action instead of just shifting to another cell. We've implemented this for most Act 1 and Act 2 enemies and we'll be doing the same for the later acts in the coming weeks.

[h3]Better Onboarding[/h3]
New heroes, we heard your adventuring woes loud and clear. We've started adding more guided flows for the various mechanics of the game and are currently working on some QoL improvements to the UI, as well.

[h3]Controller Support[/h3]
While many chose "Team Keyboard" on our recent ⌨️ vs 🎮 discord poll, we know some have been requesting for controller support for a loooong time and the first pass is finally available. This is also in line with our plans to port the game to consoles like Nintendo Switch and Playstation 4/5.

[h3]Difficulty, Balancing, Campaign Length and Italian Translation[/h3]
- Added first pass of Italian localization.
- Reduced the size of dungeons in Act 2, 3 and 4 to address campaign length.
- Adjusted difficulty upwards. Normal is now equivalent to Hard and Torment is numerically harder than before.
- Supplies are no longer consumed when traveling. They are instead more prominently used in camps and events.
- Tier 4 and 5 items now begin dropping at level 60/80. Certain affixes on them will have higher value ranges.
- Tier 1/2/3 items no longer drop past level 36/60/80, keeping items dropped in the later game more relevant.
[h2]Which of these updates have you suggested before? :) [/h2]
[h3]War Child Charity Steam Sale [/h3]
As one of the participants in the War Child: Game Action: Summer Sale on Steam, Gordian Quest also will be on 25% discount from 24th - 31st August. A percentage from every copy sold will go to War Child UK supporting children affected by war in Ukraine, Yemen, DRC, CAR, Iraq and Afghanistan.


We'd love to hear from you! Reach out to us on Reddit, Discord or the Steam Forums.
And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks! :haha_gq: