Patch Notes for May 14
Hey Heroes,
Here are this week's patch notes!
[h3]## [Build 89k] - 2020-05-14[/h3]
## Changed
- AI action speed now has higher max and lower min values. It now also affects the duration that an enemy's card is raised, so players can have even slower or faster-paced battles as preferred.
- When selecting a node to travel to on the map, the pathing system can now consider the a longer but clearer path if the shortest path is blocked by uncleared nodes.
- When in right-click inspect, cards on the inspected item will enlarge on hover for better readability.
## Fixed
- Fixed map generation bug to avoid unconnected nodes on the world map, which can sometimes happen during the Pursuing the Lich quest.
- Fixed map generation bug where Valewoods Waypoint would sometimes not spawn correctly within the Valewoods region.
- Fixed a visual bug where portals in dungeons would not disappear after returning through it.
- Quivers can no longer be equipped without a bow or crossbow.
- Updated save system to better prevent against data loss if your computer crashes or loses power mid-save.
- Fixed Vendetta and Swift Kill interaction.
- Fixed Multi Missile damage calculation.
- Druid's Wind Gust no longer erroneously activates if target is rooted.
- Various skill interaction fixes : Barrier, Intercepting Strike, Heavy Blow, Kill Streak, Mana Reserve, Molten Lava, Pivoting Slash, Zeal.
- Various UI fixes.
For our previous updates, please refer to our Patch Notes subforum.
Crafted With Love,
The Mixed Realms Team
Here are this week's patch notes!
[h3]## [Build 89k] - 2020-05-14[/h3]
## Changed
- AI action speed now has higher max and lower min values. It now also affects the duration that an enemy's card is raised, so players can have even slower or faster-paced battles as preferred.
- When selecting a node to travel to on the map, the pathing system can now consider the a longer but clearer path if the shortest path is blocked by uncleared nodes.
- When in right-click inspect, cards on the inspected item will enlarge on hover for better readability.
## Fixed
- Fixed map generation bug to avoid unconnected nodes on the world map, which can sometimes happen during the Pursuing the Lich quest.
- Fixed map generation bug where Valewoods Waypoint would sometimes not spawn correctly within the Valewoods region.
- Fixed a visual bug where portals in dungeons would not disappear after returning through it.
- Quivers can no longer be equipped without a bow or crossbow.
- Updated save system to better prevent against data loss if your computer crashes or loses power mid-save.
- Fixed Vendetta and Swift Kill interaction.
- Fixed Multi Missile damage calculation.
- Druid's Wind Gust no longer erroneously activates if target is rooted.
- Various skill interaction fixes : Barrier, Intercepting Strike, Heavy Blow, Kill Streak, Mana Reserve, Molten Lava, Pivoting Slash, Zeal.
- Various UI fixes.
For our previous updates, please refer to our Patch Notes subforum.
Crafted With Love,
The Mixed Realms Team