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Levelling Up, The Skill Grid, And You

Hey Heroes,

This week, we lift the curtains on the skill grid system, which is one of the core progression systems for heroes, alongside itemization.



This diamond block may look unassuming, but it is the very first building block of your heroes. The first block you start with is always semi-randomised - meaning the placement of the inner 8 nodes are always fixed, but the outer 4 nodes will be in different positions in every run.



Every hero has three skill schools, which are essentially three separate pools of card that revolve around a particular play style. Each of these three paths has three tiers of skills (Common, Rare, and Epic).

When you unlock a skill node, you gain a chance to draw one skill from three randomly drawn choices, making every run unpredictable and giving you a unique build on every run. Mix and match between the skills of these three schools to uncover highly potent combinations and effective techniques.



Drawing a new card advances one of three stats - Strength, Dexterity, or Intelligence. This is denoted by the Red, Green, and Blue color of the card's title banner. This means that the more Strength (red) cards you draw, the more you boost the power of cards in that school, as well as granting a higher bonus to Strength rolls in event challenges.

Build your heroes to be strong, fast, or wise in how they handle both combat and out of combat encounters.



As with any deckbuilding game, the right cards can make your deck, and the wrong cards ruin them. If you aren't happy with the luck of the draw, you can always choose to redraw one of the existing cards in your deck. You will get a chance to pick one from three randomly drawn cards from the same school. This keeps every level up fresh as you can find a new card to make a build work, or improve the composition of your existing deck.



Heroes can earn skill points by levelling up, or through completing certain quests. Use these skill points to traverse the grid - nodes can only unlocked if they are adjacent to another unlocked node on the grid, thus you must plan ahead to be able to reach the nodes of interest.



There are more than just skill nodes on your grid. Through the course of the game, you will find ample opportunities to Master or Refine your deck through the skill grid. These highly valuable nodes can boost the power of any card in your deck, making it deal more damage or gain new effects on play; or take out a card from the deck, keeping your draw pile lean and deadly.



After spending 5 points in the skill grid, you will gain access to your next grid. This grid is procedurally generated, but within certain parameters. Within a range of levels, you will be guaranteed a number of Rare and Epic skills from each tree, as well as Mastery and Refine points. Their layout, however, is never the same, making levelling as a mini-game where you must chart your path through the skill grid.



You can choose how the new skill block connects to your existing grid. This is important, as you may recall that you can only traverse the grid by connecting adjacent nodes together. This means that depending on the layout of the new grid, you may choose to connect it straight away, or connect it another side to achieve the shortest path to the nodes you desire.

Over the course of the game, you may also encounter unique grids with special nodes that cannot be attained through the normal course of levelling up...



Your heroes' growth is in your hands. Every run will be something fresh and exciting, every level up an impactful event and an exercise in strategic planning. This is the promise of the skill system in Gordian Quest. No two skill grids will ever look the same, even for the same hero in different runs.

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We hope that was an exciting look into one of the systems of our game, We look forward to showcasing more cool stuff in the coming weeks!

Join us down in our Discord server for a discussion, or if that isn't your thing, feel free to start a discussion over here.



If you've missed out on our previous posts, here is all the teasers we've shown - this list will be growing as we go along!


If any of the above gets you excited, you'll be absolutely in for a treat with Gordian Quest. We can't wait to show you more, stay tuned!

Drop us a comment, wishlist our game and tell your friends about it :)

Sincerely,
The Gordian Quest Team

Here are some of our ideas for future heroes... Share us yours!



Hey Heroes,

In the past weeks we've showcased the 6 starter heroes - they'll accompany you through the entirety of Act I. This pool of heroes will be expanded as we continually work on the game, and we wanted to share some of our additional hero ideas with you.

While these aren't set in stone, we do foresee them fitting into the lore and the settings of Acts II to IV. Like the heroes we've showcased, each one has access to three unique build paths, and between their skills and the items you find, you'll be able to mix and match between them to create unique expressions of the same hero, whether it's the 1st run or the 99th run.

The Shinobi
Fans of Sairento VR, fear not! As a throwback to our very first VR game involving ninjas and slow-mo bullet time action, as well as a nod to the leading lady Chieko, the Shinobis' core feature is her blinding speed and highly mobile playstyle. Her kit revolves around being able to reposition herself on the battlefield with ease to avoid enemy attacks and execute devasting moves.

The Monk
The Monk's core feature is a combo buildup system, much akin to fighting games. Performing a combination of moves can open up special combo finishers that apply a secondary effect. The Monk fights fluidly, cycling between the way of the open palm and the closed fist, and when the situation calls for it, his trances and mantras can unite a team together.

The Bard
The Bard's core feature is a chord system. By stringing together a series of harmonizing notes, he can work his magic, positively influencing friends. By doing a reverse, The Bard can sow chaos and confusion within the enemy ranks. The Bard is a hero that rewards clever and creative ways of combining these songs.

The Marauder
The Marauder's core feature is his natural fury, making him a vicious fighter. Wounds make him stronger and more violent, as he converts his pain into unbridled fury. The Maurader's kit revolves around being able to use more powerful abilities when he takes damage, and bulldozing any obstacles with sheer willpower. Playing a Marauder is to toe the line between death and power.

The Geomancer
The Geomancer's core feature is his mystical ability to read and manipulate the intangible element of luck and destiny. By studying the environment and his foes, he can determine optimum areas to stand on to become more lucky and to follow up with a chain of attacks, pushing towards the outcome of a successful battle. Luck is a double-edged sword however, and with great luck also comes bad luck, if you aren't positioned correctly.

..and more!
We've got plenty more ideas in store - these are just a few we have in mind. We love and encourage community interaction, so we're keen to hear your ideas too!

Join us down in our Discord server for a discussion, or if that isn't your thing, feel free to start a discussion over here.



If you've missed out on our previous posts, here is all the teasers we've shown - this list will be growing as we go along!


If any of the above gets you excited, you'll be absolutely in for a treat with Gordian Quest. We can't wait to show you more, stay tuned!

Drop us a comment, wishlist our game and tell your friends about it :)

Sincerely,
The Gordian Quest Team

Introducing Hero #6 - Ida the Druid

Hey Heroes,

You've already met five out of our six heroes for Early Access release (more to come in the future), each with a unique set of abilities to bring to every adventure. Our next hero is no different. A true master of beasts and the mighty elements, she proves that Mother Nature is not to be trifled with.



Ida the Druid
Ida is a wild child who seeks to defend her forest home from the evils that encroach upon the land, with both her valiant animal companions and her mastery over the forces of nature.

Starting Talents
Ida's familiarity with the wilderness makes her a formidable ally in challenges and battles involving nature. Moreover, her ability to use various types of weapons allows for flexibility in gameplay.

  • Nature Lore - Receives +2 bonus in events while in the wilderness
  • Observant - Receives +2 bonus during Perception Tests
  • Proficiency : Small Blades - Can use daggers and swords
  • Proficiency : Bows - Can use bows and quivers
  • Proficiency : Spears - Can equip spears
  • Proficiency : Light Armor - Can use light armor
  • Proficiency : Medium Armor - Can equip medium armor


Skill Schools
Every school has around 20-30 unique skills. Shown below is a small sample of the kind of skills Ida can obtain over the course of her adventures...

  • Primal - Primal skills focus on raw fighting power and transformation abilities.


  • Elemental - Elemental skills focus on mastery over the elements of nature.


  • Animal Kinship - Animal Kinship skills focus on summoning and synergy with the familial animals of the wild.


Skill Previews
Here are a couple of preview shots of select skills in action!

Primal Aspect

Tornado

Summon Spirit Bear

Build Potentials
Ida is able to focus her builds along three distinct paths, each with a unique playstyle to suit the situation.
  • Primal - A brawler who takes it to her enemies, with the ability to shapeshift into a powerful bear form.
  • Elemental - A caster who pummels her foes with the fury of nature itself.
  • Animal Kinship - A beastmaster who has an army of wild companions at her bidding.
  • Primal + Elemental - A brawler who wields the powers of nature to enhance her combat effectiveness..
  • Primal + Animal Kinship - A beastmaster who fights alongside her wild companions.
  • Elemental + Animal Kinship - A caster who strikes from afar, with her pet companions to guard her.


This is just a taste of what we have to show for our Early Access. We'll be working on this and even more amazing content as we go on!



If you've missed out on our previous posts, here is all the teasers we've shown - this list will be growing as we go along!


If any of the above gets you excited, you'll be absolutely in for a treat with Gordian Quest. We can't wait to show you more, stay tuned!

Drop us a comment, wishlist our game and tell your friends about it :)

Sincerely,
The Gordian Quest Team

Introducing Hero #5 - Pierre the Spellbinder

Hey Heroes,

This week, we focus on a hero who boasts a strong command over various schools of magic. Whether it is molding magical energies into evoking elemental spells or telekinetic abilities, he is a force to be reckoned with on the battlefield.



Pierre the Spellbinder
An academic and a keeper of the books, Pierre studies the ancient magicks that the ancestors wielded in their ascent to power. With the recent resurgence of evils in the land, he has taken it upon himself to study these phenomena first hand.

Starting Talents
His knowledge of magic translates into the ability to wield items of such nature. It will also aid the party in scenarios such as deciphering ancient runes, or identifying a mystical effect.

  • Arcane Lore - Has a +2 bonus in events involving magic.
  • Proficiency : Small Blades - Can use daggers and swords.
  • Proficiency : Wand - Can use wands and arcane focuses.
  • Proficiency : Staffs - Can use staffs.
  • Proficiency : Light Armor - Can use light armor.


Skill Schools
Every school has around 20-30 unique skills. Shown below is a small sample of the kind of skills Pierre can obtain over the course of his adventures...

  • Evocation - Evocation skills focus on the elements of fire and ice to lay waste to the battlefield.



  • Force - Force skills focus on defense, utility and control of the battlefield.



  • Conjuration - Conjuration skills focus on creating ethereal objects to protect and to harm.



Skill Previews
Here are a couple of preview shots of select skills in action!

Invoker of Blades

Force Wave

Blizzard

Build Potentials
Pierre operates at his maximum potential when he is able to generate channel charges. By maintaining this status, it enables access to high cost, high impact spells. His schools also synergize strongly with each other, making him a wrecking ball on the battlefield - if he is able to mitigate damage to make up for his low health.
  • Evocation - A wizard who commands fire and ice. Requires buildup, but has high damage potential.
  • Force - A wizard who controls the flow of the battle, with the ability to foresee attacks.
  • Conjuration - A wizard with great offensive flexibility, able to focus on both a melee and ranged fighting style.
  • Evocation + Force - A wizard who can focus on a main element, with the ability to position enemies for best effect.
  • Evocation + Conjuration - A wizard who focuses on pure damage, able to burst down enemies.
  • Force + Conjuration - An agile wizard who can lock down opponents, and then pummel them with spells in rapid succession.


This is just a taste of what we have to show for our Early Access. We'll be working on this and even more amazing content as we go on!



If you've missed out on our previous posts, here is all the teasers we've shown - this list will be growing as we go along!


If any of the above gets you excited, you'll be absolutely in for a treat with Gordian Quest. We can't wait to show you more, stay tuned!

Drop us a comment, wishlist our game and tell your friends about it :)

Sincerely,
The Gordian Quest Team

Introducing Hero #4 - Catherin the Cleric

Hey Heroes,

This week, we focus on a hero who fights for justice and the Light. She has flexibility in the kind of role she can bring to a team - having a strong stable of offensive and healing spells, while being no slouch in the combat department either.



Catherin the Cleric
Catherin is a cleric of the Holy Order, holy warriors who train to combine both faith and steel to become paragons of justice and strength. As a peacekeeper of the realm, she fights tirelessly to defend the realm against threats of both physical and supernatural in origin.

Starting Talents
Her training and background gives Catherin a disciplined personality, and this shows in her starting talents. She's not one to back off from doing what's right, and championing the right causes, and she has the ability to back up her words.

  • Stubborn - Has a +1 bonus to Endurance and Willpower challenges
  • Tough As Nails - Has a starting +3 HP bonus
  • Proficiency : Blunt Weapons - Can use maces and flails.
  • Proficiency : Medium - Can use medium armor.
  • Proficiency : Shields - Can use shields.


Skill Schools
Every school has around 20-30 unique skills. Shown below is a small sample of the kind of skills Catherin can obtain over the course of her adventures...

  • Divine - Divine skills focus on channelling the power of the Gods to lay waste to your foes.



  • Holy Warrior - Holy Warrior skills focus on combining offensive and defense abilities that are mostly martial in nature.



  • Spirit Healer - Spirit Healer skills focus on empowering, protecting and restoring your allies.



Skill Previews
Here are a couple of preview shots of select skills in action!

Smite

Radiance

Healing Wind

Build Potentials
Catherin can fulfill multiple roles in the party as the need arises. Her healing abilities are second to none, which can help sustain her allies through a rough patch, or to reverse the effects of a tactical mistake. For a more self sufficient and capable party, she can dish out the hurt with her divine abilities, although it requires her to build up her channelling charges.

  • Divine - A cleric who weakens and smites foes down with powerful spells.
  • Holy Warrior - A fighter that can soak up damage or jump to her ally's defense when needed.
  • Spirit Healer - A priest that keeps up the vigor of her allies, while also enhancing their prowess.
  • Divine+ Holy Warrior - A potent combination where martial abilities feed into powering up divine abilities.
  • Divine + Spirit Healer - A spell focused cleric that can competently dish out both offensive and defensive spells.
  • Holy Warrior + Spirit Healer - A team-focused fighter that fights in the front line, but can pull out healing spells in a tight situation.


This is just a taste of what we have to show for our Early Access. We'll be working on this and even more amazing content as we go on!



If you've missed out on our previous posts, here is all the teasers we've shown - this list will be growing as we go along!


If any of the above gets you excited, you'll be absolutely in for a treat with Gordian Quest. We can't wait to show you more, stay tuned!

Drop us a comment, wishlist our game and tell your friends about it :)

Sincerely,
The Gordian Quest Team