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Gordian Quest News

An Introduction To Gordian Quest, And A Revised Launch Date



Hey Heroes,

We want to share two pieces of news.

1. First is a re-calibration of our initially mentioned launch date.
2. The second is the start of our weekly posts leading up to the launch, that will reveal more about the various parts of the game!

We initially bumped the release date by a month, but after much deliberation we feel that it is not enough to do the game justice. There are a few mechanics that we want to spend more time polishing, as we want the first experience of Gordian Quest to be as perfect as any game can be. While we could release it first and gradually change these mechanics as part of the Early Access process, we think it will be putting the wrong foot forward.

Our re-revised EA date will be the 27th of March, and we will do our best to not embarrass ourselves another time.

Please accept our humble and sincere apologies for having to do this.

In the meantime, we want to begin showcasing what the game is all about. This week, it is about the introduction to the world of Gordian Quest.



So what kind of game is Gordian Quest?

Gordian Quest is best described as an old school RPG, rethought with the trappings of modern roguelikes, deckbuilders, dungeon crawlers, and action RPGs.

There is a timeless charm to the age old formula of forming a ragtag team of heroes, struggling to survive a world that offers both threat and treasure alike, and watching them grow in power to match the world-ending threat that reveals itself.

In Gordian Quest, we have put together the best elements of these turn-based, old-school, Gold Box era games – made better and fronted by more modern concepts such as deckbuilding, a flexible skill grid system, crafting systems, procedural maps and the ability to develop team abilities by forging bonds among your heroes.



Our inspirations, and vision for the game

We take inspirations from both digital games, and the pen and paper games that spawned them in the very first place! Dungeons & Dragons has fired up our imaginations since we were kids, and these days, we look to titles like Darkest Dungeon, Slay the Spire and Path of Exile.

As for our vision, we want to provide the answer to these two questions :
- What if action RPGs like Diablo came in a turn-based, card battle format?
- What if the magic of old school RPGs could be recaptured in modern form?

And as per our ethics when it comes to developing a game :
- What do you, the player, want to add to this mix?

As always, we welcome you to join in the discussion on our subreddit subreddit or Discord to make your voice heard.



How big will the game be ultimately?

We're aiming for Gordian Quest to be a grand adventure. In our Early Access build, we introduce the first of four Acts, set in the land of Westmire.

This is a complete adventure by itself that should offer hours of playtime and also serves as an introduction to the mechanics and lore of Gordian Quest. By the time we exit EA, we will have 4 Acts that will truly test your tactical combat and resource management skills.



Each Act will be set in a different region of the world and will introduce a new mechanic or subsystem to the game. A never-ending dungeon that pushes you to your limit; A rolling fog of war that conceals nodes in the overworld; units that make their move in the world when you do; these will come with a bevy of all new skills, heroes, NPCs, items, events as part of our roadmap for the future.

These new mechanics will eventually all be rolled into an Endless Adventure mode, where you will be able to venture the many worlds in an interconnected manner and experience a unique take on everything the game has to offer, a true rogue-like game.



Key features

We see the following as the key features of Gordian Quest, which we aim to implement over the course of Early Access, with more post-launch content to follow.

- Tactical turn based combat
- An extensive card system that allows for deep combos
- A highly customizable skill grid system
- Procedurally generated maps and dungeons
- Strong itemization and crafting systems
- Use both strategy and luck to mitigate the threat, and maximize the rewards of of random events and challenges
- An emergent relationship system among heroes

If any of the above gets you excited, you'll be absolutely in for a treat with Gordian Quest. We can't wait to show you more, stay tuned!

Drop us a comment, wishlist our game and tell your friends about it :)

Sincerely,
The Gordian Quest Team

Gordian Quest Progress Update and A Revised EA Date



Hey Heroes,

We've been hard at work on Gordian Quest since our last alpha release in July - and we're absolutely looking forward to showcasing all the changes and improvements, but after some thought we've decided to give it a bit more shine and polish before we release the very first public Early Access.

Initially we were gunning for 19th December 2019.

The new revised date is 20th January 2020.

Our sincere apologies for the 1 month postponement.

A delay? Bummer.

No one likes delays, but we think this is only right as we are driven by two very simple philosophies.

- We are 100% committed to making Gordian Quest the best deck-building rogue-like game possible, and that means taking the extra time to make sure everything is as perfect (as Early Access titles go) as can be. This will allow you, the player, to be able to give us feedback on the things that really matter, rather than be stuck on teething issues figuring out how things work.

- We respect you as the customer. We aren't here to make a quick buck, and we want to ensure that the dollars you spend supporting us when we do release is well spent, and will be worth its value a dozen times over when we bring this game to completion.

This better be worth the wait. So... what's new?

- Great question. And one we're happy to show and tell. In the weeks leading up to our Early Access release, we will be posting tidbits and snippets of the game in action, focusing on the various mechanics. We hope that these will give you better insight into our production process, a glimpse at the bigger vision we have, and whet your appetite for some crunchy tactical action.

What can I expect from Gordian Quest, again?

- Ah yes, the elevator pitch. We call it an epic roguelike that combines the best elements of deckbuilding, tactical combat and strategic decision-making. You lead and manage heroes on grueling missions, forging bonds and discovering new skills among them. Your aim is to unravel curses laid upon the lands and defeat the ultimate evil at the heart of it all.

- It's a four-parter (EA will contain Act 1) that will bring you across various cities and environments, and we'll be expanding that with more heroes, skills, and items as the game grows. "Epic" isn't in the description for show.

- If you enjoy tabletop RPGs, action RPGs, card games, tactical RPGs, or dungeon crawlers, you'll find a little of everything in here, and a potent mix at that. If that doesn't excite you, we don't know what will!

- For more info, do visit this webpage - http://mixedrealms.com/gordianquest/

Sounds sweet!

We hope so! With your feedback and support, we aspire to make Gordian Quest into one of the greats. Thank you so much for reading this, and keep your eyes peeled for incoming updates! And sorry for the delay!

Sincerely,
The Gordian Quest Team