1. Gordian Quest
  2. News

Gordian Quest News

A New Game Mode is now LIVE on Gordian Quest!



Attention, heroes!

It’s that time of year to gather around a warm fire in the tavern, and swap stories of ghosts and ghouls. To celebrate the Halloween season, we are pleased to announce Gordian Quest’s first ever seasonal event featuring fun and challenging new gameplay, event-themed skins to unlock, and more frighteningly fun things to enjoy!

[h2]The Story:[/h2]

As the town of Silverkeep prepares to celebrate its annual Spooky Festival, Pierre, Naran, and Bertram notice that there is a lack of pumpkins in the marketplace. During this frightening time of year, rumors abound of strange happenings in the town. Wondering if these two things are related, the trio begin their investigation into the mysterious events. Will they find the pumpkins they’re looking for, or will they discover something else entirely…



[h2]Gordian Quest’s Halloween event will include:[/h2]

[h3]Challenge Mode:[/h3] This seasonal mode includes special new battle challenges for you and your party to overcome.

[h3]Unlockable event skins:[/h3] Complete battles to unlock special event-only skins. Remember, you can beat the event multiple times so you can unlock them all!

The heroes are ready for the yearly Spooky Festival!



[h3]A Spooky Season story:[/h3] Enjoy a quick, fun, quirky story following the adventure of the 3 heroes as they investigate the strange events plaguing the town of Silverkeep.

Don’t wait too long to start your journey, heroes! The event runs from October 25th to November 13th, so there is a limited time to unlock the event rewards! See you in Silverkeep for the Spooky Festival, and have a happy Halloween season everyone!

[h2]Announcing the Official Gordian Quest Facebook and Twitter Pages:[/h2]

Finally, we are excited to officially announce that Gordian Quest now has its own Facebook and Twitter pages! Follow our social media accounts to get news, gameplay tips, and much more for you and your fellow heroes to enjoy! Links to the new Gordian Quest accounts are below.

Like or Follow us on:

Steam Scream Fest Sale

Gather around, heroes!

Halloween is just around the corner and, to celebrate the occasion, Gordian Quest will be available for 25% off through November 1st as part of the Steam Scream Fest!

Join the heroes of Silverkeep, and defend the realm, in this epic deckbuilding RPG.

Available here:

https://store.steampowered.com/app/981430/Gordian_Quest/

Gordian Quest - Version 1.1.14

[h3]Changes:[/h3]
  • Improved game optimization and stability.
  • Improved game saving system and save backup system. Backups can be accessed in the folder: C:\Users\AppData\LocalLow\MixedRealms\GordianQuest\backup\Saves
  • Cards drawn from caches now respect converted colors from runes.
  • Enemy's "Power Sap" now affects cards with converted colors from runes.
  • Added additional safety checks if game saving fails.
  • Added Twitter link to menu.
  • Added notification icon when game is saving.

[h3]Bug Fixes:[/h3]
  • Localization fixes for item and enemy names.
  • Fixed Ranger's "Hunter's Aversion" not triggering correctly on some attacks.
  • Fixed Scoundrel's "Somersault" not refunding the cost when moving 2 cells.
  • Fixed card hand not showing the correct cards during battle tutorial sometimes.
  • Fixed missing skill name on Spiderling elite unit.
  • Fixed tutorial not showing the hints appropriately when playing as Jendaya.

Patch 1.1 is Now Live!



Hey Heroes!

We'd like to thank everyone for their support, love and feedback. Gordian Quest 1.0 was not the end of our journey! In fact, we have just released patch 1.1 and it is now on the live build.

Patch 1.1 consists of some changes that improves the game based off player feedback. The full list of changes includes the following:



[h3]Differentiating Enemies[/h3]
We have shuffled and adjusted some enemy skills. Instead of shifting to another cell, enemies will perform a specific action. This change has been now implemented to all Acts of Campaign Mode. This will allow for more immersive battles and awareness from the player, thus providing a bigger challenge.

Speaking of challenges...

[h3] Difficulty and Campaign Changes [/h3]
We have made Hard the new Normal mode, making Normal the new Easy. This means Torment difficulty has been significantly pushed up, allowing players to take on even bigger, meaner challenges.

To add onto this, dungeons for Acts 2, 3 and 4 have been significantly reduced, improving the overall pacing of the game.



[h3]Better Onboarding[/h3]
We now welcome our new adventurers warmly with better onboarding. Tutorials will now appear for majority of new mechanics: From Skills Grids to Camping. We are also currently working on QoL improvements and a more fluid UI.

We want to ensure that our instructions and descriptions are clear so feel free to let us know your thoughts!







Controller users rejoice! Our first pass of Controller Support has now arrived! Gordian Quest is fully compatible with Dualshock/Dualsense and Xbox Controllers.

We are working on further enhancing this compatibility with many types of controllers, including Nintendo Switch and Steam Controller. This is also in line with our plans to port the game to consoles like Nintendo Switch and Playstation 4/5.



[h3]Other Changes[/h3]
  • First pass of Italian localization is now available.
  • Supplies are no longer consumed when traveling. They are instead more prominently used in camps and events.
  • Tier 4 and 5 items now begin dropping at level 60/80. Certain affixes on them will have higher value ranges.
  • Tier 1/2/3 items no longer drop past level 36/60/80, keeping items dropped in the later game more relevant.




We'd love to hear from you! Reach out to us on Reddit, Discord or the Steam Forums.

And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks! :haha_gq:

Version 1.1 Improvements are now on bleeding-edge!



Hi Heroes!

We'd like to thank everyone for the flurry of love, suggestions and feedback since our exit from Early Access. Version 1.0 is not the end of our adventure and we intend to make the game as 'perfect' as we can possibly make it.

If you'd like an early peek at what we've been working on, we invite you to try the latest build on our bleeding-edge branch. Here's a guide on how to access bleeding-edge.

Translations for Bleeding-Edge will come later and due this being a beta build, expect bugs. If you do bump across any, don’t forget to hit F8 to send us that report!

Now, let's dive into some of these changes...

[h3]Differentiating Enemies[/h3]
Apart from shuffling some skills, we've added more unique behaviors and skills specific to most enemies. Some enemies will now perform a specific action instead of just shifting to another cell. We've implemented this for most Act 1 and Act 2 enemies and we'll be doing the same for the later acts in the coming weeks.



[h3]Better Onboarding[/h3]
New heroes, we heard your adventuring woes loud and clear. We've started adding more guided flows for the various mechanics of the game and are currently working on some QoL improvements to the UI, as well.



[h3]Controller Support[/h3]
While many chose "Team Keyboard" on our recent ⌨️ vs 🎮 discord poll, we know some have been requesting for controller support for a loooong time and the first pass is finally available. This is also in line with our plans to port the game to consoles like Nintendo Switch and Playstation 4/5.



[h3]Difficulty, Balancing, Campaign Length and Italian Translation[/h3]
  • Added first pass of Italian localization.
  • Reduced the size of dungeons in Act 2, 3 and 4 to address campaign length.
  • Adjusted difficulty upwards. Normal is now equivalent to Hard and Torment is numerically harder than before.
  • Supplies are no longer consumed when traveling. They are instead more prominently used in camps and events.
  • Tier 4 and 5 items now begin dropping at level 60/80. Certain affixes on them will have higher value ranges.
  • Tier 1/2/3 items no longer drop past level 36/60/80, keeping items dropped in the later game more relevant.


[h2]Which of these updates have you suggested before? :) [/h2]

[h3]War Child Charity Steam Sale [/h3]
As one of the participants in the War Child: Game Action: Summer Sale on Steam, Gordian Quest also will be on 25% discount from 24th - 31st August. A percentage from every copy sold will go to War Child UK supporting children affected by war in Ukraine, Yemen, DRC, CAR, Iraq and Afghanistan.






We'd love to hear from you! Reach out to us on Reddit, Discord or the Steam Forums.

And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks! :haha_gq: