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  3. VZX Player v0.9.7.0 Released

VZX Player v0.9.7.0 Released

[h2]Does this new release cause problems?[/h2][p]
With every new release there is the risk for some hiccups. We have tried our best to test and have had a public beta, but there can always be something.

We would like to try to help you fix any issues. Please report issues in our discord server. In 95% of cases bugs affect others too. Using the review system to write a negative review to report bugs/crashes is not very good for you since it makes it difficult for us to get back to you - our reply results in a Steam notification and it might drown in all other notifications.

[/p][h3]What you can do right now about problems[/h3]
  • [p]Previous releases are available in "betas" in the Steam settings for VZX Player so you can still run "what worked before" until we have been able to fix the problems in the new release.
    [/p]
[h2]AVX2 Support Required[/h2][p]Edit \[2025-06-27]: We're skipping this for now.[/p][p]We now require AVX2 support in your CPU.[/p][p]If your CPU does not have this, we have a version without it that you can opt-in to:[/p]
  • [p]Right-click VZX Player and selece "Properties"[/p]
  • [p]Click "Betas"[/p]
  • [p]In the dropdown menu, click on v0.9.7_no_avx2[/p]
  • [p]Steam should now download this version[/p]
  • [p]No need to fill in the password field[/p]
[p][/p][h2]Offline Support (beta, kind of)[/h2][p]This version supports a truly offline mode, without Steam client running. [/p][p]It works by generating licensing files that create a hash of the application+DLC id, time-out date and some info about the computer it's running on. These offline licenses are generated automatically when you run the application with Steam running.[/p][p][/p][p]The offline license files are:[/p]
  • [p]not using anything from any servers online (other than the fact that they are generated when Steam is running)[/p]
  • [p]not sent to any servers online[/p]
  • [p]not compared with anything from the internet[/p]
  • [p]only stored as files locally in your %LOCALAPPDATA%[/p]
  • [p]only compared locally[/p]
  • [p]not synchronized with Steam cloud (only %APPDATA%/vovoid/vzx_store_player is, this is the same as before)[/p]
[p]When no Steam running, these hashes are then generated again when launching the application and comparing with the stored files. If they match - it's running on the right computer.[/p][p]
Hopefully this will be totally invisible except for when the licenses time out after a while.
Then just running the application with Steam again renews the license.

[/p][h3]Bug Fixes[/h3]
  • [p]Text editor could behave weirdly when the first character was an empty space. This is fixed.[/p]
  • [p]When a game device (gamepad etc) was removed, a crash would occur.[/p]
  • [p]Since the %APPDATA%\\vovoid (roaming) directory is synchronized with Steam cloud, the log file is moved to a new %LOCALAPPDATA%\\vovoid directory. This is also where the offline license files are located.[/p]
[p][/p][h3]Misc Features and Improvements[/h3]
  • [p]All edit boxes support selection and clipboard operations[/p]
  • [p]Intel ARC GPUs, while not tested and officially supported by us, has been reported to work to some extent. The Intel warning dialog still appears, but you can now opt out of it.[/p]
[p][/p][h3]Other Improvements[/h3]
  • [p]Many engine improvements which can be used in future visual packs.[/p]
[p][/p][h3]Steam Deck / Proton / Linux[/h3][p][/p][h2]Thanks to beta testers[/h2][p]Thank you all who helped out with running the beta_0.9.7 branch![/p]