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Car Manufacture News

Enjoy 25% Off During Spring Sale


[h3]Dear Manufacturers[/h3]
Great news! Our car factory sim, Car Manufacture, is dropping 25% off during the Steam Spring Sale. From March 13 at 10:00 until March 20 at 10 AM PT, it's your chance to dive into building the ultimate car factory at a sweet discount.

Don't miss out on this epic sale—fire up your engines, boost your production lines, and show everyone who's the boss on the factory floor.

Happy gaming!



https://store.steampowered.com/app/983380/Car_Manufacture/

1.0.7g Patch Notes

The latest version 1.0.7g brings new features and improvements based on player feedback and testing from the public test branch. Here's a comprehensive breakdown of the changes:

Blueprint & Renaming Improvements
  • Initial Name Display: The blueprint’s original name is now visible when renaming.
  • Exit via ESC: Exit renaming mode by pressing the ESC key.
  • Extended Name Length: Blueprint names now support up to 20 characters.


Mounting & Assembly Jobs
  • Mounting Job Fix: Corrected the position calculation for mounting jobs on conveyor products.
  • Assembly Job Crash Fixes:
    - Resolved a crash caused by an inaccessible position in the assembly job.
    - Fixed a crash on loading when an assembly job sourced a resource from a storage that no longer exists.


User Interface Enhancements
  • Scroll Sensitivity: UI scroll sensitivity has been adjusted for smoother navigation.


Sales Slot Technologies Updates
  • Value Adjustment: Increased initial values for sales slot technologies.
  • New Tiers Introduced: Two additional tiers now allow for a maximum of 15 and 20 sales slots.
  • Pricing Update: Updated pricing to reflect the new tier structure.




New Blueprint Display Object Feature
  • Blueprint Display: Added blueprint display object that allows you to set the model and color to showcase.
  • Location: Available in Editor Mode under the Decorations category.
  • Cost & Placement: Costs 5000 and can only be placed outside buildings.


Technology Workers Hired – Requirements Adjustments
  • Mechanical Expertise I: Requirement decreased from 10 to 5.
  • Logistics Expertise I: Requirement decreased from 10 to 5.
  • Research Expertise I: Requirement decreased from 5 to 3.
  • Sales Expertise I: Requirement decreased from 5 to 2.


Additional Updates
  • Game Icon Update: The game icon is no longer low resolution.


If the update doesn’t appear immediately, please restart Steam.



https://store.steampowered.com/app/983380/Car_Manufacture/

1.0.7e Patch Notes

This update is larger than usual due to changes in our build process and an upgrade to a higher Unity version. We’ll do our best to prevent this from happening again in the future

FreePlay Mode Settings

  • Unlimited Money: Play with no budget constraints.
  • Unlimited Workers: Remove worker limits for unrestricted production.


User Interface Enhancements

  • Car Model Renaming: Click on car models in the Blueprint Research Tree UI to rename them easily.
  • Refreshed Menu UI: Improved layout for the in-game menu UI, designed with future updates in mind.


Fixes & Adjustments

  • Worker Behavior: Fixed a bug where dismantling and repairing workshops caused workers to get stuck.
  • Vehicle Prioritization: Drivers now prioritize cars at gates by their assembly date.
  • Sales Zone UI: Addressed lag when opening the car picker.
  • Audio Settings: Fixed the "Audio" tab in the Main Menu for English language users.
  • Performance Enhancements: Minor optimizations applied.


If the update doesn’t appear immediately, please restart Steam.



https://store.steampowered.com/app/983380/Car_Manufacture/

Development Update [January 2025]



[h3]Dear Manufacturers[/h3]

As we step into 2025, we just want to take a moment to thank you for your incredible support and for giving Car Manufacture a chance - it truly means the world to us. This past year marked a huge milestone with our Early Access release, and we couldn’t have done it without you.

Looking ahead, we’ve got tons of ideas and plenty of work to do, but our commitment remains the same: improving the game step by step to make it the best experience possible.

First up, the storage conveyors we teased earlier are still in development, but after all the Christmas and New Year hustle, they should finally be ready this month. We’re also actively squashing reported bugs and rolling out some much-needed quality-of-life improvements.

Now, let’s talk about what’s coming next!

[h2]Map[/h2]


We're finally bringing maps and locations into Car Manufacture! Through the office view, you'll access the map UI, where key points of interest will be marked with pins. But this isn't just a visual upgrade - it's the foundation for major upcoming mechanics like part production, material shopping, and even opening your own dealerships. In short, it's a major step towards pushing the world of Car Manufacture into a more advanced and dynamic stage.

[h2]Factions[/h2]


Each location on the map isn't just a place - it's a territory controlled by factions. Your reputation with these groups will shape your business strategy. Will you play it clean and align with corporate suits? Or take a more "unconventional" route with the mafia? Maybe you'll curry favor with the government and military? Or, if you're feeling extra adventurous, make contact with UFOs.

But beware - factions don’t always get along. You can’t be in everyone's good books at once. Your choices will open doors to exclusive rewards, but they’ll also lock others. Choose wisely - because who doesn’t love a bit of business intrigue?

[h2]Quests[/h2]


So, how do you actually interact with these factions?

We've are introducing two types of quests:
  • Main Quests - Big, story-driven missions where you can only have one active at a time. Choose your path, uncover a connected narrative, and shape the future of your factory.
  • Side Quests - Fast, flexible, and all about opportunity. Take on as many as you want, tackle faction-based challenges, and rack up profits while carving your own path.

This system allows us to introduce deep storytelling while still giving you the freedom to run your business your way. Whether you're expanding your empire, rising through faction ranks, or just staying afloat in this ruthless industry, every choice you make will have real consequences.

[h2]Cool, when?[/h2]

We’re not setting any dates just yet - we want to make sure every new feature gets the time it needs to truly shine. Each update will first land on our Public Beta Branch, rolling out at a pace that ensures quality and polish. In the meantime, join us on our official Discord server to chat, share ideas, and connect with the community.

Until next time!



https://store.steampowered.com/app/983380/Car_Manufacture/

1.0.7 Patch Notes

The latest version 1.0.7b brings new features and improvements based on player feedback and testing from the public test branch. Here's a comprehensive breakdown of the changes:

Robot Updates

  • New Robots: Added a new robot type and larger storage variants of existing models.
  • Durability System: Robots now have durability, requiring periodic maintenance by mechanics. Durability is displayed in a tooltip when hovering or highlighting. Broken robots display an error icon, have reduced mounting speed, and must be repaired to restore full functionality.
  • Assembly Weight Limits: Introduced a maximum weight limit for parts assembled via robots, with speed penalties for exceeding the limit.
  • Balancing: Adjusted robot prices and parameters.
  • Performance: Increased robot job tick rate to smooth task transitions and eliminate pauses.


Fixes and Improvements

  • Fixed a crash when removing a car from the repair workshop before pickup.
  • Cars in the repair workshop are now selectable.
  • Improved icon color consistency in the object summary UI in editor mode.


If the update doesn’t appear immediately, please restart Steam.



https://store.steampowered.com/app/983380/Car_Manufacture/