
Dear Manufacturers
The game is in a very advanced stage of development, bringing us closer and closer to Early Access. It has been worked on non-stop for a few years now. Unfortunately, we came across some obstacles that made both the Demo version update delayed and dev-to-player communication lacking. In order to fix that we are getting back to the regular devlog series. Every two weeks we will post an announcement showcasing new features, changes and the current state of the game.
CONVEYOR & PRODUCTIONAs one of the most advanced features in Editor Mode, we strive to make building and modifying conveyors as accessible as possible. We listened to your feedback and made the most requested changes. We have improved the removal of selected segments as well as the accuracy of sharp turns.

When it comes to production itself, we got many surprises. Starting off with two separate paint and quality assurance stations. We also implemented various ways to control ongoing production. Now you can pause/play, as well as order the production of new cars to stop and finish the remaining ones. It will allow players to reuse or delete existing conveyors in a much cleaner and safer manner.
STORAGES & ORDERSOur main goal here was to make it more logistic-oriented and less of a clicker-type game. We replaced storage slots with a bunch of different types of containers. Those can store up much more resources than before, allowing for better clarity while setting up your storage zone.

The previous Transport Link system is replaced by a brand new Ordering feature. With the use of the new storage's UI players can now create their own orders definition of buying and transport. It's an open-ended system that allows us to add more depth to the logistic aspect of the game. In the long run, you will fully plan the way your resources move in and out of your factory.

Hope you liked this! Tell us what you think.
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