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Car Manufacture News

Tactical View [DevLog #6]

Dear Manufacturers


We would like to show you the newest feature - Tactical View.



It serves a few purposes.
First of all, it's the default view for transport management, here you can link storages and stations with each other, as well as change or remove existing ones.
During Play Mode, it provides easy access for all the important info about current workers' jobs, structures and errors in your factory.



Tell us what you think.
Join us in the comments and our official Discord server.

May the fuel be with you,
Pixel Flipper Team


To keep up with devlogs and other news don't forget to follow us!


Make sure to add Car Manufacture to your wishlist!

https://store.steampowered.com/app/983380/Car_Manufacture/

Workers - Mechanic [Devlog #5]

Dear Manufacturers


We would like to give you some insight into the worker's system.

There are various types of employees available to hire in Car Manufacture. This time we will take a closer look at the Mechanic work.

The main task of mechanics is transporting parts to assembly stations and mounting them on products on a conveyor belt.



Based on how upgraded our assembly station is, we can split jobs between a higher number of mechanics. But you better watch out, making the station too crowded and not providing enough happiness can lead to labor strikes. In that case, you should prepare beforehand and hire supervisors whose task is to motivate closeby workers.

What's behind the worker's performance and what can we improve?

Worker's Stats:
  • Happiness (overall stats boost)
  • Strength (can carry bigger, heavier items, mount speed increased)
  • Agility (movement speed, mount speed increased)
  • Reliability (how often something can go wrong, e.x. a worker can fall over and damage carried item)
  • Tiredness (work time before taking a break)




Recently we've added UI indicators that display the current task icon above the worker. Besides that, you can find detailed info about all the employees in our factory via the Workers Info button on the left menu.

Tell us what you think.
Join us in the comments and our official Discord server.

May the fuel be with you,
Pixel Flipper Team


To keep up with devlogs and other news don't forget to follow us!


Make sure to add Car Manufacture to your wishlist!

https://store.steampowered.com/app/983380/Car_Manufacture/

Build Mode - Buildings [Devlog #4]

Dear Manufacturers

Lately, we've made some significant updates to the Build Mode system.

Changes:
  • Build requirements and placement rules
  • Game pause on Edit Mode
  • Completely reworked UI
  • Structures and objects are divided by its functional category
  • Added rendered previews


Let's have a look at the first category!


[h2]BUILDINGS[/h2]

The buildings category contains all various types of structures and entrances which are fundamental for our plant.



You may ask, what's the purpose behind buildings?

First of all, we didn't want to restrict players to pre-made structures, so you have complete freedom in making your factory look the way you want!



Gameplay-wise it allows us to build zones inside, whether they are assembly, storage, research or sales HQ, providing necessary security and power (which are the features we want to explore and expand in the future). And also it is a great grouping tool. You can easily move and rotate your structures, keeping your objects and zones in place.

Other than the Buildings category, we got Assembly, Storage, Transport, Research, Sales, and Demolition Tool.





We will talk about those in the future devlogs!

How do you like new UI and improved Build Editor? Tell us what you think.
Join us in the comments and our official Discord server.

May the fuel be with you,
Pixel Flipper Team


To keep up with devlogs and other news don't forget to follow us!


Make sure to add Car Manufacture to your wishlist!

https://store.steampowered.com/app/983380/Car_Manufacture/

Devlog #3 - Resources

Dear Manufacturers


In order to successfully produce cars, we need to take care of supplies. Through the global market, we can order various car parts.

In the beginning, you will make use of preassembled engines, wheels, body parts and so on. But by making progress in your factory, you will gain access to smaller components and materials. That will let you assemble your own car parts to lower the costs.



Maybe you just want to focus on the production of a certain item. Do you want to lead the industry with the best engines out there? The market allows you not only to buy items, but you can also sell them!


We would love to hear what you guys think.
Join us in the comments and our official Discord server.

May the fuel be with you,
Pixel Flipper Team


To keep up with devlogs and other news don't forget to follow us!


Make sure to add Car Manufacture to your wishlist!

https://store.steampowered.com/app/983380/Car_Manufacture/


Car Suggestions [1900-1915]



Dear Manufacturers


The time between 1900 and 1915 is what we call the Veteran and Brass era.

It was revolutionary for the automotive industry. There was a big change in terms of construction. Cars began to look more like what we call it nowadays. Gasoline engines were making their way into a big share of the market.



[h2]What cars between the years 1900-1915 would you like to see in Car Manufacture?[/h2]

Make sure to add Car Manufacture to your wishlist!

https://store.steampowered.com/app/983380/Car_Manufacture/

May the fuel be with you,
Pixel Flipper Team

Psst, did you know that we've launched our own Discord server?
Click here to join!