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DevBlog #51 | Foundry Fridays: Performance & Feature Highlights

Hello there!

Welcome to another FOUNDRY Friday episode. This is a premiere, the first FOUNDRY Friday written by two different team members!

First, our performance magician Yog will present his most recent improvements that targeted the large and tremendously creative factories our community built for the Release Date Trailer. Because enormous factories are an important part of Foundry, having good performance has been a key focus point and we’re working hard to keep the frame rates as high as possible. The bases we receive from our community are essential to spot bottlenecks and issues, thanks to everyone who sent us large bases.

After that I (Patrik aka MrMcDuck) will recap our recent Feature Highlight videos and dev streams.

[h2]Performance Improvements[/h2]
A few weeks ago, we released a trailer featuring some amazing bases made by our community. But as the creators of those bases already know, they were pushing the limits of the game. So beyond featuring these bases in our trailer, we've been using them to help our optimization efforts. Here's one of my favorite bases, made by Falk, that was featured in the version of Foundry used to make the trailer, running at 10fps:
[previewyoutube][/previewyoutube]
And here's the same base, which has close to 100,000 pieces in it, running at close to 90fps in the latest version:

[previewyoutube][/previewyoutube]
You can see the framerate drop to about 70fps at the beginning of the video. Unfortunately that was my capture software and as soon as I turn it off, the frame rate goes back up to just under 90.

There's still more performance work on the way but you should at least be able to see a significant increase to your base performance come May 2nd!

[h2]Feature Highlights & Dev Streams[/h2]
In the past two weeks we have released two feature highlight videos which are covering essential mechanics in FOUNDRY. The first one is about automation in general, and the second one is about mining. Give them a look in case you haven’t already seen them:

Automation:
[previewyoutube][/previewyoutube]
Mining:
[previewyoutube][/previewyoutube]
Stay tuned as we have more of those videos coming up!

In addition to the feature highlight videos we are having a weekly dev stream until release on May 2nd. You can rewatch the first dev stream here:
[previewyoutube][/previewyoutube]

In that stream we showed off a late game test base with many of the launch version features. On top of that we were talking about the game in general and answered community questions.
Our most recent dev stream from yesterday can be found here. This time we were focusing on mining, digging and the voxel system. The streams provide an opportunity to see more of the game while you can ask us any game related questions.

Thanks for reading and hope to see you on the next stream,
-mrmcd


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Watch the Dev Stream about mining today at 19:00 CEST!

Hello everyone!
[h3]
Another Dev Stream is happening today! Join us today (April 4th) at 19:00 CEST on Paradox Twitch and FOUNDRY YouTube as the developers will show you how to navigate in the world of underground and build a perfect mine! [/h3]



We will be live both on YouTube and Twitch weekly until the Early Access:

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https://store.steampowered.com/app/983870/FOUNDRY/

Feature Highlights #2: Voxels and Mining


Hello everyone!

In this episode of Feature Highlights we are going to the subterranean levels of this voxel-based world to talk about mining. We’ll show you how to delve down below, navigate the underground, and return from your adventures with the resources you need.

[previewyoutube][/previewyoutube]

Watch the video and let us know what you think!

Also feel free to check out the latest dev stream during which the Devs play the EA version of FOUNDRY.

https://store.steampowered.com/app/983870/FOUNDRY/

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Watch the FOUNDRY First Look Dev Stream!

Hello everyone!

It's been a while since our last Dev Stream and we think it's about time to get back on track with this!

[h3]Join the developers as they are be playing the fresh version on FOUNDRY and talk about the automation in the game from the studio perspective! [/h3]

Watch the stream recording from 28th of March:
[previewyoutube][/previewyoutube]

Feel free to jump in, ask your questions and check out the real gameplay of FOUNDRY!

We will be live both on YouTube and Twitch weekly until the Early Access:


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Feature Highlight #1: Automation out now on our YouTube channel!


Hello everyone!

We are happy to reveal more details about FOUNDRY, and, of course, it should all start with the automation! Today we will talk about how to use the tools at your disposal to get your dream factory working perfectly. We will cover going from manually moving resources between smelters and assemblers, as well as manually collecting biomass for power, to having your machines do the work for you.

[previewyoutube][/previewyoutube]

Watch the video and let us know what you think!

https://store.steampowered.com/app/983870/FOUNDRY/

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