DevBlog #98 | Foundry Fridays: More Quality Of Life
Hello, dear robots!
In this episode of Foundry Fridays I am excited to introduce… myself. My name is Omi, I recently joined the team to support all things game design.
We are currently baking Update 4, and besides new content like trains we are also working on some Quality of Life features and various improvements to the early game. You might have already heard about the Info Overlay (U key) or the screen panel remote access (E key) in the last Foundry Friday episode.

There are more things in the oven! For example, a remote controllable construction drone which should make early game building more comfortable. However, I won’t be talking much about it today (oh wow, spoilers!), but what I’d like to mention in this episode are a couple other changes we’ve made recently.
[h3]Drone Miners[/h3]
With Update 4, Drone Miners will have a fixed base output of 60 ore per minute, and the entire ore patch will be considered "in range", meaning that drones will mine until the last bit while maintaining the stated output. Of course, the upgrades and bonuses to production will still be there.

The Control Panel will also show how much ore is left in this patch. Truly, a revolution! Some other elements were removed to make the panel easier to read.
[h3]Tooltips, inventory and crafting UI update[/h3]
Another Quality of Life change that should streamline the planning and designing stage is an update to item tooltips. First, recipe tooltips will display production per minute instead of time needed per item.

Second, item tooltips will have an expanded mode (ALT key) which allows you to immediately bring up the crafting recipe.

As a small bonus, inventory and crafting action hotkeys will be always displayed on the little panel to the right instead of being hidden behind tooltips.
There is more to come from where this came from, so stay tuned and don’t forget to oil your joints!
-Omi
Follow us on socials:
Stay tuned for more news!
https://store.steampowered.com/app/983870/FOUNDRY/
In this episode of Foundry Fridays I am excited to introduce… myself. My name is Omi, I recently joined the team to support all things game design.
We are currently baking Update 4, and besides new content like trains we are also working on some Quality of Life features and various improvements to the early game. You might have already heard about the Info Overlay (U key) or the screen panel remote access (E key) in the last Foundry Friday episode.

There are more things in the oven! For example, a remote controllable construction drone which should make early game building more comfortable. However, I won’t be talking much about it today (oh wow, spoilers!), but what I’d like to mention in this episode are a couple other changes we’ve made recently.
[h3]Drone Miners[/h3]
With Update 4, Drone Miners will have a fixed base output of 60 ore per minute, and the entire ore patch will be considered "in range", meaning that drones will mine until the last bit while maintaining the stated output. Of course, the upgrades and bonuses to production will still be there.

The Control Panel will also show how much ore is left in this patch. Truly, a revolution! Some other elements were removed to make the panel easier to read.
[h3]Tooltips, inventory and crafting UI update[/h3]
Another Quality of Life change that should streamline the planning and designing stage is an update to item tooltips. First, recipe tooltips will display production per minute instead of time needed per item.

Second, item tooltips will have an expanded mode (ALT key) which allows you to immediately bring up the crafting recipe.

As a small bonus, inventory and crafting action hotkeys will be always displayed on the little panel to the right instead of being hidden behind tooltips.
There is more to come from where this came from, so stay tuned and don’t forget to oil your joints!
-Omi
Follow us on socials:
Stay tuned for more news!
https://store.steampowered.com/app/983870/FOUNDRY/






